Til.Unity.Lombok
1.2.10
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Til.Unity.Lombok --version 1.2.10
NuGet\Install-Package Til.Unity.Lombok -Version 1.2.10
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Til.Unity.Lombok" Version="1.2.10" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Til.Unity.Lombok --version 1.2.10
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Til.Unity.Lombok, 1.2.10"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Til.Unity.Lombok as a Cake Addin #addin nuget:?package=Til.Unity.Lombok&version=1.2.10 // Install Til.Unity.Lombok as a Cake Tool #tool nuget:?package=Til.Unity.Lombok&version=1.2.10
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Unity.Lombok
源:
using Til.Lombok;
using Til.Unity.Lombok;
namespace AABB {
[ILombok]
public partial class Test {
[BufferField] public int x;
[BufferField] public int y;
[BufferField] public int z;
}
}
生成:
using Til.Lombok;
using Til.Unity.Lombok;
namespace AABB
{
#nullable enable
public partial class Test
{
public static void read(Unity.Netcode.FastBufferReader reader, out Test value)
{
bool isNull;
Unity.Netcode.ByteUnpacker.ReadValuePacked(reader, out isNull);
if (isNull)
{
value = null!;
return;
}
value = new Test();
Unity.Netcode.NetworkVariableSerialization<int>.Read(reader, ref value.x);
Unity.Netcode.NetworkVariableSerialization<int>.Read(reader, ref value.y);
Unity.Netcode.NetworkVariableSerialization<int>.Read(reader, ref value.z);
}
public static void readDelta(Unity.Netcode.FastBufferReader reader, ref Test value)
{
bool isNull;
Unity.Netcode.ByteUnpacker.ReadValuePacked(reader, out isNull);
if (isNull)
{
value = null!;
return;
}
if (value == null)
{
value = new Test();
}
int tag;
Unity.Netcode.ByteUnpacker.ReadValuePacked(reader, out tag);
if ((tag & (1 << 0)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.ReadDelta(reader, ref value.x);
}
if (9tag & (1 << 1)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.ReadDelta(reader, ref value.y);
}
if ((tag & (1 << 2)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.ReadDelta(reader, ref value.z);
}
}
public static void write(Unity.Netcode.FastBufferWriter writer, in Test value)
{
if (value == null)
{
Unity.Netcode.BytePacker.WriteValuePacked(writer, true);
return;
}
Unity.Netcode.BytePacker.WriteValuePacked(writer, false);
Unity.Netcode.NetworkVariableSerialization<int>.Write(writer, ref value.x);
Unity.Netcode.NetworkVariableSerialization<int>.Write(writer, ref value.y);
Unity.Netcode.NetworkVariableSerialization<int>.Write(writer, ref value.z);
}
public static void writeDelta(Unity.Netcode.FastBufferWriter writer, in Test value, in Test previousValue)
{
if (value == null)
{
Unity.Netcode.BytePacker.WriteValuePacked(writer, true);
return;
}
Unity.Netcode.BytePacker.WriteValuePacked(writer, false);
int tag = 0;
if (!object.Equals(previousValue.x, value.x))
{
tag = tag | (1 << 0);
}
if (!object.Equals(previousValue.y, value.y))
{
tag = tag | (1 << 1);
}
if (!object.Equals(previousValue.z, value.z))
{
tag = tag | (1 << 2);
}
Unity.Netcode.BytePacker.WriteValuePacked(writer, tag);
if ((tag & (1 << 0)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.WriteDelta(writer, ref value.x, ref previousValue.x);
}
if ((tag & (1 << 1)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.WriteDelta(writer, ref value.y, ref previousValue.y);
}
if ((tag & (1 << 2)) != 0)
{
Unity.Netcode.NetworkVariableSerialization<int>.WriteDelta(writer, ref value.z, ref previousValue.z);
}
}
public static void duplicateValue(in Test value, ref Test duplicatedValue)
{
if (value == null)
{
duplicatedValue = null!;
return;
}
if (duplicatedValue == null)
{
duplicatedValue = new Test();
}
if (!object.Equals(duplicatedValue.x, value.x))
{
Unity.Netcode.NetworkVariableSerialization<int>.Duplicate(value.x, ref duplicatedValue.x);
}
if (!object.Equals(duplicatedValue.y, value.y))
{
Unity.Netcode.NetworkVariableSerialization<int>.Duplicate(value.y, ref duplicatedValue.y);
}
if (!object.Equals(duplicatedValue.z, value.z))
{
Unity.Netcode.NetworkVariableSerialization<int>.Duplicate(value.z, ref duplicatedValue.z);
}
}
[UnityEditor.InitializeOnLoadAttribute]
public static class TestInitializeOnLoad
{
static TestInitializeOnLoad()
{
Unity.Netcode.UserNetworkVariableSerialization<Test>.ReadValue = read;
Unity.Netcode.UserNetworkVariableSerialization<Test>.WriteValue = write;
Unity.Netcode.UserNetworkVariableSerialization<Test>.WriteDelta = writeDelta;
Unity.Netcode.UserNetworkVariableSerialization<Test>.ReadDelta = readDelta;
Unity.Netcode.UserNetworkVariableSerialization<Test>.DuplicateValue = duplicateValue;
}
}
}
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
.NETStandard 2.0
- Til.Lombok (>= 2.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.