AdamsLair.Duality.Backend.DefaultOpenTK 2.0.16

There is a newer version of this package available.
See the version list below for details.
dotnet add package AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.16
NuGet\Install-Package AdamsLair.Duality.Backend.DefaultOpenTK -Version 2.0.16
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="AdamsLair.Duality.Backend.DefaultOpenTK" Version="2.0.16" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add AdamsLair.Duality.Backend.DefaultOpenTK --version 2.0.16
#r "nuget: AdamsLair.Duality.Backend.DefaultOpenTK, 2.0.16"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Addin
#addin nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.16

// Install AdamsLair.Duality.Backend.DefaultOpenTK as a Cake Tool
#tool nuget:?package=AdamsLair.Duality.Backend.DefaultOpenTK&version=2.0.16

The default audiovisual backend layer for Duality. It uses OpenGL and OpenAL, as provided by OpenTK.

Product Compatible and additional computed target framework versions.
.NET Framework net is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Package Downloads
AdamsLair.Duality.Editor.Backend.DefaultOpenTK

The default editor backend layer for Duality. It uses OpenGL WinForms controls to integrate game views with editor UI.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on AdamsLair.Duality.Backend.DefaultOpenTK:

Repository Stars
AdamsLair/duality
a 2D Game Development Framework
Version Downloads Last updated
4.0.0-alpha2 503 6/12/2020
4.0.0-alpha1 377 6/12/2020
4.0.0-alpha0 386 6/12/2020
3.2.0 6,143 10/11/2019
3.1.3 1,128 10/4/2019
3.1.2 814 10/4/2019
3.1.1 1,338 7/28/2019
3.1.0 1,250 5/30/2019
3.0.3 733 5/26/2019
3.0.2 1,011 5/4/2019
3.0.1 1,498 2/5/2019
3.0.0 1,550 12/7/2018
2.0.22 2,427 5/22/2018
2.0.21 2,343 1/27/2018
2.0.20 1,454 1/13/2018
2.0.19 4,193 4/20/2017
2.0.18 1,604 3/10/2017
2.0.17 1,549 2/12/2017
2.0.16 1,365 1/25/2017
2.0.15 1,436 12/30/2016
2.0.14 1,273 12/26/2016
2.0.13 1,216 12/22/2016
2.0.12 1,461 12/2/2016
2.0.11 1,610 11/13/2016
2.0.10 2,015 9/17/2016
2.0.9 2,054 6/29/2016
2.0.8 1,244 6/29/2016
2.0.7 2,838 3/5/2016
2.0.6 1,485 2/18/2016
2.0.5 1,656 2/7/2016
2.0.4 1,634 1/16/2016
2.0.3 2,339 11/1/2015
2.0.2 1,301 11/1/2015
2.0.1 1,581 10/26/2015
2.0.0 1,558 10/19/2015

RenderTarget Bugfixes
#FIX: Fixed an OpenGL error in the backend that could occur when changing the sample count of a RenderTarget while in use.