SadConsole 10.4.0-debug
See the version list below for details.
dotnet add package SadConsole --version 10.4.0-debug
NuGet\Install-Package SadConsole -Version 10.4.0-debug
<PackageReference Include="SadConsole" Version="10.4.0-debug" />
paket add SadConsole --version 10.4.0-debug
#r "nuget: SadConsole, 10.4.0-debug"
// Install SadConsole as a Cake Addin #addin nuget:?package=SadConsole&version=10.4.0-debug&prerelease // Install SadConsole as a Cake Tool #tool nuget:?package=SadConsole&version=10.4.0-debug&prerelease
SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.
While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.
SadConsole currently targets .NET 6, .NET 7, and .NET 8
For the latest changes in this release, see the notes below
Features
Here are some of the features SadConsole supports:
- Show any number of consoles of any size.
- Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters.
- Fonts are simply sprite sheet tilesets tied to ascii codes, you can use full graphical tiles if you want.
- Use more than one font file. However, each console is restricted to a single font.
- Full GUI system for interactive controls such as list boxes, buttons, and text fields.
- Importers for DOS ANSI files, TheDraw text fonts, RexPaint, and Playscii.
- Animated consoles and instruction system to chain commands together.
- String encoding system for colors and effects while printing.
- Entity support for drawing thousands of movable objects on the screen
- Translating images to text-blocks.
- Keyboard and mouse support.
- Highly customizable framework.
String display and parsing
GUI library
Scrolling
Example startup code
using Console = SadConsole.Console;
using SadConsole;
using SadConsole.Configuration;
using SadRogue.Primitives;
Settings.WindowTitle = "SadConsole Examples";
// Configure how SadConsole starts up
Builder startup = new Builder()
.SetScreenSize(90, 30)
.UseDefaultConsole()
.OnStart(Game_Started)
.IsStartingScreenFocused(true)
.ConfigureFonts(true)
;
// Setup the engine and start the game
Game.Create(startup);
Game.Instance.Run();
Game.Instance.Dispose();
void Game_Started(object? sender, GameHost host)
{
ColoredGlyph boxBorder = new(Color.White, Color.Black, 178);
ColoredGlyph boxFill = new(Color.White, Color.Black);
Game.Instance.StartingConsole.FillWithRandomGarbage(255);
Game.Instance.StartingConsole.DrawBox(new Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill));
Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!");
}
Imports SadConsole
Imports Console = SadConsole.Console
Imports SadConsole.Configuration
Imports SadRogue.Primitives
Module Module1
Sub Main()
Dim startup As New Builder()
' Configure how SadConsole starts up
startup.SetScreenSize(90, 30)
startup.UseDefaultConsole()
startup.OnStart(AddressOf Game_Started)
startup.IsStartingScreenFocused(True)
startup.ConfigureFonts(True)
' Setup the engine and start the game
SadConsole.Game.Create(startup)
SadConsole.Game.Instance.Run()
SadConsole.Game.Instance.Dispose()
End Sub
Sub Game_Started(sender As Object, host As GameHost)
Dim boxBorder = New ColoredGlyph(Color.White, Color.Black, 178)
Dim boxFill = New ColoredGlyph(Color.White, Color.Black)
Game.Instance.StartingConsole.FillWithRandomGarbage(255)
Game.Instance.StartingConsole.DrawBox(New Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill))
Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!")
End Sub
End Module
Latest changes
v10.4.0 (03/31/2024)
New versioning system. Versions for SadConsole will be in the following format: [all libs major].[all libs minor].[individual lib revision]
When patches come out for the indvidual libraries, the X in 10.0.X would increment. These would be like host updates, or the extended library, but not public facing changes in SadConsole itself. If SadConsole itself updates, the X in 10.X.0 would increment. All libraries would increment with SadConsole, and the individual lib revisions would reset to 0. The X on X.0.0 would indicate a major change to SadConsole with most likely a lot of bigger breaking changes.
That said, SadConsole is resetting all versions to v10.4.0 for this release. From now on, the new versioning system is in place.
[Breaking] A minor breaking change. If you were creating your own
IConfigurator
startup configs, theRun
method's parameter changed fromGame
toGameHost
.[Core] Added
Components.Overlay
which displays a surface on top of an existing console/surface object as a top layer.[Core] Bug:
Font.OnFontChanged
wasn't actually being called. It is now.[Core] Added
Coroutine
NuGet library. This is included now with SadConsole.[Core] Added
CoroutineHandlerComponent
which is a manager that you can add to an object and coroutines to.[Core]
Cursor.PrintCoroutine
which prints as a coroutine, pausing at each character.[Core]
Instructions.DrawString
updated to useCursor.PrintCoroutine
which lets it pretty print word breaks.[Core] XML docs didn't genereate correctly for the last build.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.3)
- TheSadRogue.Primitives (>= 1.6.0-rc3)
-
net7.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.3)
- TheSadRogue.Primitives (>= 1.6.0-rc3)
-
net8.0
- Coroutine (>= 2.1.5)
- Newtonsoft.Json (>= 13.0.3)
- TheSadRogue.Primitives (>= 1.6.0-rc3)
NuGet packages (7)
Showing the top 5 NuGet packages that depend on SadConsole:
Package | Downloads |
---|---|
SadConsole.Extended
A library of common classes that extend SadConsole with new controls, windows, and more. |
|
SadConsole.Host.MonoGame
A graphics hosting library for SadConsole that targets MonoGame. |
|
SadConsole.Host.SFML
A graphics hosting library for SadConsole that targets SFML. |
|
SadConsole.GoRogueHelpers
A helper library for SadConsole games built with GoRogue. |
|
TheSadRogue.Integration
An official integration library for using GoRogue and SadConsole together to create a roguelike. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on SadConsole:
Repository | Stars |
---|---|
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
|
Version | Downloads | Last updated | |
---|---|---|---|
10.4.2 | 193 | 10/24/2024 | |
10.4.2-debug | 66 | 10/24/2024 | |
10.4.1 | 1,137 | 6/13/2024 | |
10.4.1-debug | 148 | 6/13/2024 | |
10.4.0 | 1,208 | 3/31/2024 | |
10.4.0-debug | 202 | 3/31/2024 | |
10.0.3 | 460 | 3/14/2024 | |
10.0.3-debug | 257 | 3/14/2024 | |
10.0.2 | 1,564 | 11/10/2023 | |
10.0.2-debug | 875 | 11/10/2023 | |
10.0.1 | 750 | 11/10/2023 | |
10.0.1-debug | 720 | 11/10/2023 | |
10.0.0 | 1,787 | 10/29/2023 | |
10.0.0-debug | 987 | 10/29/2023 | |
10.0.0-beta3-debug | 1,100 | 10/14/2023 | |
10.0.0-beta3 | 1,066 | 10/14/2023 | |
10.0.0-beta2-debug | 1,049 | 10/11/2023 | |
10.0.0-beta2 | 1,070 | 10/11/2023 | |
10.0.0-beta1-debug | 1,077 | 10/11/2023 | |
10.0.0-beta1 | 1,116 | 10/11/2023 | |
10.0.0-alpha4-debug | 1,367 | 8/26/2023 | |
10.0.0-alpha4 | 1,300 | 8/26/2023 | |
10.0.0-alpha3-debug | 1,211 | 8/26/2023 | |
10.0.0-alpha3 | 1,228 | 8/26/2023 | |
10.0.0-alpha2-debug | 1,595 | 6/18/2023 | |
10.0.0-alpha2 | 1,389 | 6/18/2023 | |
10.0.0-alpha1-debug | 1,489 | 6/4/2023 | |
9.2.2 | 5,053 | 1/22/2022 | |
9.2.2-debug | 1,186 | 1/22/2022 | |
9.2.1 | 2,444 | 1/4/2022 | |
9.2.0 | 3,308 | 12/31/2021 | |
9.2.0-debug | 1,078 | 12/31/2021 | |
9.1.1 | 5,394 | 8/7/2021 | |
9.1.1-debug | 1,269 | 8/7/2021 | |
9.1.0 | 2,131 | 7/6/2021 | |
9.1.0-debug | 1,257 | 7/6/2021 | |
9.0.0 | 4,625 | 6/6/2021 | |
9.0.0-debug | 1,241 | 6/6/2021 | |
9.0.0-beta4 | 1,945 | 1/15/2021 | |
9.0.0-beta3 | 2,053 | 12/19/2020 | |
9.0.0-beta2 | 1,573 | 10/9/2020 | |
