OpenTK.Windowing.Common
5.0.0-pre.13
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Windowing.Common --version 5.0.0-pre.13
NuGet\Install-Package OpenTK.Windowing.Common -Version 5.0.0-pre.13
<PackageReference Include="OpenTK.Windowing.Common" Version="5.0.0-pre.13" />
<PackageVersion Include="OpenTK.Windowing.Common" Version="5.0.0-pre.13" />
<PackageReference Include="OpenTK.Windowing.Common" />
paket add OpenTK.Windowing.Common --version 5.0.0-pre.13
#r "nuget: OpenTK.Windowing.Common, 5.0.0-pre.13"
#:package OpenTK.Windowing.Common@5.0.0-pre.13
#addin nuget:?package=OpenTK.Windowing.Common&version=5.0.0-pre.13&prerelease
#tool nuget:?package=OpenTK.Windowing.Common&version=5.0.0-pre.13&prerelease
Common functionality for OpenTK.Windowing.* packages.
| Product | Versions Compatible and additional computed target framework versions. |
|---|---|
| .NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. net9.0 was computed. net9.0-android was computed. net9.0-browser was computed. net9.0-ios was computed. net9.0-maccatalyst was computed. net9.0-macos was computed. net9.0-tvos was computed. net9.0-windows was computed. net10.0 was computed. net10.0-android was computed. net10.0-browser was computed. net10.0-ios was computed. net10.0-maccatalyst was computed. net10.0-macos was computed. net10.0-tvos was computed. net10.0-windows was computed. |
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net8.0
- OpenTK.Core (>= 5.0.0-pre.13 && < 6.0.0-pre)
- OpenTK.Mathematics (>= 5.0.0-pre.13 && < 6.0.0-pre)
NuGet packages (9)
Showing the top 5 NuGet packages that depend on OpenTK.Windowing.Common:
| Package | Downloads |
|---|---|
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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OpenTK.Windowing.Desktop
An abstraction over OpenTK.GraphicsLibraryFramework to provide a ready-to-go easy-to-use windowing and input abstraction. |
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GLWidget
GLWigdet for GTKSharp, using Opentk. |
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BioGTK
A .NET application & library for editing & annotating various microscopy image formats. Supports all bioformats supported images. Integrates with ImageJ, running ImageJ filters & macro functions. Supports Windows, Linux and Mac. |
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Bearded.UI
A UI framework with positioning, anchoring, event handling, navigation, and more. |
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on OpenTK.Windowing.Common:
| Repository | Stars |
|---|---|
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bezo97/IFSRenderer
3D IFS fractal renderer and editor
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| Version | Downloads | Last Updated |
|---|---|---|
| 5.0.0-pre.15 | 3,884 | 8/24/2025 |
| 5.0.0-pre.14 | 898 | 7/11/2025 |
| 5.0.0-pre.13 | 7,412 | 11/11/2024 |
| 5.0.0-pre.12 | 2,592 | 9/25/2024 |
| 5.0.0-pre.11 | 1,561 | 8/9/2024 |
| 5.0.0-pre.10 | 6,052 | 3/7/2024 |
| 5.0.0-pre.9 | 3,228 | 10/16/2023 |
| 5.0.0-pre.8 | 17,308 | 10/28/2022 |
| 4.9.4 | 863,284 | 3/17/2025 |
| 4.9.3 | 63,350 | 12/10/2024 |
| 4.9.2 | 1,010 | 12/10/2024 |
| 4.9.1 | 4,878 | 12/2/2024 |
| 4.8.2 | 274,380 | 12/2/2023 |
| 4.8.1 | 32,613 | 9/27/2023 |
| 4.8.0 | 57,207 | 7/17/2023 |
| 4.7.7 | 77,930 | 2/23/2023 |
| 4.7.6 | 9,665 | 2/22/2023 |
| 4.7.5 | 87,414 | 9/8/2022 |
| 4.7.4 | 72,554 | 6/17/2022 |
| 4.7.3 | 6,475 | 6/17/2022 |
Changed `MarshalTk.MarshalStringArrayToAnsiStringArrayPtr` to take `ReadOnlySpan<string>` instead of `Span<string>`. (@NogginBops)
Vulkan bindings changes**:
Add default parameterless constructor to all Vulkan structs so that default member values can be applied (mostly to automatically set `sType`). (@NogginBops)
Made the Vulkan example project render a triangle. (@NogginBops)
OpenGL bindings changes**:
Skip `ref readonly` for singular `Delete*()` functions. (@NogginBops)
Added generated EGL bindings containing all EGL and ANGLE extensions. (@NogginBops)
Fixed missing documentation on some OpenGL functions. (@NogginBops)
PAL2 changes**:
A lot of documentation improvements. (@NogginBops)
Added `Toolkit.Window.Get/SetTransparencyMode` to support different modes for window transparency. (@NogginBops)
Add `reason` parameter to `Toolkit.Shell.AllowScreenSaver`. (@NogginBops)
Add `Toolkit.Shell.IsScreenSaverAllowed` to be able to check if the screen saver is disabled. (@NogginBops)
Added `OpenGLGraphicsApiHints.SupportsTransparentFramebufferX11` to mark if the context values selector should look for formats that support framebuffer transparency when on X11 (framebuffer transparency is always supported on Windows and macOS). (@NogginBops)
Added `ContextValues.SupportsFramebufferTransparency` to check if a particular format supports framebuffer transparency (only relevant on X11). (@NogginBops)
Updated `ContextValues.DefaultValuesSelector` to handle `SupportsFramebufferTransparency`. (@NogginBops)
Added `Toolkit.Uninit()` for usecases where unloading OpenTK is useful (don't call this function on application exit). (@NogginBops)
Added `IPalComponent.Uninitialize()` and implemented it for every component on every platform to make `Toolkit.Uninit()` possible. (@NogginBops)
win32:
macOS:
Implement `MacOSVulkanComponent` using MoltenVK. (@NogginBops)
Made dialogs proper window sheets by default. (@NogginBops)
Added `MacOSDialogComponent.Show*NoWindow` functions for showing dialogs not attached to any window. (@NogginBops)
x11:
Fixed glX dll resolution to be the same as before 5.0-pre.12 (@NogginBops)
Fixed memory leak in `X11KeyboardComponent`. (@NogginBops)
ANGLE:
Switched implementation to use the generated EGL bindings. (@NogginBops)