See the version list below for details.
dotnet add package TrippyGL --version 1.1.0
NuGet\Install-Package TrippyGL -Version 1.1.0
<PackageReference Include="TrippyGL" Version="1.1.0" />
paket add TrippyGL --version 1.1.0
#r "nuget: TrippyGL, 1.1.0"
// Install TrippyGL as a Cake Addin #addin nuget:?package=TrippyGL&version=1.1.0 // Install TrippyGL as a Cake Tool #tool nuget:?package=TrippyGL&version=1.1.0
A highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core
|Product||Versions Compatible and additional computed target framework versions.|
|.NET||net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed.|
|.NET Core||netcoreapp3.0 was computed. netcoreapp3.1 was computed.|
|.NET Standard||netstandard2.1 is compatible.|
|MonoAndroid||monoandroid was computed.|
|MonoMac||monomac was computed.|
|MonoTouch||monotouch was computed.|
|Tizen||tizen60 was computed.|
|Xamarin.iOS||xamarinios was computed.|
|Xamarin.Mac||xamarinmac was computed.|
|Xamarin.TVOS||xamarintvos was computed.|
|Xamarin.WatchOS||xamarinwatchos was computed.|
- Silk.NET.OpenGL (>= 2.1.0)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on TrippyGL:
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration with the ImageSharp library, allowing loading and saving textures from files or images.
TrippyGL is a highly versatile, yet lightweight and simple to use OpenGL graphics library that runs on .NET Core. This package provides integration between TrippyGL.Fonts and the main TrippyGL package.
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on TrippyGL:
UI Library for MonoGame, FNA and Stride
A Doom port written in C Sharp
C# port of https://github.com/memononen/fontstash
Changelog from 1.0.0:
- Fixed multiple misspells of "Lighting" as "Lightning" (ka-chow!)
- Added some more XML documentation