nkast.Xna.Framework.Input 3.14.9001

Prefix Reserved
dotnet add package nkast.Xna.Framework.Input --version 3.14.9001                
NuGet\Install-Package nkast.Xna.Framework.Input -Version 3.14.9001                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="nkast.Xna.Framework.Input" Version="3.14.9001" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add nkast.Xna.Framework.Input --version 3.14.9001                
#r "nuget: nkast.Xna.Framework.Input, 3.14.9001"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install nkast.Xna.Framework.Input as a Cake Addin
#addin nuget:?package=nkast.Xna.Framework.Input&version=3.14.9001

// Install nkast.Xna.Framework.Input as a Cake Tool
#tool nuget:?package=nkast.Xna.Framework.Input&version=3.14.9001                

The Input framework.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net40 is compatible.  net403 was computed.  net45 was computed.  net451 was computed.  net452 was computed.  net46 was computed.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (12)

Showing the top 5 NuGet packages that depend on nkast.Xna.Framework.Input:

Package Downloads
MonoGame.Framework.WindowsDX.9000

KNI backend for Windows Desktop platform (DirectX11).

MonoGame.Framework.DesktopGL.9000

KNI backend for SDL Desktop Platforms (OpenGL)

MonoGame.Framework.Android.9000

This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Android.

MonoGame.Framework.WindowsUniversal.9000

This is a custom build of MonoGame framework. Includes bugfixes, performance improvements, less memory garbage per frame, and better memory management. This package provides you with MonoGame Framework that works on Windows 10, Windows Phone 10 and Xbox One using UWP(Universal Windows Platform).

MonoGame.Framework.Cardboard.9000

KNI backend for Cardboard Android. This is an experiment port of Google Cardboard on KNI/XNA framework. Example: GraphicsDevice.Clear(Color.CornflowerBlue); var vrstate = Microsoft.Xna.Framework.Input.Cardboard.Headset.GetState(); var leftEye = vrstate.LeftEye; GraphicsDevice.Viewport = leftEye.Viewport; // draw with leftEye.View, leftEye.Projection. var rightEye = vrstate.RightEye; GraphicsDevice.Viewport = rightEye.Viewport; // draw with rightEye.View, rightEye.Projection.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on nkast.Xna.Framework.Input:

Repository Stars
craftworkgames/MonoGame.Extended
Extensions to make MonoGame more awesome
vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
vchelaru/Gum
Flexible layout tool for creating UI on any platform
Version Downloads Last updated
3.14.9001 430 9/23/2024
3.13.9001 1,034 7/24/2024
3.12.9001.1 288 5/14/2024
3.12.9001 1,542 5/12/2024