SnapCLI 1.0.3-pre

This is a prerelease version of SnapCLI.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package SnapCLI --version 1.0.3-pre                
NuGet\Install-Package SnapCLI -Version 1.0.3-pre                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SnapCLI" Version="1.0.3-pre" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SnapCLI --version 1.0.3-pre                
#r "nuget: SnapCLI, 1.0.3-pre"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SnapCLI as a Cake Addin
#addin nuget:?package=SnapCLI&version=1.0.3-pre&prerelease

// Install SnapCLI as a Cake Tool
#tool nuget:?package=SnapCLI&version=1.0.3-pre&prerelease                

The SnapCLI library provides a simple Command Line Interface (CLI) API. It is built on top of the System.CommandLine library.

NuGet package

The library is available in a NuGet package:

Motivation

The goal of this project is to provide a simple and effective way to handle command-line commands and parameters, allowing developers to create POSIX-like CLI applications with minimal hassle in parsing the command line and enabling them to focus on application logic. Additionally, it facilitates providing all necessary information for the application's help system, making it easily accessible to end users. The DragonFruit project was a step in this direction, but is very limited in abilities it provides.

API Paradigm

The API paradigm of this project is to use attributes to declare and describe CLI commands, options, and arguments.

Any public static method can be declared as a CLI command handler using the [Command] attribute, and effectively represent an entry point to the CLI application for that command. Any parameter of command handler method automatically becomes a command option. See the usage section and examples below for more details.

Main method

Normally, the Main method is the entry point of a C# application. However, to simplify startup code and usage, this library overrides the program's entry point and uses command handler methods as the entry points instead. This means that if you include your own Main function in the program, it will not be invoked.

What about classes?

There are multiple CLI frameworks that require separate class implementation for each command. In my opinion, creating a per-command classes adds unnecessary bloat to the code with little to no benefit. To provide additional information such as descriptions and aliases, attributes are anyway required on top of the class declaration. Since the goal is to simplify things as much as possible, I decided not to use classes at all in my approach. While this approach may not be as flexible as some other solutions, it meets the basic needs of most CLI applications.

Command line syntax

Since this project is based on the System.CommandLine library, the parsing rules are exactly the same as those for that package. The Microsoft documentation provides detailed explanations of the command-line syntax recognized by System.CommandLine. I will include more links to this documentation throughout the text below.

Usage

Commands

A command in command-line input is a token that specifies an action or defines a group of related actions.

Any public static method can be declared as a CLI command handler using the [Command] attribute.

[Command]
public static void Hello() 
{
    Console.WriteLine("Hello World!");
}

Additional information can be provided in attribute parameters to enhance command-line parsing and the help system, such as the command's explicit name, aliases, description, and whether the command is hidden

[Command(name:"hello", aliases:["hi"], description:"Hello example", hidden:false)]
public static void Hello() 
{
    Console.WriteLine("Hello World!");
}

Async handler methods are supported.

The library supports handler methods with the following return types: void, int, Task<int>, Task, ValueTask<int>, and ValueTask. The result from handlers returning int, Task<int>, and ValueTask<int> is used as the program's exit code.

[Command(name:"sleep", description:"Sleep example")]
public static async Task<int> Sleep(int milliseconds = 1000)
{
    Console.WriteLine("Sleeping...");
    await Task.Delay(milliseconds);
    Console.WriteLine("OK");
    return 0; // exit code
}

Command name convention

  • If the [Command] attribute does not specify a command name:
    • If this is the only command in the program, it is automatically treated as the root command.
    • if there are multiple commands declared, the method name, converted to lower case, is used as the command name. For example, the method Hello() will handle the hello command.
    • If the method name constains underscores (_), it declares a subcommand. For example, a method named "list_orders()" will define a subcommand orders under the list command.
  • If the name specified in the [Command] attribute explicitly contains spaces, it declares a subcommand. For example, name:"list orders" defines orders as a subcommand of the list command.
  • Commands may have aliases. These are usually short forms that are easier to type or alternate spellings of a word.
  • Command names and aliases are case-sensitive. If you want your CLI to be case insensitive, define aliases for the various casing alternatives.

