OTAPI.UnrealMultiple.Upcoming 3.2.2

This package has a SemVer 2.0.0 package version: 3.2.2+950bc8fd36b0a3d8cf9ecc48de31d13493990be2.
dotnet add package OTAPI.UnrealMultiple.Upcoming --version 3.2.2                
NuGet\Install-Package OTAPI.UnrealMultiple.Upcoming -Version 3.2.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="OTAPI.UnrealMultiple.Upcoming" Version="3.2.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add OTAPI.UnrealMultiple.Upcoming --version 3.2.2                
#r "nuget: OTAPI.UnrealMultiple.Upcoming, 3.2.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install OTAPI.UnrealMultiple.Upcoming as a Cake Addin
#addin nuget:?package=OTAPI.UnrealMultiple.Upcoming&version=3.2.2

// Install OTAPI.UnrealMultiple.Upcoming as a Cake Tool
#tool nuget:?package=OTAPI.UnrealMultiple.Upcoming&version=3.2.2                

The Open Terraria API, known as OTAPI, is a low-level API for Terraria that rewrites and hooks into the official or modded binaries for others to use.

       OTAPI is primarily a server modification and is available as a cross platform package via NuGet.

       Version 3.0 is now a .NET9 library thanks to ModFramework being able to retarget the .NET4 vanilla assembly up to .NET9.
       This means that any mod you create can be written as a .NET9 module and later merged into the patched assembly thanks to MonoMod.

       Here is what is now possible:
        - Native Runtime hooks, just reference OTAPI.Runtime.dll and register to MonoMod events generated from the Terraria assembly.
        - Full .NET9 ecosystem and its performance improvements. No need for two targets such as Windows & Mono anymore either.
        - A new optional internal module system via ModFramework to load precompiled dll's, .cs files or even top level classes.
        - A strong set of libraries with methods and extensions to help you build more mods.
        - Create 1 file MonoMod patches to rewrite or inject new meta data to the assembly.

Product Compatible and additional computed target framework versions.
.NET net9.0 is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
3.2.2 52 12/31/2024
3.2.1 55 12/31/2024
3.2.0 87 12/31/2024

Terraria 1.4.4.9 - Address ClientUUID issue as per GHSA-hvm9-wc8j-mgrc with credits to original contributors and TShock team, see advisory for more details.