Veldrid.OpenGLBindings 4.4.0-beta1

This is a prerelease version of Veldrid.OpenGLBindings.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Veldrid.OpenGLBindings --version 4.4.0-beta1                
NuGet\Install-Package Veldrid.OpenGLBindings -Version 4.4.0-beta1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Veldrid.OpenGLBindings" Version="4.4.0-beta1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Veldrid.OpenGLBindings --version 4.4.0-beta1                
#r "nuget: Veldrid.OpenGLBindings, 4.4.0-beta1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Veldrid.OpenGLBindings as a Cake Addin
#addin nuget:?package=Veldrid.OpenGLBindings&version=4.4.0-beta1&prerelease

// Install Veldrid.OpenGLBindings as a Cake Tool
#tool nuget:?package=Veldrid.OpenGLBindings&version=4.4.0-beta1&prerelease                

Raw OpenGL bindings for .NET. Used by Veldrid for OpenGL interop.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • .NETStandard 2.0

    • No dependencies.

NuGet packages (3)

Showing the top 3 NuGet packages that depend on Veldrid.OpenGLBindings:

Package Downloads
Veldrid

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

Yang.Veldrid.Maui.Windows

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

Yang.Veldrid.Maui.Android

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories (3)

Showing the top 3 popular GitHub repositories that depend on Veldrid.OpenGLBindings:

Repository Stars
mellinoe/ShaderGen
Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,
ncatlin/rgat
An instruction trace visualisation tool for dynamic program analysis
mellinoe/veldrid-samples
Sample projects for Veldrid
Version Downloads Last updated
4.9.0 59,124 2/3/2023
4.9.0-beta2 56,577 9/3/2022
4.9.0-beta1 5,121 1/29/2022
4.8.0 1,319,969 7/6/2020
4.7.0 190,524 8/26/2019
4.6.1 39,744 3/30/2019
4.6.0 2,350 3/28/2019
4.5.0 45,381 12/16/2018
4.4.0 38,368 8/16/2018
4.4.0-beta2 1,782 7/25/2018
4.4.0-beta1 1,986 6/25/2018
4.3.3 7,749 6/13/2018
4.3.2 2,923 6/13/2018
4.3.1 2,932 6/13/2018
4.3.0 3,073 6/11/2018
4.2.0 4,090 5/11/2018
4.2.0-beta1 1,822 4/15/2018
4.1.4 4,120 3/24/2018
4.1.3 2,977 3/19/2018
4.1.1 3,029 3/4/2018
4.1.0 2,934 2/25/2018
4.0.0 11,083 1/22/2018
4.0.0-beta2 1,821 1/2/2018
4.0.0-beta1 1,918 12/14/2017