PokemonGameLib 8.0.0-alpha

This is a prerelease version of PokemonGameLib.
There is a newer version of this package available.
See the version list below for details.
dotnet add package PokemonGameLib --version 8.0.0-alpha                
NuGet\Install-Package PokemonGameLib -Version 8.0.0-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PokemonGameLib" Version="8.0.0-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PokemonGameLib --version 8.0.0-alpha                
#r "nuget: PokemonGameLib, 8.0.0-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PokemonGameLib as a Cake Addin
#addin nuget:?package=PokemonGameLib&version=8.0.0-alpha&prerelease

// Install PokemonGameLib as a Cake Tool
#tool nuget:?package=PokemonGameLib&version=8.0.0-alpha&prerelease                
# PokemonGameLib

**PokemonGameLib** is a .NET library designed for creating and managing a Pokémon game. It provides essential classes and functionality for building a Pokémon game, including features for Pokémon, moves, trainers, and battles.

## Installation

You can install the library via NuGet. Run the following command in your project directory:

```bash
dotnet add package PokemonGameLib

Usage

Here’s a quick example of how to use PokemonGameLib in your project:

1. Create a Pokémon

To create a Pokémon, instantiate the Pokemon class with its name, type, level, maximum HP, attack, and defense stats.

using PokemonGameLib.Models;

var pikachu = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);

2. Access Pokémon Properties

You can access the properties of a Pokémon object to retrieve information such as its name, type, current HP, attack, and defense stats.

Console.WriteLine($"Name: {pikachu.Name}");
Console.WriteLine($"Type: {pikachu.Type}");
Console.WriteLine($"Level: {pikachu.Level}");
Console.WriteLine($"Max HP: {pikachu.MaxHP}");
Console.WriteLine($"Current HP: {pikachu.CurrentHP}");
Console.WriteLine($"Attack: {pikachu.Attack}");
Console.WriteLine($"Defense: {pikachu.Defense}");

3. Add Moves to Pokémon

To add moves to a Pokémon, create a Move object and add it to the Pokémon's move list using the AddMove method.

var thunderbolt = new Move("Thunderbolt", PokemonType.Electric, 90, 10);
pikachu.AddMove(thunderbolt);

4. Create Trainers

Create trainer objects to manage teams of Pokémon. Each trainer can have multiple Pokémon.

var ash = new Trainer("Ash");
ash.AddPokemon(pikachu);

var charizard = new Pokemon("Charizard", PokemonType.Fire, 10, 150, 70, 50);
var brock = new Trainer("Brock");
brock.AddPokemon(charizard);

5. Setup a Battle

Initialize a battle between two trainers using the Battle class and perform attacks using their Pokémon's moves.

var battle = new Battle(ash, brock);

// Ensure the attacking Pokémon is set
ash.SwitchPokemon(pikachu);
brock.SwitchPokemon(charizard);

// Perform attack
battle.PerformAttack(thunderbolt);

6. Determine Battle Result

After performing attacks, determine the result of the battle using the DetermineBattleResult method.

var result = battle.DetermineBattleResult();
Console.WriteLine(result);

Trainer Class

The Trainer class represents a Pokémon trainer and manages their Pokémon team. Here's how you can use it:

Create a Trainer

Instantiate the Trainer class to create a new trainer.

var trainer = new Trainer("TrainerName");

Add Pokémon to Trainer

Add Pokémon to a trainer's team using the AddPokemon method.

var pokemon = new Pokemon("Pikachu", PokemonType.Electric, 10, 100, 55, 40);
trainer.AddPokemon(pokemon);

Access Pokémon of a Trainer

Access the list of a trainer's Pokémon using the Pokemons property.

var trainerPokemons = trainer.Pokemons;

Contributing

Contributions are welcome! Please open an issue or submit a pull request for any improvements or bug fixes.

Contact

For any inquiries or feedback, please contact:


### Key Updates:

- **Corrected Property Names**: Changed `HP` to `CurrentHP` and `MaxHP` for clarity and accuracy.
- **Switching Pokémon**: Added the step to ensure Pokémon are switched in trainers before battles, as `SwitchPokemon` must be called to set the current Pokémon.
- **Usage Example**: Expanded code examples to include all steps necessary to use the library effectively.
- **Contact Information**: Included an email link for easy communication.

This README now provides a more comprehensive guide to using the `PokemonGameLib` library and ensures that the examples are correct and useful. Let me know if there are any other details you would like to include!
Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net8.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

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Version Downloads Last updated
8.1.0 116 8/19/2024
8.1.0-release 109 8/19/2024
8.0.0-Release 95 8/11/2024
8.0.0-alpha 76 8/4/2024
1.0.0-beta.1.3.0 48 8/2/2024
1.0.0-beta.1.2.1 53 7/25/2024
1.0.0-beta.1.2 49 7/25/2024
1.0.0-beta.1.1 55 7/22/2024
1.0.0-beta.1 56 7/20/2024