Silk.NET.Input.Glfw
2.0.0-preview2
Prefix Reserved
See the version list below for details.
dotnet add package Silk.NET.Input.Glfw --version 2.0.0-preview2
NuGet\Install-Package Silk.NET.Input.Glfw -Version 2.0.0-preview2
<PackageReference Include="Silk.NET.Input.Glfw" Version="2.0.0-preview2" />
paket add Silk.NET.Input.Glfw --version 2.0.0-preview2
#r "nuget: Silk.NET.Input.Glfw, 2.0.0-preview2"
// Install Silk.NET.Input.Glfw as a Cake Addin #addin nuget:?package=Silk.NET.Input.Glfw&version=2.0.0-preview2&prerelease // Install Silk.NET.Input.Glfw as a Cake Tool #tool nuget:?package=Silk.NET.Input.Glfw&version=2.0.0-preview2&prerelease
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Silk.NET.Input.Common (>= 2.0.0-preview2)
- Silk.NET.Windowing.Glfw (>= 2.0.0-preview2)
NuGet packages (3)
Showing the top 3 NuGet packages that depend on Silk.NET.Input.Glfw:
Package | Downloads |
---|---|
Silk.NET.Input
Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX. |
|
Frank.Libraries.Gaming
Package Description |
|
SharpPhysics
A 2d renderer & physics simulator made entirely with C#. WARNING! THIS PROGRAM IS STILL UNDER DEVELOPMENT! |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on Silk.NET.Input.Glfw:
Repository | Stars |
---|---|
sinshu/managed-doom
A Doom port written in C#
|
Version | Downloads | Last updated |
---|---|---|
2.22.0 | 5,771 | 11/5/2024 |
2.21.0 | 25,030 | 4/23/2024 |
2.20.0 | 17,082 | 12/12/2023 |
2.19.0 | 6,067 | 11/14/2023 |
2.18.0 | 3,033 | 10/21/2023 |
2.17.1 | 17,397 | 4/9/2023 |
2.17.0 | 9,822 | 4/6/2023 |
2.16.0 | 21,745 | 8/2/2022 |
2.15.0 | 9,884 | 4/2/2022 |
2.14.0 | 3,634 | 3/15/2022 |
2.13.0 | 2,440 | 2/6/2022 |
2.12.0 | 7,046 | 1/7/2022 |
2.11.0 | 4,730 | 12/6/2021 |
2.10.1 | 1,156 | 11/10/2021 |
2.10.0 | 799 | 11/6/2021 |
2.9.0 | 1,686 | 10/5/2021 |
2.8.0 | 1,398 | 9/4/2021 |
2.7.0 | 1,249 | 8/9/2021 |
2.6.0 | 2,869 | 7/3/2021 |
2.5.0 | 2,359 | 6/8/2021 |
2.4.0 | 1,150 | 5/7/2021 |
2.3.0 | 1,134 | 4/3/2021 |
2.2.0 | 963 | 3/6/2021 |
2.1.0 | 974 | 2/16/2021 |
2.0.0 | 1,004 | 1/2/2021 |
2.0.0-preview5 | 421 | 12/29/2020 |
2.0.0-preview4 | 537 | 12/8/2020 |
2.0.0-preview3 | 557 | 11/17/2020 |
2.0.0-preview2 | 641 | 8/21/2020 |
Includes everything from the last previews, as well as:
- SDL bindings
- A SDL windowing backend
- A new, AOT-friendly interop system
- A new and improved overload system and bindings API surface
- Miscellaneous OpenXR and GLFW fixes
- Miscellaneous windowing and input fixes and refactorings