9.0.0-beta1 | 1,694 | 8/1/2020 | |
9.0.0-alpha9 | 1,705 | 7/25/2020 | |
9.0.0-alpha8 | 1,395 | 7/13/2020 | |
9.0.0-alpha7 | 1,733 | 7/11/2020 | |
9.0.0-alpha6 | 1,748 | 5/28/2020 | |
9.0.0-alpha5 | 1,561 | 5/26/2020 | |
9.0.0-alpha4 | 1,407 | 5/1/2020 | |
9.0.0-alpha3 | 1,603 | 5/1/2020 | |
9.0.0-alpha2 | 1,496 | 3/14/2020 | |
9.0.0-alpha1 | 1,916 | 1/26/2020 | |
8.99.3 | 3,701 | 8/15/2020 | |
8.99.3-debug | 1,449 | 8/15/2020 | |
8.99.2 | 1,774 | 7/14/2020 | |
8.99.2-debug | 1,409 | 7/14/2020 | |
8.99.1 | 2,426 | 4/11/2020 | |
8.99.1-debug | 1,410 | 4/11/2020 | |
8.99.0 | 2,460 | 11/27/2019 | |
8.99.0-debug | 1,404 | 11/27/2019 | |
8.9.1 | 3,829 | 11/5/2019 | |
8.9.1-debug | 1,413 | 11/5/2019 | |
8.9.0 | 2,172 | 9/7/2019 | |
8.9.0-debug | 1,598 | 9/7/2019 | |
8.8.1 | 3,036 | 7/28/2019 | |
8.8.1-debug | 1,576 | 7/28/2019 | |
8.8.0 | 2,353 | 7/27/2019 | |
8.8.0-debug | 1,516 | 7/27/2019 | |
8.7.1 | 1,908 | 6/22/2019 | |
8.7.1-debug | 1,578 | 6/22/2019 | |
8.7.0 | 1,757 | 6/22/2019 | |
8.7.0-debug | 1,597 | 6/22/2019 | |
8.6.0 | 2,036 | 4/14/2019 | |
8.6.0-debug | 1,603 | 4/14/2019 | |
8.5.0 | 1,930 | 4/2/2019 | |
8.5.0-debug | 1,625 | 4/2/2019 | |
8.4.1 | 1,884 | 3/19/2019 | |
8.4.1-debug | 1,664 | 3/19/2019 | |
8.4.0 | 1,751 | 3/17/2019 | |
8.4.0-debug | 1,597 | 3/17/2019 | |
8.3.0 | 1,857 | 3/10/2019 | |
8.3.0-debug | 1,588 | 3/10/2019 | |
8.2.0 | 1,894 | 3/2/2019 | |
8.2.0-debug | 1,668 | 3/2/2019 | |
8.1.0 | 1,853 | 2/28/2019 | |
8.1.0-debug | 1,588 | 2/28/2019 | |
8.0.0 | 1,953 | 2/24/2019 | |
8.0.0-pre5 | 1,640 | 2/19/2019 | |
8.0.0-pre4 | 1,671 | 1/31/2019 | |
8.0.0-pre2 | 1,721 | 12/30/2018 | |
8.0.0-pre1 | 1,688 | 12/30/2018 | |
7.3.0 | 2,015 | 12/29/2018 | |
7.2.0 | 2,107 | 11/20/2018 | |
7.1.0 | 2,140 | 10/19/2018 | |
7.0.4 | 2,087 | 9/8/2018 | |
7.0.3 | 1,948 | 9/8/2018 | |
7.0.2 | 2,304 | 8/31/2018 | |
7.0.0 | 2,067 | 8/29/2018 | |
7.0.0-pre1 | 1,779 | 8/22/2018 | |
6.5.0 | 2,258 | 6/12/2018 | |
6.4.11 | 2,306 | 4/13/2018 | |
6.4.11-pre1 | 2,100 | 4/6/2018 | |
6.4.10 | 2,262 | 3/18/2018 | |
6.4.9 | 2,219 | 3/18/2018 | |
6.4.8 | 2,186 | 3/18/2018 | |
6.4.7 | 2,268 | 3/16/2018 | |
6.4.6 | 2,467 | 2/14/2018 | |
6.4.5 | 2,285 | 2/3/2018 | |
6.4.3 | 2,265 | 11/14/2017 | |
6.4.2 | 2,348 | 8/11/2017 | |
6.4.1 | 2,171 | 8/10/2017 | |
6.4.0 | 2,248 | 7/25/2017 | |
6.3.0 | 2,268 | 6/9/2017 | |
6.2.2 | 2,276 | 5/20/2017 | |
6.2.1 | 2,387 | 4/23/2017 | |
6.2.0 | 2,193 | 4/22/2017 | |
6.1.4 | 2,190 | 4/17/2017 | |
6.1.3 | 2,886 | 4/3/2017 | |
6.1.2 | 2,158 | 4/1/2017 | |
6.1.1 | 2,121 | 4/1/2017 | |
6.1.0 | 2,143 | 3/31/2017 | |
6.0.1 | 2,263 | 3/19/2017 | |
6.0.0 | 2,064 | 3/18/2017 |
- Reversioned to follow new versioning scheme.
- Configuration namespace and related types was moved here from the hosts.
- Added Components.Overlay which displays a surface on top of an existing console/surface object as a top layer.
- Bug: Font.OnFontChanged wasn't actually being called. It is now.
- Added Coroutine NuGet library. This is included now with SadConsole.
- Added CoroutineHandlerComponent which is a manager that you can add to an object and coroutines to.
- Cursor.PrintCoroutine which prints as a coroutine, pausing at each character.
- Instructions.DrawString updated to use Cursor.PrintCoroutine which lets it pretty print word breaks.
- XML docs didn't genereate correctly for the last build.