PixelPilot.Core
1.1.3
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package PixelPilot.Core --version 1.1.3
NuGet\Install-Package PixelPilot.Core -Version 1.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="PixelPilot.Core" Version="1.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add PixelPilot.Core --version 1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: PixelPilot.Core, 1.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install PixelPilot.Core as a Cake Addin
#addin nuget:?package=PixelPilot.Core&version=1.1.3
// Install PixelPilot.Core as a Cake Tool
#tool nuget:?package=PixelPilot.Core&version=1.1.3
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Pixel Pilot
A C# library for interacting with the game PixelWalker
Features
- Strongly typed packets.
- PixelPilotCore has minor abstractions.
- Split into multiple projects. Use only what you need.
Projects:
- PixelPilotCore: The core of the project. Bare minimum client to interact with the game.
- PixelPilotTests: All test related to the project.
- PixelPilotExample: An example bot.
To-Do's:
- Implement all packets.
- Implement common World and Player abstractions (seperate package)
Example
using Microsoft.Extensions.Configuration;
using PixelPilot.PixelGameClient;
using PixelPilot.PixelGameClient.Messages.Received;
using PixelPilot.PixelGameClient.Messages.Send;
using PixelPilot.PixelGameClient.World;
using PixelPilotExample;
// Load the configuration. Don't store your account token in the code :)
var config = new ConfigurationBuilder()
.AddJsonFile("config.json")
.AddEnvironmentVariables()
.Build().Get<BasicConfig>();
if (config == null)
{
Console.WriteLine("The configuration file could not be loaded.");
return;
}
// Create a client.
var client = new PixelPilotClient(config.AccountToken, false);
// Create a PixelWorld class and attach the client to it.
// Allow it to listen to client updates. Not required!
var world = new PixelWorld();
client.OnPacketReceived += world.HandlePacket;
world.OnBlockPlaced += (_, playerId, oldBlock, _) =>
{
if (client.BotId == playerId) return;
client.Send(oldBlock.AsPacketOut());
};
// Executed when the client receives a packet!
client.OnPacketReceived += (_, packet) =>
{
switch (packet)
{
// Use strongly typed packets!
case PlayerChatPacket { Message: ".stop" }:
client.Disconnect();
Environment.Exit(0);
return;
case PlayerChatPacket { Message: ".ping" } chat:
{
client.Send(new PlayerChatOutPacket($"Pong! ({chat.Id})"));
break;
}
case PlayerJoinPacket join:
client.Send(new PlayerChatOutPacket($"/giveedit {join.Username}"));
break;
}
};
// Executed once the client receives INIT
// Make a platform and do some silly loops.
client.OnClientConnected += (_) =>
{
client.Send(new PlayerChatOutPacket("Hello world using the PixelPilot API."));
Thread.Sleep(250);
PlatformUtil.GetThread(client).Start();
client.Send(new PlayerMoveOutPacket(592, 1056, 0, 0, 0, 0, 0, 0, false, false, 100));
};
// Connect to a room.
await client.Connect("r082b210d67df52");
// Don't terminate.
Thread.Sleep(-1);
Enjoy the library? Leave a ⭐
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- Microsoft.Extensions.Logging.Console (>= 8.0.0)
- Websocket.Client (>= 5.1.1)
NuGet packages (2)
Showing the top 2 NuGet packages that depend on PixelPilot.Core:
Package | Downloads |
---|---|
PixelPilot.Structures
Save and load structures. Easily paste them into your world. |
|
PixelPilot.ChatCommands
Chat commands for PixelPilot |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.6.5 | 36 | 7/5/2024 |
1.6.4 | 110 | 6/20/2024 |
1.6.3 | 110 | 6/15/2024 |
1.6.2 | 105 | 6/15/2024 |
1.6.1 | 84 | 6/14/2024 |
1.6.0 | 83 | 6/14/2024 |
1.5.2 | 74 | 6/11/2024 |
1.5.1 | 69 | 6/11/2024 |
1.5.0 | 85 | 6/6/2024 |
1.4.1 | 89 | 6/5/2024 |
1.4.0 | 89 | 6/3/2024 |
1.3.0 | 89 | 5/29/2024 |
1.2.0 | 84 | 5/20/2024 |
1.1.9 | 102 | 5/4/2024 |
1.1.8 | 54 | 5/3/2024 |
1.1.7 | 49 | 5/3/2024 |
1.1.6 | 82 | 4/30/2024 |
1.1.5 | 88 | 4/30/2024 |
1.1.4 | 91 | 4/29/2024 |
1.1.3 | 75 | 4/29/2024 |
1.1.2 | 76 | 4/28/2024 |
1.1.1 | 84 | 4/28/2024 |
1.1.0 | 87 | 4/28/2024 |
1.0.2 | 76 | 4/28/2024 |
1.0.1 | 83 | 4/27/2024 |
1.0.0 | 105 | 4/27/2024 |
This update adds support for World interactions (block placement).