Silk.NET 1.0.0-preview3

Prefix Reserved
This is a prerelease version of Silk.NET.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET --version 1.0.0-preview3
                    
NuGet\Install-Package Silk.NET -Version 1.0.0-preview3
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET" Version="1.0.0-preview3" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Silk.NET" Version="1.0.0-preview3" />
                    
Directory.Packages.props
<PackageReference Include="Silk.NET" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Silk.NET --version 1.0.0-preview3
                    
#r "nuget: Silk.NET, 1.0.0-preview3"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Silk.NET@1.0.0-preview3
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Silk.NET&version=1.0.0-preview3&prerelease
                    
Install as a Cake Addin
#tool nuget:?package=Silk.NET&version=1.0.0-preview3&prerelease
                    
Install as a Cake Tool

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.

There are no supported framework assets in this package.

Learn more about Target Frameworks and .NET Standard.

NuGet packages (19)

Showing the top 5 NuGet packages that depend on Silk.NET:

Package Downloads
Meadow.Linux

Linux .NET libraries for Wilderness Labs Meadow

Meadow.Windows

An implementation of the Meadow software stack for Windows targets

DotFeather

A lightweight, extensible and easy game engine.

ktsu.ImGuiApp

A comprehensive .NET library that provides complete application scaffolding for Dear ImGui applications, featuring window management, DPI-aware rendering, precision PID-controlled frame limiting with comprehensive auto-tuning, advanced font handling with Unicode/emoji support, texture management, and debug tooling. Built on Silk.NET for cross-platform OpenGL support and Hexa.NET.ImGui for modern Dear ImGui bindings.

netcore-opengl-core

Core module contains everything useful for gl calculations and view management.

GitHub repositories (8)

Showing the top 8 popular GitHub repositories that depend on Silk.NET:

Repository Stars
fagenorn/handcrafted-persona-engine
An AI-powered interactive avatar engine using Live2D, LLM, ASR, TTS, and RVC. Ideal for VTubing, streaming, and virtual assistant applications.
ikpil/DotRecast
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
ZacharyPatten/Towel
Throw in the towel.
JasonBock/Rocks
A mocking library based on the Compiler APIs (Roslyn + Mocks)
lindexi/lindexi_gd
博客用到的代码
dfkeenan/SilkVulkanTutorial
C# Silk.NET port of the Vulkan tutorial by Alexander Overvoorde.
WildernessLabs/Meadow.Foundation
Unified driver and library framework for Meadow applications.
AngeloTadeucci/Maple2
Server emulator for MapleStory2.
Version Downloads Last Updated
2.22.0 23,352 11/5/2024
2.21.0 23,529 4/23/2024
2.20.0 14,676 12/12/2023
2.19.0 2,276 11/14/2023
2.18.0 2,051 10/21/2023
2.17.1 11,384 4/9/2023
2.17.0 1,526 4/6/2023
2.16.0 9,523 8/2/2022
2.15.0 3,722 4/2/2022
2.14.0 1,117 3/15/2022
2.13.0 1,068 2/6/2022
2.12.0 869 1/7/2022
2.11.0 1,311 12/5/2021
2.10.1 642 11/10/2021
2.10.0 507 11/6/2021
2.9.0 871 10/5/2021
2.8.0 819 9/4/2021
2.7.0 730 8/9/2021
2.6.0 1,485 7/3/2021
2.5.0 1,537 6/8/2021
2.4.0 777 5/7/2021
2.3.0 615 4/3/2021
2.2.0 678 3/6/2021
2.1.0 618 2/16/2021
2.0.0 702 1/2/2021
2.0.0-preview5 313 12/29/2020
2.0.0-preview4 456 12/8/2020
2.0.0-preview3 469 11/17/2020
2.0.0-preview2 496 8/21/2020
2.0.0-preview 1,076 7/15/2020
1.9.0 677 12/4/2020
1.8.0 666 11/6/2020
1.7.0 678 10/2/2020
1.6.0 636 9/4/2020
1.5.0 599 8/7/2020
1.4.0 2,316 7/3/2020
1.3.0 947 6/5/2020
1.2.1 662 5/16/2020
1.2.0 687 5/1/2020
1.1.1 915 4/13/2020
1.1.0 694 4/5/2020
1.0.1 701 3/17/2020
1.0.0 930 3/6/2020
1.0.0-preview5 559 2/18/2020
1.0.0-preview4 486 2/8/2020
1.0.0-preview3 598 11/15/2019

- Added Vulkan
           - Added mouse movement
           - Added gamepad rumble (though it hasn't been implemented in GLFW yet)
           - Added macOS support
           - Added more overloads, as well as fixed the existing ones.
           - Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
           - Added KeyChar for receiving text input (modifiers applied)
           - Added strongly-typed enum groupings for OpenGL and OpenGLES
           - Fixed extension loading
           - Fixed a bug where strings weren't marshalled properly
           - Fixed a bug where some shaders didn't compile correctly
           - Fixed a bug where some programs didn't link correctly
           - Fixed various OpenAL bugs
           - Removed all built-in thread management, the user will have to take care of this themselves.
           - Synchronised the enum of all available keys with that of GLFW