PixelVision8.MonoVision 0.2.0-alpha

This is a prerelease version of PixelVision8.MonoVision.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package PixelVision8.MonoVision --version 0.2.0-alpha                
NuGet\Install-Package PixelVision8.MonoVision -Version 0.2.0-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PixelVision8.MonoVision" Version="0.2.0-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PixelVision8.MonoVision --version 0.2.0-alpha                
#r "nuget: PixelVision8.MonoVision, 0.2.0-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PixelVision8.MonoVision as a Cake Addin
#addin nuget:?package=PixelVision8.MonoVision&version=0.2.0-alpha&prerelease

// Install PixelVision8.MonoVision as a Cake Tool
#tool nuget:?package=PixelVision8.MonoVision&version=0.2.0-alpha&prerelease                

Pixel Vision 8: MonoVision

MonoVision is a stripped down version of (MonoGame) designed specifically for Pixel Vision 8. It is optimized to run 2D games and removes a lot of the overhead of the MonoGame Framework in favor of stripping the game engine down to its SDL2 code. Currently, MonoVision runs on desktops (Win, Mac, and Linux).

Credits

Pixel Vision 8 and MonoVision were created by Jesse Freeman (@jessefreeman) in collaboration with Christina-Antoinette Neofotistou (@CastPixel) for art and Christer Kaitila (@McFunkypants) for music.

MonoGame was created by its own contributors.

License

Licensed under the Microsoft Public License (MS-PL) License. See LICENSE file in the project root for full license information.

Pixel Vision 8 is Copyright (c) 2021 Jesse Freeman. All rights reserved.

Product Compatible and additional computed target framework versions.
.NET net5.0 is compatible.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net5.0

    • No dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories (1)

Showing the top 1 popular GitHub repositories that depend on PixelVision8.MonoVision:

Repository Stars
PixelVision8/PixelVision8
Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
Version Downloads Last updated
0.2.2-alpha 489 10/3/2021
0.2.1-alpha 138 9/2/2021
0.2.0-alpha 145 9/2/2021
0.1.0-alpha 150 9/2/2021