Silk.NET.Windowing
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Windowing -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.Windowing" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.Windowing" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.Windowing" />
paket add Silk.NET.Windowing --version 1.0.0-preview3
#r "nuget: Silk.NET.Windowing, 1.0.0-preview3"
#:package Silk.NET.Windowing@1.0.0-preview3
#addin nuget:?package=Silk.NET.Windowing&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.Windowing&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Windowing.Desktop (>= 1.0.0-preview3)
NuGet packages (21)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing:
| Package | Downloads |
|---|---|
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Silk.NET
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Ahsoka.Core.Drawing
Package Description |
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Jypeli.NET
Jypeli is a simple C# game programming library built on top of .NET and Silk.NET. It is used as a tool for teaching programming in the University of Jyväskylä. |
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Silk.NET.Windowing.Desktop
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan. |
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SimulationFramework.Desktop
The desktop environment for SimulationFramework. |
GitHub repositories (14)
Showing the top 14 popular GitHub repositories that depend on Silk.NET.Windowing:
| Repository | Stars |
|---|---|
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dotnet/Silk.NET
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
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tixl3d/tixl
Tooll 3 is an open source software to create realtime motion graphics.
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rds1983/Myra
UI Library for MonoGame, FNA and Stride
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vercidium-patreon/meshing
Greedy meshing algorithm for voxel models
|
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Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
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0auBSQ/OpenTaiko
An improved and personalized version of TJAPlayer3-Develop-Rewrite, .tja chart player axed on entertainment and creativity.
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FontStashSharp/FontStashSharp
C# port of https://github.com/memononen/fontstash
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davidwengier/Trains.NET
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
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hjoykim/THREE
c# port of Three.js
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SilkCommunity/TrippyGL
A simple, lightweight yet highly versatile OpenGL graphics library
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natecurtiss/mirage
A small 2D C# game engine I made in about 24 hours.
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Pyrdacor/freeserf.net
Settlers 1 clone written in C#
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ImpromptuNinjas/UltralightSharp
Multi-platform .NET bindings to the Ultralight project.
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DouglasDwyer/Egui.NET
C# bindings for the egui library
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| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 54,226 | 11/5/2024 |
| 2.21.0 | 39,923 | 4/23/2024 |
| 2.20.0 | 20,865 | 12/12/2023 |
| 2.19.0 | 4,842 | 11/14/2023 |
| 2.18.0 | 2,855 | 10/21/2023 |
| 2.17.1 | 18,115 | 4/9/2023 |
| 2.17.0 | 13,042 | 4/6/2023 |
| 2.16.0 | 22,408 | 8/2/2022 |
| 2.15.0 | 9,895 | 4/2/2022 |
| 2.14.0 | 3,711 | 3/15/2022 |
| 2.13.0 | 2,309 | 2/6/2022 |
| 2.12.0 | 7,265 | 1/7/2022 |
| 2.11.0 | 4,536 | 12/6/2021 |
| 2.10.1 | 1,205 | 11/10/2021 |
| 2.10.0 | 810 | 11/6/2021 |
| 2.9.0 | 1,609 | 10/5/2021 |
| 2.8.0 | 1,387 | 9/4/2021 |
| 2.7.0 | 1,338 | 8/9/2021 |
| 2.6.0 | 2,866 | 7/3/2021 |
| 2.5.0 | 2,494 | 6/8/2021 |
| 2.4.0 | 19,085 | 5/7/2021 |
| 2.3.0 | 1,080 | 4/3/2021 |
| 2.2.0 | 1,048 | 3/6/2021 |
| 2.1.0 | 988 | 2/16/2021 |
| 2.0.0 | 1,167 | 1/2/2021 |
| 2.0.0-preview5 | 500 | 12/29/2020 |
| 2.0.0-preview4 | 661 | 12/8/2020 |
| 2.0.0-preview3 | 673 | 11/17/2020 |
| 2.0.0-preview2 | 725 | 8/21/2020 |
| 2.0.0-preview | 15,684 | 7/15/2020 |
| 1.9.0 | 1,265 | 12/4/2020 |
| 1.8.0 | 2,238 | 11/6/2020 |
| 1.7.0 | 1,546 | 10/2/2020 |
| 1.6.0 | 1,333 | 9/4/2020 |
| 1.5.0 | 1,362 | 8/7/2020 |
| 1.4.0 | 2,607 | 7/3/2020 |
| 1.3.0 | 1,279 | 6/5/2020 |
| 1.2.1 | 978 | 5/16/2020 |
| 1.2.0 | 982 | 5/1/2020 |
| 1.1.1 | 1,188 | 4/13/2020 |
| 1.1.0 | 1,441 | 4/5/2020 |
| 1.0.1 | 1,023 | 3/17/2020 |
| 1.0.0 | 1,395 | 3/6/2020 |
| 1.0.0-preview5 | 786 | 2/18/2020 |
| 1.0.0-preview4 | 695 | 2/8/2020 |
| 1.0.0-preview3 | 1,088 | 11/15/2019 |
| 1.0.0-preview2 | 658 | 8/10/2019 |
| 1.0.0-preview | 6,459 | 8/4/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW