SampSharp.Core 0.9.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package SampSharp.Core --version 0.9.0
                    
NuGet\Install-Package SampSharp.Core -Version 0.9.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SampSharp.Core" Version="0.9.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="SampSharp.Core" Version="0.9.0" />
                    
Directory.Packages.props
<PackageReference Include="SampSharp.Core" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add SampSharp.Core --version 0.9.0
                    
#r "nuget: SampSharp.Core, 0.9.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#addin nuget:?package=SampSharp.Core&version=0.9.0
                    
Install as a Cake Addin
#tool nuget:?package=SampSharp.Core&version=0.9.0
                    
Install as a Cake Tool

The core library of SampSharp which manages the communication with the SA-MP server.

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (9)

Showing the top 5 NuGet packages that depend on SampSharp.Core:

Package Downloads
SampSharp.GameMode

A framework for writing SA-MP game modes in C#.

SampSharp.CTF.Entities

An EntityComponentSystem framework for SampSharp.

OpenRP.Framework

OpenRP.Framework is the open source library of Open Roleplay, an ambitious SA-MP roleplay gamemode developed for open.mp (Open Multiplayer, a multiplayer mod for GTA San Andreas) using the SampSharp framework.

SampSharp.Entities

An EntityComponentSystem framework for SampSharp.

SampSharp.RakNet

A SampSharp wrapper for the Pawn.RakNet plugin.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last Updated
0.11.1 597 3/2/2025
0.11.0 241 3/1/2025
0.10.1 22,099 4/10/2022
0.10.0 2,138 3/29/2022
0.10.0-alpha2 291 3/25/2022
0.10.0-alpha1 406 3/11/2022
0.9.3 1,282 12/12/2020
0.9.2 886 12/12/2020
0.9.1 1,755 12/12/2020
0.9.0 2,136 12/12/2020
0.8.0 1,133 12/12/2020
0.8.0-alpha8 630 12/12/2020
0.8.0-alpha7 450 12/12/2020
0.8.0-alpha6 699 12/12/2020
0.8.0-alpha3 419 12/12/2020
0.8.0-alpha2 454 12/12/2020
0.8.0-alpha10 437 12/12/2020
0.8.0-alpha1 446 12/12/2020

- Added `IGameModeClient.RegisterCallback` overloads which allows the arguments of the callback to be provided as an `object[]` to the specified method
- Added option to specify the index at which the identifier arguments are located within natives of native objects
- Added notice to multi-process run mode: "for development purposes only", use hosted hosted mode for production environments
- Added callback name to the `IGameModeClient.UnhandledException` event
- Added unhandled exception handling in hosted mode
- Added unhandled exception handling in multi-process mode for ticks and synchronisations
- Added `IfHosted` and `IfMultiProcess` methods to `GameModeBuilder`
- Updated minimum .NET Standard version to 2.0
- Improved shutdown behaviour of multi-process run mode
- Improved number of memory allocations during handling of callbacks and native calls in hosted run mode
- Changed hosted mode to not automatically redirect console output to the server_log.txt, use `GameModeBuilder.RedirectConsoleOutput()` to reenable logging to the server log
- Removed `GameModeBuilder.BuildWith`
- Fixed `GameModeBuilder.RedirectConsoleOutput` causing errors during startup in multi-process mode
- Fixed garbage strings being returned when no string is set to out string parameters (#323)