SadConsole.Extended 10.0.3-debug

This is a prerelease version of SadConsole.Extended.
There is a newer version of this package available.
See the version list below for details.
dotnet add package SadConsole.Extended --version 10.0.3-debug                
NuGet\Install-Package SadConsole.Extended -Version 10.0.3-debug                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="SadConsole.Extended" Version="10.0.3-debug" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add SadConsole.Extended --version 10.0.3-debug                
#r "nuget: SadConsole.Extended, 10.0.3-debug"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install SadConsole.Extended as a Cake Addin
#addin nuget:?package=SadConsole.Extended&version=10.0.3-debug&prerelease

// Install SadConsole.Extended as a Cake Tool
#tool nuget:?package=SadConsole.Extended&version=10.0.3-debug&prerelease                

SadConsole Logo

Chat on discord NuGet kandi X-Ray

SadConsole is a C#-based .NET cross-platform terminal, ascii, console, game engine. It simulates these types of programs and with it you can make ascii-styled games for modern platforms. At its heart, SadConsole is really a giant tile-based game engine. However, its object model is conceptually similar to a traditional console app.

While SadConsole is a generic library that doesn't provide any rendering capabilities, "host" libraries are provided that add renderers to SadConsole. The two hosts provided by this library are for SadConsole.Host.MonoGame and SadConsole.Host.SFML. When adding a host library to your project, you don't need to reference the base SadConsole package. If you use MonoGame, you'll also need to add a rendering NuGet package, such as MonoGame.Framework.DesktopGL.

SadConsole currently targets .NET 6, .NET 7, and .NET 8

For the latest changes in this release, see the notes below

Features

Here are some of the features SadConsole supports:

  • Show any number of consoles of any size.
  • Uses graphical tile-based images to build out an ASCII-character font with support for more than 256 characters.
  • Fonts are simply sprite sheet tilesets tied to ascii codes, you can use full graphical tiles if you want.
  • Use more than one font file. However, each console is restricted to a single font.
  • Full GUI system for interactive controls such as list boxes, buttons, and text fields.
  • Importers for DOS ANSI files, TheDraw text fonts, RexPaint, and Playscii.
  • Animated consoles and instruction system to chain commands together.
  • String encoding system for colors and effects while printing.
  • Entity support for drawing thousands of movable objects on the screen
  • Translating images to text-blocks.
  • Keyboard and mouse support.
  • Highly customizable framework.
String display and parsing

string pic

GUI library

GUI library pic

Scrolling

scrolling console

Dependencies

SadConsole uses NuGet for its .NET dependencies:

Example startup code

using Console = SadConsole.Console;
using SadConsole;
using SadConsole.Configuration;
using SadRogue.Primitives;

Settings.WindowTitle = "SadConsole Examples";

// Configure how SadConsole starts up
Builder startup = new Builder()
    .SetScreenSize(90, 30)
    .UseDefaultConsole()
    .OnStart(Game_Started)
    .IsStartingScreenFocused(true)
    .ConfigureFonts(true)
    ;

// Setup the engine and start the game
Game.Create(startup);
Game.Instance.Run();
Game.Instance.Dispose();

void Game_Started(object? sender, GameHost host)
{
    ColoredGlyph boxBorder = new(Color.White, Color.Black, 178);
    ColoredGlyph boxFill = new(Color.White, Color.Black);

    Game.Instance.StartingConsole.FillWithRandomGarbage(255);
    Game.Instance.StartingConsole.DrawBox(new Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill));
    Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!");
}
Imports SadConsole
Imports Console = SadConsole.Console
Imports SadConsole.Configuration
Imports SadRogue.Primitives

Module Module1

    Sub Main()

        Dim startup As New Builder()

        ' Configure how SadConsole starts up
        startup.SetScreenSize(90, 30)
        startup.UseDefaultConsole()
        startup.OnStart(AddressOf Game_Started)
        startup.IsStartingScreenFocused(True)
        startup.ConfigureFonts(True)

        ' Setup the engine and start the game
        SadConsole.Game.Create(startup)
        SadConsole.Game.Instance.Run()
        SadConsole.Game.Instance.Dispose()

    End Sub

    Sub Game_Started(sender As Object, host As GameHost)

        Dim boxBorder = New ColoredGlyph(Color.White, Color.Black, 178)
        Dim boxFill = New ColoredGlyph(Color.White, Color.Black)

        Game.Instance.StartingConsole.FillWithRandomGarbage(255)
        Game.Instance.StartingConsole.DrawBox(New Rectangle(2, 2, 26, 5), ShapeParameters.CreateFilled(boxBorder, boxFill))
        Game.Instance.StartingConsole.Print(4, 4, "Welcome to SadConsole!")

