Silk.NET.OpenGL.Legacy 1.0.0-preview3

Prefix Reserved
This is a prerelease version of Silk.NET.OpenGL.Legacy.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.OpenGL.Legacy --version 1.0.0-preview3                
NuGet\Install-Package Silk.NET.OpenGL.Legacy -Version 1.0.0-preview3                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.OpenGL.Legacy" Version="1.0.0-preview3" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.OpenGL.Legacy --version 1.0.0-preview3                
#r "nuget: Silk.NET.OpenGL.Legacy, 1.0.0-preview3"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.OpenGL.Legacy as a Cake Addin
#addin nuget:?package=Silk.NET.OpenGL.Legacy&version=1.0.0-preview3&prerelease

// Install Silk.NET.OpenGL.Legacy as a Cake Tool
#tool nuget:?package=Silk.NET.OpenGL.Legacy&version=1.0.0-preview3&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenAL, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (30)

Showing the top 5 NuGet packages that depend on Silk.NET.OpenGL.Legacy:

Package Downloads
Silk.NET.OpenGL.Legacy.Extensions.WIN

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGL.Legacy.Extensions.NVX

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGL.Legacy.Extensions.EXT

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGL.Legacy.Extensions.ARB

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET.OpenGL.Legacy.Extensions.REND

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
2.22.0 839 11/5/2024
2.21.0 1,928 4/23/2024
2.20.0 1,861 12/12/2023
2.19.0 1,727 11/14/2023
2.18.0 3,418 10/21/2023
2.17.1 4,273 4/9/2023
2.17.0 3,184 4/6/2023
2.16.0 9,527 8/2/2022
2.15.0 9,204 4/2/2022
2.14.0 8,533 3/15/2022
2.13.0 8,317 2/6/2022
2.12.0 4,077 1/7/2022
2.11.0 4,787 12/6/2021
2.10.1 4,698 11/10/2021
2.10.0 4,851 11/6/2021
2.9.0 5,264 10/5/2021
2.8.0 5,124 9/4/2021
2.7.0 5,127 8/9/2021
2.6.0 5,350 7/3/2021
2.5.0 5,239 6/8/2021
2.4.0 4,967 5/7/2021
2.3.0 5,359 4/3/2021
2.2.0 5,014 3/6/2021
2.1.0 5,080 2/16/2021
2.0.0 5,108 1/2/2021
2.0.0-preview5 2,521 12/29/2020
2.0.0-preview4 2,610 12/8/2020
2.0.0-preview3 2,609 11/17/2020
2.0.0-preview2 2,667 8/21/2020
2.0.0-preview 2,784 7/15/2020
1.9.0 5,026 12/4/2020
1.8.0 5,098 11/6/2020
1.7.0 5,160 10/2/2020
1.6.0 5,244 9/4/2020
1.5.0 5,106 8/7/2020
1.4.0 5,293 7/3/2020
1.3.0 5,528 6/5/2020
1.2.1 5,442 5/16/2020
1.2.0 5,562 5/1/2020
1.1.1 5,629 4/13/2020
1.1.0 5,514 4/5/2020
1.0.1 5,500 3/17/2020
1.0.0 5,555 3/6/2020
1.0.0-preview5 3,140 2/18/2020
1.0.0-preview4 2,956 2/8/2020
1.0.0-preview3 3,038 11/15/2019
1.0.0-preview2 2,924 8/10/2019
1.0.0-preview 2,971 8/4/2019

- Added Vulkan
           - Added mouse movement
           - Added gamepad rumble (though it hasn't been implemented in GLFW yet)
           - Added macOS support
           - Added more overloads, as well as fixed the existing ones.
           - Added DoRender, DoUpdate, DoEvents, Open, Reset, and IsClosing members for custom game loops
           - Added KeyChar for receiving text input (modifiers applied)
           - Added strongly-typed enum groupings for OpenGL and OpenGLES
           - Fixed extension loading
           - Fixed a bug where strings weren't marshalled properly
           - Fixed a bug where some shaders didn't compile correctly
           - Fixed a bug where some programs didn't link correctly
           - Fixed various OpenAL bugs
           - Removed all built-in thread management, the user will have to take care of this themselves.
           - Synchronised the enum of all available keys with that of GLFW