See the version list below for details.
Requires NuGet 2.8.6 or higher.
Install-Package directxtk_desktop_win10 -Version 2021.8.2.1
dotnet add package directxtk_desktop_win10 --version 2021.8.2.1
<PackageReference Include="directxtk_desktop_win10" Version="2021.8.2.1" />
paket add directxtk_desktop_win10 --version 2021.8.2.1
#r "nuget: directxtk_desktop_win10, 2021.8.2.1"
// Install directxtk_desktop_win10 as a Cake Addin #addin nuget:?package=directxtk_desktop_win10&version=2021.8.2.1 // Install directxtk_desktop_win10 as a Cake Tool #tool nuget:?package=directxtk_desktop_win10&version=2021.8.2.1
DirectX Tool Kit for DirectX 11
Copyright (c) Microsoft Corporation.
August 1, 2021
This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 11 C++ code for Universal Windows Platform (UWP) apps for Windows 10, Xbox One, and Win32 desktop applications for Windows 7 Service Pack 1 or later.
This code is designed to build with Visual Studio 2017 (15.9), Visual Studio 2019, or clang for Windows v11 or later. It is recommended that you make use of the Windows 10 May 2020 Update SDK (19041) or later.
These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see Where is the DirectX SDK?.
Documentation is available on the GitHub wiki.
All content and source code for this package are subject to the terms of the MIT License.
For the latest version of DirectXTK, bug reports, etc. please visit the project site on GitHub.
Starting with the June 2020 release, this library makes use of typed enum bitmask flags per the recommendation of the C++ Standard section 220.127.116.11.3 Bitmask types. This may have breaking change impacts to client code:
You cannot pass the
0literal as your flags value. Instead you must make use of the appropriate default enum value:
Use the enum type instead of
DWORDif building up flags values locally with bitmask operations. For example,
WIC_LOADER_FLAGS flags = WIC_LOADER_DEFAULT; if (...) flags |= WIC_LOADER_FORCE_SRGB;
The UWP projects and the VS 2019 Win10 classic desktop project include configurations for the ARM64 platform. These require VS 2017 (15.9 update) or VS 2019 to build, with the ARM64 toolset installed.
CompileShaders.cmdscript must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.
This project welcomes contributions and suggestions. Most contributions require you to agree to a Contributor License Agreement (CLA) declaring that you have the right to, and actually do, grant us the rights to use your contribution. For details, visit https://cla.opensource.microsoft.com.
When you submit a pull request, a CLA bot will automatically determine whether you need to provide a CLA and decorate the PR appropriately (e.g., status check, comment). Simply follow the instructions provided by the bot. You will only need to do this once across all repos using our CLA.
This project may contain trademarks or logos for projects, products, or services. Authorized use of Microsoft trademarks or logos is subject to and must follow Microsoft's Trademark & Brand Guidelines. Use of Microsoft trademarks or logos in modified versions of this project must not cause confusion or imply Microsoft sponsorship. Any use of third-party trademarks or logos are subject to those third-party's policies.
This package has no dependencies.
This package is not used by any NuGet packages.
This package is not used by any popular GitHub repositories.
Matches the August 1, 2021 release on GitHub.
DirectX Tool Kit for Audio in this package uses XAudio 2.9 which requires Windows 10.