Sinkers.Veldrid.SPIRV 2.0.5

dotnet add package Sinkers.Veldrid.SPIRV --version 2.0.5
                    
NuGet\Install-Package Sinkers.Veldrid.SPIRV -Version 2.0.5
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Sinkers.Veldrid.SPIRV" Version="2.0.5" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Sinkers.Veldrid.SPIRV" Version="2.0.5" />
                    
Directory.Packages.props
<PackageReference Include="Sinkers.Veldrid.SPIRV" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Sinkers.Veldrid.SPIRV --version 2.0.5
                    
#r "nuget: Sinkers.Veldrid.SPIRV, 2.0.5"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=Sinkers.Veldrid.SPIRV&version=2.0.5
                    
Install Sinkers.Veldrid.SPIRV as a Cake Addin
#tool nuget:?package=Sinkers.Veldrid.SPIRV&version=2.0.5
                    
Install Sinkers.Veldrid.SPIRV as a Cake Tool

Veldrid.SPIRV

NuGet

Veldrid.SPIRV is an extension library for Veldrid that provides support for loading SPIR-V bytecode for all Veldrid backends.

Usage

The easiest way to use Veldrid.SPIRV is through the extension methods it provides for the ResourceFactory type.

byte[] vertexShaderSpirvBytes = File.ReadAllBytes("myshader.vert.spv");
byte[] fragmentShaderSpirvBytes = File.ReadAllBytes("myshader.vert.spv");
Shader[] shaders = factory.CreateFromSpirv(
    new ShaderDescription(ShaderStages.Vertex, vertexShaderSpirvBytes, "main"),
    new ShaderDescription(ShaderStages.Fragment, vertexShaderSpirvBytes, "main"));
// Use "shaders" array to construct a Pipeline

You can also directly load GLSL source code and do the same as above. Behind the scenes, Veldrid.SPIRV will compile the GLSL to SPIR-V and then perform the cross-compile to the target language.

Specialization Constants

Although HLSL and OpenGL-style GLSL do not support SPIR-V Specialization Constants, you can use Veldrid.SPIRV to "specialize" the shader before the target source code is actually emitted. Set CrossCompileOptions.Specializations with an array of SpecializationConstant values to accomplish this.

libveldrid-spirv

Veldrid.SPIRV is implemented primarily as a native library, interfacing with SPIRV-Cross and shaderc. There are build scripts in the root of the repository which can be used to automatically build the native library for your platform.

Native build requirements:

  • CMake
  • Python

Pre-built binaries are bundled in the NuGet package for the following operating systems:

  • Windows x64
  • Windows x86
  • macOS x64
  • Linux x64
  • iOS arm64
  • Android arm64-v8a
  • Android armeabi-v7a
Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
MonoAndroid monoandroid10 is compatible. 
Xamarin.iOS xamarinios10 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net9.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Sinkers.Veldrid.SPIRV:

Package Downloads
Sinkers.Veldrid

A low-level, hardware-accelerated graphics and compute library for .NET, with backends for Vulkan, Metal, Direct3D 11, OpenGL, and OpenGL ES. Veldrid can be used to create high-performance 2D and 3D games, simulations, tools, and other graphical applications.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.0.5 175 24 days ago