Options

An option is a named parameter that can be passed to a command.

Any parameter of command handler method automatically becomes a command option. In the next example name becomes option for command hello:

[Command(name:"hello", aliases:["hi"], description:"Hello example", hidden:false)]
public static void Hello(string name = "World") 
{
    Console.WriteLine($"Hello {name}!");
}

Of course we can provide additional information about option with [Option] attribute such as explicit name, aliases, description, and whatever option is required.

[Command(name:"hello", aliases:["hi"], description:"Hello example", hidden:false)]
public static void Hello(
    [Option(name:"name", description:"The name we should use for the greeting")]
    string name = "World"
) 
{
    Console.WriteLine($"Hello {name}!");
}

Required options

Required options must be specified on the command line; otherwise, the program will show an error and display the command help. Method parameters that have default values (as in the examples above) are, by default, translated into options that are not required, while those without default values are always translated into required options. You may force option to be required using required parameter of the attribute.

Option name convention

  • If option name is not explicitly specified in the attribute, or attribute is ommitted, the name of the parameter will be implicitly used.
  • The option name is automatically prepended with a single dash (-) if it consists of a single letter, or with two dashes (--) if it is longer, unless it already starts with a dash.
  • Options may have aliases. These are usually short forms that are easier to type or alternate spellings of a word.
  • Option names and aliases are case-sensitive. If you want your CLI to be case insensitive, define aliases for the various casing alternatives.

What do we have so far?

> sample hello -?
Description:
  Hello example

Usage:
  sample hello [options]

Options:
  --name <name>   The name we should use for the greeting [default: World]
  -?, -h, --help  Show help and usage information

> sample hello
Hello World!

> sample hello --name Michael
Hello Michael!

Arguments

An argument is a value passed to an option or command without specifying an option name; it is also referred to as a positional argument.

You can declare that parameter is argument with an [Argument] attribute. Lets change Option to Argument in our example:

[Command(name:"hello", aliases:["hi"], description:"Hello example", hidden:false)]
public static void Hello(
    [Argument(name:"name", description:"The name we should use for the greeting")]
    string name = "World"
) 
{
    Console.WriteLine($"Hello {name}!");
}

Now we don't need to specify --name option name. Also, note how the help message has changed:

> sample hello -?
Description:
  Hello example

Usage:
  sample hello [name] [options]

Arguments:
  [name]  The name we should use for the greeting [default: World]

Options:
  -?, -h, --help  Show help and usage information

> sample hello Michael
Hello Michael!

Argument name convention

  • Argument name is used only for help, it cannot be specified on command line.
  • If argument name is not explicitly specified in the attribute, the name of the parameter will be implicitly used.

You can provide options before arguments or arguments before options on the command line. See documentation for details.

Arity

The arity of an option or command's argument is the number of values that can be passed if that option or command is specified. Arity is expressed with a minimum value and a maximum value.

[Command(name: "print", description: "Arity example")]
public static void Print(
    [Argument(arityMin:1, arityMax:2, name:"numbers", description:"Takes 1 or 2 numbers")]
    int[] nums
)
{
    Console.WriteLine($"Numbers are: {string.Join(",", nums)}!");
}

Output:

> sample print -?
Description:
  Arity example

Usage:
  sample print [numbers]... [options]

Arguments:
  [numbers]  Takes 1 or 2 numbers

Options:
  -?, -h, --help  Show help and usage information

> sample print 12
Numbers are: 12!

> sample print 12 76
Numbers are: 12,76!

