ReedKimble.PuppyBreath 0.2.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package ReedKimble.PuppyBreath --version 0.2.0
NuGet\Install-Package ReedKimble.PuppyBreath -Version 0.2.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="ReedKimble.PuppyBreath" Version="0.2.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ReedKimble.PuppyBreath --version 0.2.0
#r "nuget: ReedKimble.PuppyBreath, 0.2.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install ReedKimble.PuppyBreath as a Cake Addin
#addin nuget:?package=ReedKimble.PuppyBreath&version=0.2.0

// Install ReedKimble.PuppyBreath as a Cake Tool
#tool nuget:?package=ReedKimble.PuppyBreath&version=0.2.0

A simplistic and robust video game engine for .Net Windows Forms, based entirely on managed code and GDI+ graphics (authored in Visual Basic .Net).

Product Compatible and additional computed target framework versions.
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.4.0 568 12/19/2020
0.3.0 965 1/11/2018
0.2.0 918 1/9/2018
0.1.0.1 908 1/8/2018
0.1.0 914 1/8/2018

Update to PuppyBreath alpha 0.2.0.0.
   !! This release contains minor breaking changes from alpha 0.1.x versions !!
   Existing code is easily updated by adding readily-available parameter values to method calls.
   No major refactoring is necessary.
   
   [Update Notes]
   + Finished intellisense comments
   + Added missing delegate members to GameObject
   + Changed GameObject.Destroy() method to take a GameState parameter
   + Changed the definition of IAnimation.Update() to include a reference to the target AnimatedSprite
   + Created VariableBank class and added instances to GameState and GameScene
   + Added scene change delegate members to GameScene
   + Added MultiImageAnimation
   + Create GameObjectCollection and changed GameScene to use it; this collection ignores attempts to add game objects which already exist in the collection
   + Added frame generation method and shared instance creation method to SpriteSheetAnimation