RockyTV.Duality.Plugins.IronPython
1.1.0
dotnet add package RockyTV.Duality.Plugins.IronPython --version 1.1.0
NuGet\Install-Package RockyTV.Duality.Plugins.IronPython -Version 1.1.0
<PackageReference Include="RockyTV.Duality.Plugins.IronPython" Version="1.1.0" />
paket add RockyTV.Duality.Plugins.IronPython --version 1.1.0
#r "nuget: RockyTV.Duality.Plugins.IronPython, 1.1.0"
// Install RockyTV.Duality.Plugins.IronPython as a Cake Addin #addin nuget:?package=RockyTV.Duality.Plugins.IronPython&version=1.1.0 // Install RockyTV.Duality.Plugins.IronPython as a Cake Tool #tool nuget:?package=RockyTV.Duality.Plugins.IronPython&version=1.1.0
Write your games using Python!
This plugin makes it possible to write all the logic behind your game using Python instead of C#.
Beware that, as the name says, it uses the IronPython package to be able to use Python, therefore
there may be some features that the official Python language may not have, or some features may be
missing.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net is compatible. |
-
- AdamsLair.Duality (>= 2.11.1)
- IronPython (>= 2.7.7)
- IronPython.StdLib (>= 2.7.7)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on RockyTV.Duality.Plugins.IronPython:
Package | Downloads |
---|---|
RockyTV.Duality.Editor.Plugins.IronPython
Write your games using Python! This plugin makes it possible to write all the logic behind your game using Python instead of C#. Beware that, as the name says, it uses the IronPython package to be able to use Python, therefore there may be some features that the official Python language may not have, or some features may be missing. |
GitHub repositories
This package is not used by any popular GitHub repositories.
- Added support for ICmpRenderer interface
- Fixed a rare bug that would cause the plugin to crash if the execution engine wasn't initialized
To implement the ICmpRenderer interface on your Python script, you must add the following methods: draw(self, device) and is_visible(self, device).