OpenTK.Graphics
5.0.0-pre.7
Prefix Reserved
See the version list below for details.
dotnet add package OpenTK.Graphics --version 5.0.0-pre.7
NuGet\Install-Package OpenTK.Graphics -Version 5.0.0-pre.7
<PackageReference Include="OpenTK.Graphics" Version="5.0.0-pre.7" />
paket add OpenTK.Graphics --version 5.0.0-pre.7
#r "nuget: OpenTK.Graphics, 5.0.0-pre.7"
// Install OpenTK.Graphics as a Cake Addin #addin nuget:?package=OpenTK.Graphics&version=5.0.0-pre.7&prerelease // Install OpenTK.Graphics as a Cake Tool #tool nuget:?package=OpenTK.Graphics&version=5.0.0-pre.7&prerelease
OpenGl and OpenGlEs bindings for dotnet from the Khronos openGL c library.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
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net5.0
- OpenTK.Core (>= 5.0.0-pre.7 && < 6.0.0-pre)
- OpenTK.Mathematics (>= 5.0.0-pre.7 && < 6.0.0-pre)
NuGet packages (15)
Showing the top 5 NuGet packages that depend on OpenTK.Graphics:
Package | Downloads |
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OpenTK
The Open Toolkit is set of fast, low-level C# bindings for OpenGL, OpenGL ES, OpenAL and OpenCL. It runs on all major platforms and powers hundreds of apps, games and scientific research. It provides bindings for GLFW windowing, input and a game loop, and is the perfect start for your own game engine. OpenTK comes with simple and easy to follow tutorials for learning *modern* OpenGL. These are written by the community and represent all of the best practices to get you started. Learn how to use OpenTK here: https://opentk.net/learn/index.html Sample projects that accompany the tutorial can be found here: https://github.com/opentk/LearnOpenTK We have a very active discord server, if you need help, want to help, or are just curious, come join us! https://discord.gg/6HqD48s |
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GLWidget
GLWigdet for GTKSharp, using Opentk. |
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OpenTK.WinForms
A WinForms control designed to wrap the OpenTK 4.x APIs. |
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SharpGfx.OpenTK
Package Description |
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Mochi.DearImGui.OpenTK
Mochi.DearImGui backend for OpenTK. |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on OpenTK.Graphics:
Repository | Stars |
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Ryujinx/Ryujinx
Experimental Nintendo Switch Emulator written in C#
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BoyBaykiller/IDKEngine
OpenGL Toy-"Engine" with Wavefront Path Tracer and Rasterizer Pipeline with Voxel Cone Tracing/Global Illumination
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MrScautHD/Sparkle
A fast, Cross-platform .NET 8 C# 12 game engine.
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Version | Downloads | Last updated |
---|---|---|
5.0.0-pre.11 | 517 | 8/9/2024 |
5.0.0-pre.10 | 3,848 | 3/7/2024 |
5.0.0-pre.9 | 3,070 | 10/16/2023 |
5.0.0-pre.8 | 14,953 | 10/28/2022 |
5.0.0-pre.7 | 9,113 | 4/19/2022 |
5.0.0-pre.6 | 4,323 | 6/16/2021 |
5.0.0-pre.5 | 493 | 5/29/2021 |
5.0.0-pre.4 | 414 | 5/22/2021 |
5.0.0-pre.3 | 8,493 | 3/10/2021 |
5.0.0-pre.2 | 292 | 3/9/2021 |
5.0.0-pre.1 | 703 | 3/8/2021 |
4.8.2 | 157,243 | 12/2/2023 |
4.8.1 | 36,534 | 9/27/2023 |
4.8.0 | 32,988 | 7/17/2023 |
4.7.7 | 104,235 | 2/23/2023 |
4.7.6 | 5,445 | 2/22/2023 |
4.7.5 | 96,136 | 9/8/2022 |
4.7.4 | 59,897 | 6/17/2022 |
4.7.3 | 5,170 | 6/17/2022 |
4.7.2 | 946,165 | 5/3/2022 |
4.7.1 | 30,871 | 2/17/2022 |
4.6.7 | 73,340 | 9/13/2021 |
4.6.6 | 5,059 | 9/13/2021 |
4.6.5 | 4,867 | 9/13/2021 |
4.6.4 | 71,998 | 5/28/2021 |
4.6.3 | 20,918 | 3/27/2021 |
4.6.2 | 7,191 | 3/19/2021 |
4.6.1 | 6,730 | 3/19/2021 |
4.6.0 | 7,278 | 3/18/2021 |
4.5.0 | 114,644 | 2/14/2021 |
4.4.0 | 26,108 | 12/16/2020 |
4.3.0 | 77,607 | 11/21/2020 |
4.2.0 | 6,464 | 11/12/2020 |
4.1.0 | 7,409 | 11/6/2020 |
4.0.6 | 11,024 | 10/18/2020 |
4.0.5 | 5,546 | 10/18/2020 |
4.0.4 | 5,743 | 10/17/2020 |
4.0.3 | 5,883 | 10/14/2020 |
4.0.2 | 5,902 | 10/11/2020 |
4.0.1 | 6,920 | 10/6/2020 |
4.0.0 | 13,537 | 10/2/2020 |
4.0.0-pre9.10 | 437 | 10/1/2020 |
4.0.0-pre9.9 | 377 | 9/30/2020 |
4.0.0-pre9.8 | 339 | 9/29/2020 |
4.0.0-pre9.7 | 794 | 9/20/2020 |
4.0.0-pre9.6 | 527 | 9/14/2020 |
4.0.0-pre9.5 | 330 | 9/14/2020 |
4.0.0-pre9.4 | 1,179 | 8/30/2020 |
Add documentation to all native and overloaded functions (and links to their refpage) (@frederikja163, @NogginBops)
Fixed math overloads for float functions (e.g. `GL.UniformMatrix4f`) (@NogginBops)
Make all vector constructors follow a similar pattern (@Cyphall)