OmegaEngine 


    • 13,855 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    The AlphaEditor is an IDE-like editor for games based on the AlphaFramework. You can use it to create GUI screens, maps, particle systems, etc.. The "OmegaEngine Templates" Visual Studio extension can help you... More information
    • 12,703 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    OmegaGUI is a skinable GUI toolkit for the OmegaEngine with an XML file format und Lua scripting. The AlphaEditor contains a WYSIWYG editor for the toolkit. API documentation:... More information
    • 12,348 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    The OmegaEngine is a general-purpose 3D graphics engine written in C# using the .NET Framework 2.0 and DirectX 9 via SlimDX. The engine is designed to be light-weight, modular and gameplay-agnostic. The... More information
    • 11,021 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    This package contains the actual library binaries for the OmegaEngine without the default assets (content and shader files). It is automatically included by the main package. Use this package directly if... More information
    • 7,954 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build... More information
    • 7,777 total downloads
    • last updated 10/26/2016
    • Latest version: 1.0.2
    The AlphaFramework is a Model-View-Presenter framework for creating game worlds. AlphaFramework.World is used to build Models, the OmegaEngine renders the Views and AlphaFramework.Presentation is used to build... More information
    • 6,147 total downloads
    • last updated 3/28/2014
    • Latest version: 0.9.0
    This package contains helper libraries for the OmegaEngine. It is automatically included by the main package. You can reference this directly if you do not need the engine itself.