Owlcat.Templates
1.11.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet new install Owlcat.Templates::1.11.0
This package contains a .NET Template Package you can call from the shell/command line.
Existing Template:
rtmod
- UnityModManager Template for Warhammer 40,000: Rogue Traderrtmodworkshop
- UnityModManager Template for Warhammer 40,000: Rogue Trader. Adds a publishing task which will directly publish to Steam Workshop.rtbpmod
- UnityModManager Template for Warhammer 40,000: Rogue Trader. Adds a patch for modifying the Blueprint cache.rtbpmodworkshop
- UnityModManager Template for Warhammer 40,000: Rogue Trader. Adds a patch for modifying the Blueprint cache. Adds a publishing task which will directly publish to Steam Workshop.wrathmod
- UnityModManager Template for Pathfinder: Wrath of the Righteouswrathsoundmod
- Wwise Template to add new sounds/voices to the game, bundled with a UnityModManager Template for Pathfinder: Wrath of the Righteous. Read the docs (WIP) to find out how to use the Wwise setup!wrathbpcoremod
- BPCore UnityModManager Template for Pathfinder: Wrath of the Righteous. BPCore is a community library to make certain aspects of modding easier in Wrath.kmmod
- UnityModManager Template for Pathfinder: Kingmaker
Usage
- Open Windows command prompt (cmd.exe) in the directory which should contain project folder
- Install .NET SDK with the command:
winget install Microsoft.Dotnet.SDK.8
- I suggest using Visual Studio 2022 to edit the project. Use the following cmd command to install it:
winget install Microsoft.VisualStudio.2022.Community --override "--add Microsoft.VisualStudio.Workload.ManagedDesktop --add Microsoft.Net.Component.4.7.2.SDK"
- If you haven't done this before (If you're not sure, just execute in anyways), you might need to add the NuGet repository as a source with the following command:
dotnet nuget add source https://api.nuget.org/v3/index.json -n nuget.org
(Just ignore the following error if it appears: "The name specified has already been added to the list of available package sources. Provide a unique name.") dotnet new --install Owlcat.Templates
dotnet new <TemplateName> -n <ModID> -D "<Mod Name>"
(Replace the <value> placeholder with actual values)- Open the resulting project (open the .sln file with Visual Studio) and Build resulting project once to publicize
- Restart your IDE to rebuild cache if there are still red underlines
After that you should working setup for a UnityModManager mod which:
- automatically installs the mod when building
- has the correct path and already references a few assemblies (and even pubclizies three of them where I know it's often needed)
- has Hotreloading as an option by default; it's in both Release and Debug builds since I haven't found a way to ship Compiler Conditionals.
For sound mods, they additionally contain:
- A Wwise template in which you can add sounds (and create sound events). The template should automatically include the created Soundbanks in the final output.
- The UnityModManager mod part will automatically load the Soundbanks contained in the mod directory during runtime.
- If the event name matches an answer/cue/dialog guid, the sound event should automatically play when that answer/cue/dialog is displayed.
Requirements
- The target game needs to be installed. The game must've been started once (for a Player.log file).
- Kingmaker and Wrath: Have UnityModManager applied to the game.
- For the sound templates you additionally need a compatible version of Wwise (Audiokinetic) installed. For Wrath, that's any
2019.2
version.
-
.NETFramework 4.8.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.