ThoughtStuff.WebGLTemplate
1.6.0
See the version list below for details.
dotnet new install ThoughtStuff.WebGLTemplate::1.6.0
.NET WebGL Template
A starting point for creating .NET projects that target WebAssembly and leverage WebGL
dotnet new webgl
Game Framework
This template includes a very basic GameFramework
to help you get started.
You only need to implement IGame
and pass your Game instance to the GameController
in Program.cs
.
See ExampleGame.cs
for a simple example.
See the Examples folder for more examples.
That said, you are not required to use the GameFramework
. You can delete the GameFramework
folder and implement your own rendering and update logic.
The IGame
interface provides some "lifecycle" methods for you to implement for initialization, input, updates and rendering.
These methods are called by the GameController
at the appropriate times.
See IGame.cs for documentation.
Invoking WebGL functions is straightforward via the global static GL
class.
GL.ClearColor(0.39f, 0.58f, 0.93f, 1.0f);
GL.Clear(GL.COLOR_BUFFER_BIT);
Interop
The GL context is effectively exported by JS as follows:
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
setModuleImports("main.js", { gl });
And imported in C# as in this example:
static partial class GL
{
[JSImport("gl.clearColor", "main.js")]
internal static partial void ClearColor(float red, float green, float blue, float alpha);
}
So this approach is limited to one Canvas context.
-
net8.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.