Silk.NET.Windowing.Common
1.0.0-preview3
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Windowing.Common --version 1.0.0-preview3
NuGet\Install-Package Silk.NET.Windowing.Common -Version 1.0.0-preview3
<PackageReference Include="Silk.NET.Windowing.Common" Version="1.0.0-preview3" />
<PackageVersion Include="Silk.NET.Windowing.Common" Version="1.0.0-preview3" />
<PackageReference Include="Silk.NET.Windowing.Common" />
paket add Silk.NET.Windowing.Common --version 1.0.0-preview3
#r "nuget: Silk.NET.Windowing.Common, 1.0.0-preview3"
#:package Silk.NET.Windowing.Common@1.0.0-preview3
#addin nuget:?package=Silk.NET.Windowing.Common&version=1.0.0-preview3&prerelease
#tool nuget:?package=Silk.NET.Windowing.Common&version=1.0.0-preview3&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
| .NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
| .NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
| .NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
| MonoAndroid | monoandroid was computed. |
| MonoMac | monomac was computed. |
| MonoTouch | monotouch was computed. |
| Tizen | tizen40 was computed. tizen60 was computed. |
| Xamarin.iOS | xamarinios was computed. |
| Xamarin.Mac | xamarinmac was computed. |
| Xamarin.TVOS | xamarintvos was computed. |
| Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Core (>= 1.0.0-preview3)
NuGet packages (15)
Showing the top 5 NuGet packages that depend on Silk.NET.Windowing.Common:
| Package | Downloads |
|---|---|
|
Silk.NET.Input.Common
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.Windowing
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET.Windowing.Glfw
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
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Silk.NET.Windowing.Sdl
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
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Silk.NET.OpenGL.Extensions.ImGui
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on Silk.NET.Windowing.Common:
| Repository | Stars |
|---|---|
|
tixl3d/tixl
TiXL is an open source software to create realtime motion graphics.
|
|
|
lindexi/lindexi_gd
博客用到的代码
|
|
|
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
|
| Version | Downloads | Last Updated |
|---|---|---|
| 2.22.0 | 81,014 | 11/5/2024 |
| 2.21.0 | 47,236 | 4/23/2024 |
| 2.20.0 | 25,774 | 12/12/2023 |
| 2.19.0 | 9,768 | 11/14/2023 |
| 2.18.0 | 4,845 | 10/21/2023 |
| 2.17.1 | 24,327 | 4/9/2023 |
| 2.17.0 | 15,611 | 4/6/2023 |
| 2.16.0 | 28,948 | 8/2/2022 |
| 2.15.0 | 15,753 | 4/2/2022 |
| 2.14.0 | 7,964 | 3/15/2022 |
| 2.13.0 | 6,623 | 2/6/2022 |
| 2.12.0 | 9,519 | 1/7/2022 |
| 2.11.0 | 7,079 | 12/6/2021 |
| 2.10.1 | 4,153 | 11/10/2021 |
| 2.10.0 | 3,318 | 11/6/2021 |
| 2.9.0 | 4,392 | 10/5/2021 |
| 2.8.0 | 3,974 | 9/4/2021 |
| 2.7.0 | 3,908 | 8/9/2021 |
| 2.6.0 | 5,637 | 7/3/2021 |
| 2.5.0 | 5,249 | 6/8/2021 |
| 2.4.0 | 21,698 | 5/7/2021 |
| 2.3.0 | 3,792 | 4/3/2021 |
| 2.2.0 | 3,185 | 3/6/2021 |
| 2.1.0 | 3,277 | 2/16/2021 |
| 2.0.0 | 3,266 | 1/2/2021 |
| 2.0.0-preview5 | 1,638 | 12/29/2020 |
| 2.0.0-preview4 | 1,766 | 12/8/2020 |
| 2.0.0-preview3 | 1,741 | 11/17/2020 |
| 2.0.0-preview2 | 1,914 | 8/21/2020 |
| 2.0.0-preview | 16,295 | 7/15/2020 |
| 1.9.0 | 3,444 | 12/4/2020 |
| 1.8.0 | 3,777 | 11/6/2020 |
| 1.7.0 | 3,055 | 10/2/2020 |
| 1.6.0 | 2,888 | 9/4/2020 |
| 1.5.0 | 2,941 | 8/7/2020 |
| 1.4.0 | 3,874 | 7/3/2020 |
| 1.3.0 | 2,839 | 6/5/2020 |
| 1.2.1 | 2,957 | 5/16/2020 |
| 1.2.0 | 2,561 | 5/1/2020 |
| 1.1.1 | 2,768 | 4/13/2020 |
| 1.1.0 | 3,492 | 4/5/2020 |
| 1.0.1 | 2,613 | 3/17/2020 |
| 1.0.0 | 2,996 | 3/6/2020 |
| 1.0.0-preview5 | 1,792 | 2/18/2020 |
| 1.0.0-preview4 | 1,744 | 2/8/2020 |
| 1.0.0-preview3 | 1,991 | 11/15/2019 |
| 1.0.0-preview2 | 1,646 | 8/10/2019 |
| 1.0.0-preview | 7,204 | 8/4/2019 |
- Added Vulkan
- Added mouse movement
- Added gamepad rumble (though it hasn't been implemented in GLFW yet)
- Added macOS support
- Added more overloads, as well as fixed the existing ones.
- Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
- Added KeyChar for receiving text input (modifiers applied)
- Added strongly-typed enum groupings for OpenGL and OpenGLES
- Fixed extension loading
- Fixed a bug where strings weren't marshalled properly
- Fixed a bug where some shaders didn't compile correctly
- Fixed a bug where some programs didn't link correctly
- Fixed various OpenAL bugs
- Removed all built-in thread management, the user will have to take care of this themselves.
- Synchronised the enum of all available keys with that of GLFW