Silk.NET.GLFW 2.0.0-preview2

Prefix Reserved
This is a prerelease version of Silk.NET.GLFW.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Silk.NET.GLFW --version 2.0.0-preview2                
NuGet\Install-Package Silk.NET.GLFW -Version 2.0.0-preview2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Silk.NET.GLFW" Version="2.0.0-preview2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Silk.NET.GLFW --version 2.0.0-preview2                
#r "nuget: Silk.NET.GLFW, 2.0.0-preview2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Silk.NET.GLFW as a Cake Addin
#addin nuget:?package=Silk.NET.GLFW&version=2.0.0-preview2&prerelease

// Install Silk.NET.GLFW as a Cake Tool
#tool nuget:?package=Silk.NET.GLFW&version=2.0.0-preview2&prerelease                

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, GLFW, and Vulkan.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (15)

Showing the top 5 NuGet packages that depend on Silk.NET.GLFW:

Package Downloads
Aardvark.Application.Slim

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Aardvark.Application.Slim.GL

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Aardvark.Application.Slim.Vulkan

Aardvark is an open-source platform for visual computing, real-time graphics and visualization.

Silk.NET.Windowing.Glfw

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

Silk.NET

Silk.NET is a high-speed, advanced library, providing bindings to popular low-level APIs such as OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, and DirectX.

GitHub repositories (4)

Showing the top 4 popular GitHub repositories that depend on Silk.NET.GLFW:

Repository Stars
Pyrdacor/Ambermoon.net
Ambermoon rewrite in C#
Syncaidius/MoltenEngine
A spare-time C# .NET 8 game engine project. Cross-platform, multi-threaded.
Pyrdacor/freeserf.net
Settlers 1 clone written in C#
shibbo/Fushigi
An editor for Super Mario Bros. Wonder.
Version Downloads Last updated
2.22.0 2,323 11/5/2024
2.21.0 28,343 4/23/2024
2.20.0 19,891 12/12/2023
2.19.0 6,293 11/14/2023
2.18.0 3,568 10/21/2023
2.17.1 21,203 4/9/2023
2.17.0 10,133 4/6/2023
2.16.0 26,928 8/2/2022
2.15.0 51,009 4/2/2022
2.14.0 4,627 3/15/2022
2.13.0 3,386 2/6/2022
2.12.0 21,295 1/7/2022
2.11.0 5,168 12/6/2021
2.10.1 1,696 11/10/2021
2.10.0 1,256 11/6/2021
2.9.0 2,359 10/5/2021
2.8.0 1,872 9/4/2021
2.7.0 1,814 8/9/2021
2.6.0 3,415 7/3/2021
2.5.0 3,184 6/8/2021
2.4.0 15,494 5/7/2021
2.3.0 1,653 4/3/2021
2.2.0 1,470 3/6/2021
2.1.0 1,409 2/16/2021
2.0.0 1,549 1/2/2021
2.0.0-preview5 620 12/29/2020
2.0.0-preview4 751 12/8/2020
2.0.0-preview3 772 11/17/2020
2.0.0-preview2 856 8/21/2020
2.0.0-preview 2,901 7/15/2020
1.9.0 4,054 12/4/2020
1.8.0 2,654 11/6/2020
1.7.0 29,222 10/2/2020
1.6.0 1,756 9/4/2020
1.5.0 1,792 8/7/2020
1.4.0 3,036 7/3/2020
1.3.0 1,769 6/5/2020
1.2.1 1,420 5/16/2020
1.2.0 1,433 5/1/2020
1.1.1 1,685 4/13/2020
1.1.0 1,918 4/5/2020
1.0.1 3,242 3/17/2020
1.0.0 2,063 3/6/2020
1.0.0-preview5 17,786 2/18/2020
1.0.0-preview4 832 2/8/2020
1.0.0-preview3 1,212 11/15/2019
1.0.0-preview2 799 8/10/2019
1.0.0-preview 5,683 8/4/2019

Includes everything from the last previews, as well as:
           - SDL bindings
           - A SDL windowing backend
           - A new, AOT-friendly interop system
           - A new and improved overload system and bindings API surface
           - Miscellaneous OpenXR and GLFW fixes
           - Miscellaneous windowing and input fixes and refactorings