Global options

Any public static propety or field can be declared as global option with [Option] attribute. Global options are not required by default because properties and fields always have default values, either implicitly or explicitly. You can make a global option required by using the required parameter of the attribute.

class Sample
{
    // This global option is not required and have explicit default value of "config.ini"
    [Option(name:"config", description:"Configuration file name", aliases: ["c","cfg"])]
    public static string ConfigFile = "config.ini";

    // This global option is not required and have implicit default value of (null)
    [Option(name:"profile", description:"User profile")]
    public static string Profile;

    // This global option is always required
    [Option(name:"user", description:"User name", required:true)]
    public static string User;

    ...
}

Root command

The root command is executed if program invoked without any known commands on the command line. If no handler is assigned for the root command, the CLI will indicate that the required command is not provided and display the help message. To assign a handler method for the root command, use the [RootCommand] attribute. Its usage is similar to the [Command] attribute, except that you cannot specify a command name. There can be only one method declared with [RootCommand] attribute.

The description for the root command essentially serves as the program description in the help output, as shown when program is invoked with the --help parameter. If the root command is not declared, SnapCLI will use the assembly description as the root command description.

As mentioned earlier, if a program has only one command handler method declared with [Command] attribute and the command name is not explicitly specified in the name parameter of the attribute, SnapCLI will automatically set this command as root command.

[RootCommand(description: "This command greets the world!")]
public static void Hello()
{
    Console.WriteLine("Hello World!");
}

Subcommands

Any command may have multiple subcommands. As mentioned earlier, if command name includes spaces or if the name is not specified and the method name contains underscores, it will describe a subcommand.

In the following example we have a subcommand world of the command hello:

[Command(name:"hello world", description:"This command greets the world!")]
public static void Hello() 
{
    Console.WriteLine("Hello World!");
}

Or equivalent using just method name:

[Command(description:"This command greets the world!")]
public static void hello_world() 
{
    Console.WriteLine("Hello World!");
}

The usage output will be as follows:

> sample -?
Description:

Usage:
  sample [command] [options]

Options:
  --version       Show version information
  -?, -h, --help  Show help and usage information

Commands:
  hello

> sample hello -?
Description:

Usage:
  sample hello [command] [options]

Options:
  -?, -h, --help  Show help and usage information

Commands:
  world

> sample hello world -?
Description:
  This command greets the world!

Usage:
  sample hello world [options]

Options:
  -?, -h, --help  Show help and usage information


> sample hello world
Hello World!

Commands without handlers

In the output above we have description for the hello world command, but not for the hello. To describe the hello command without assigning a handler method you may use [Command()] attribute at the top of the class containing handler methods.

Similarly, you can provide description for the root command (the first description in the output above) using [RootCommand()] attribute at the top of the containing class.

With descriptions provided as shown in the following example, the help output will be complete.

[RootCommand(description: "This is a sample program")] // or [assembly: AssemblyDescription(description: "This is sample program")]
[Command(name: "hello", description: "This command greets someone", aliases: ["hi"])]
class Sample
{
    [Command(description:"This command greets the world!")]
    public static void hello_world() 
    {
        Console.WriteLine("Hello World!");
    }
}

.Net framework support

Supported frameworks can be found on the SnapCLI NuGet page. The goal is to maintain the same level of support as the System.CommandLine library.

License

This project is licensed under the MIT license. Parts of this project (src/build/) borrowed with some modifications from DragonFruit under the MIT license.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
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NuGet packages (1)

Showing the top 1 NuGet packages that depend on SnapCLI:

Package Downloads
SnapCLI.DataAnnotations

This extension for SnapCLI library enables validation of command-line arguments based on data annotation attributes, ensuring that input meets specified criteria before executing the command.

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Version Downloads Last updated
2.0.1-pre 39 11/13/2024
2.0.0-pre 49 11/13/2024
1.1.0-pre 47 10/11/2024
1.0.5-pre 47 9/26/2024
1.0.4-pre 47 9/23/2024
1.0.3-pre 88 9/21/2024
1.0.2-pre 66 9/14/2024
1.0.1-pre 49 9/14/2024
1.0.0-pre 51 9/13/2024

Minor bugfix