returned for Tags:"platforms"
Protogame is a powerful cross-platform game engine for C#, built on top of MonoGame.
This is a modified version of MonoGame that is used in Protogame.
A port of NDesk.Options with support for additional platforms.
A port of protobuf-net with support for additional platforms.
This is an up-to-date, maintained version of Jitter, used in the Protogame game engine.
An open source implementation of the A* algorithm. Originally written by Gustavo Franco, ported and maintained by Redpoint Games.
Protoinject is an asynchronous, hierarchical, multi-phase dependency injection system.
This is a version of ffmpeg packged into a NuGet / Protobuild package for other consumers.
A cross-platform GUI manager for Protobuild modules.
The basic template for a command line application.
The basic template for a C# library.
This template provides a 2D platformer written in Protogame. This package can only be used with Protobuild.
This template provides an empty Protogame project. This package can only be used with Protobuild.
netcode.io is a cross-platform network protocol for games. These are the C# bindings.
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The base package for Alice platforms.
This template demonstrates a 2D top-down world with a panning camera implemented in Protogame. This package can only be used with Protobuild.
This template demonstrates a single-player 2D asteroids clone implemented in Protogame. This package can only be used with Protobuild.
This is a template which provides a 2D platformer built with MonoGame. This template can only be used with Protobuild.
The cross-platform GUI that helps create and open Protogame projects.