    End Sub

End Module

Latest changes

v10.0.3 (03/13/2024)

  • [UI] ScrollBar has been completely rewritten. Minor breaking changes.
    • .Maximum has been changed to .MaximumValue.
    • Properties related to the style, such as BarGlyph, were moved to a Style property which controls how the control looks. Some property names have changed
  • [UI] NumberBox improvements.
    • Rendering code split from Textbox.
    • Added ShowUpDownButtons to show up\down buttons.
    • Fixed bug with UseMinMax messing up the value and setting it back to 0 when the control loses focus.
  • [UI] ControlBase.FindThemeFont helper method added.
  • [UI] Minor bug fixed where captured controls (such as a scroll bar) wouldn't process the mouse if the control was parented to a composite control and the mouse left the parent area.
  • [Core] Fixed EffectSet bug where the last effect wasn't applied.
  • [Core] GlyphDefinition has an init accessor now.
  • [Core] Added ShapeParameter docs and CreateFilled supports ignoring the border.
  • [Core] Added RootComponent class that can be added to SadConsole.Game.Instance.RootComponents. These components run logic before the keyboard and screen updates.
  • [Core] Splash screen collection is nulled after it runs, freeing memory.
  • [Extended] Classic keyboard handler has IsReady flag now to control when it's active.
  • [Extended] ColorPickerPopup would crash on invalid textbox values.
  • [Extended] GlyphSelectPopup added. You can use this to display a list of glyphs in your font while debugging your app.
  • [Extended] Fixed a bug in the table control that prevented the scroll bars from being displayed.
  • [Extended] Cleaned up code and enabled nullable.
  • [Host - SFML] Fix bug where it was always running at unlimited FPS.
  • [Host - MonoGame] Renderers can set backing texture usage.
  • [Host - FNA] Fix bug where the screen clear wasn't working and would default to violet.
  • [Host - All] Add OptimizedScreenSurfaceRenderer which renders.
  • [Host - All] Surface render step can accept an alternative surface with the SetData method.
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on SadConsole.Extended:

Repository Stars
Thraka/SadConsole
A .NET ascii/ansi console engine written in C# for MonoGame and XNA. Create your own text roguelike (or other) games!
Version Downloads Last updated
10.4.0 912 3/31/2024
10.4.0-debug 122 3/31/2024
10.0.3 235 3/14/2024
10.0.3-debug 138 3/14/2024
10.0.2 723 11/10/2023
10.0.2-debug 457 11/10/2023
10.0.0 612 10/29/2023
10.0.0-debug 437 10/29/2023
10.0.0-beta3-debug 517 10/14/2023
10.0.0-beta3 516 10/14/2023
10.0.0-beta2-debug 509 10/11/2023
10.0.0-beta2 491 10/11/2023
10.0.0-beta1-debug 514 10/11/2023
10.0.0-beta1 497 10/11/2023
10.0.0-alpha4-debug 688 8/26/2023
10.0.0-alpha4 609 8/26/2023
10.0.0-alpha3-debug 624 8/26/2023
10.0.0-alpha3 641 8/26/2023
10.0.0-alpha2-debug 726 6/18/2023
10.0.0-alpha2 682 6/18/2023
10.0.0-alpha1-debug 707 6/4/2023
9.2.1 1,367 1/5/2022
9.2.0 928 12/31/2021
9.2.0-debug 715 12/31/2021
9.1.2 945 8/7/2021
9.1.2-debug 802 8/7/2021
9.1.1 888 8/7/2021
9.1.1-debug 807 8/7/2021
9.0.1 992 6/6/2021
9.0.1-debug 826 6/6/2021
9.0.0 1,101 6/6/2021
9.0.0-debug 894 6/6/2021
9.0.0-beta4 818 1/15/2021
9.0.0-beta3 917 12/19/2020

- Classic keyboard handler has IsReady flag now to control when it's active.
- ColorPickerPopup would crash on invalid textbox values.
- GlyphSelectPopup added. You can use this to display a list of glyphs in your font while debugging your app.
- Fixed a bug in the table control that prevented the scroll bars from being displayed.
- Cleaned up code and enabled nullable.