MonoGame.Extended.Content.Pipeline
4.0.1
See the version list below for details.
dotnet add package MonoGame.Extended.Content.Pipeline --version 4.0.1
NuGet\Install-Package MonoGame.Extended.Content.Pipeline -Version 4.0.1
<PackageReference Include="MonoGame.Extended.Content.Pipeline" Version="4.0.1" />
paket add MonoGame.Extended.Content.Pipeline --version 4.0.1
#r "nuget: MonoGame.Extended.Content.Pipeline, 4.0.1"
// Install MonoGame.Extended.Content.Pipeline as a Cake Addin #addin nuget:?package=MonoGame.Extended.Content.Pipeline&version=4.0.1 // Install MonoGame.Extended.Content.Pipeline as a Cake Tool #tool nuget:?package=MonoGame.Extended.Content.Pipeline&version=4.0.1
MonoGame.Extended
MonoGame.Extended is a set of utilities (in the form of libraries/tools) to MonoGame that makes it easier to make games. Choose what you want, the rest stays out of your way. It makes MonoGame more awesome.
Getting started
Code is distributed as NuGet packages in the form of libraries (.dll
files). You can easily install the NuGet packages into your existing MonoGame project using the NuGet Package Manager UI in Visual Studio or by using the command line interface (CLI) in a terminal.
dotnet add package MonoGame.Extended --version 4.0.1
Using the Content Pipeline Extensions
To use the content pipeline extension, please refer to the Setup MGCB Edtior documentation.
Where to next?
- Check out the samples
- Join our live Discord
- Read the Documentation
- Submit an issue on GitHub
- Ask a question on gamedev stack overflow
- Post on our MonoGame community forum
- Follow development on Patreon
Patreon Supporters
The patreon has been removed. If you would like to support the maintainers of this project, please consider using the GitHub sponsors link for one of the maintainers.
As a special thanks to those that supported this project through Patreon in the past, their websites were linked in this readme and have been preserved below:
Special Thanks
- Matthew-Davey for letting us use the Mercury Particle Engine.
- John McDonald for 2D XNA Primitives
- LibGDX for a whole lot of inspiration.
- @prime31 for
Nez
. BothMonoGame.Extended
andNez
are in communication with each other to share ideas.
And a special thinks to all contributors! <a href="https://github.com/craftworkgames/monogame.extended/graphs/contributors"> <img src="https://contrib.rocks/image?repo=craftworkgames/monogame.extended" /> </a>
License
MonoGame.Extended is released under the MIT License (MIT). Please refer to the LICENSE file for full license text.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net8.0 is compatible. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net8.0
- Autofac (>= 5.2.0)
- MonoGame.Extended (>= 4.0.1)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on MonoGame.Extended.Content.Pipeline:
Package | Downloads |
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MonoDreams
A code-first and data-driven opensource 2D game engine powered by MonoGame |
GitHub repositories (3)
Showing the top 3 popular GitHub repositories that depend on MonoGame.Extended.Content.Pipeline:
Repository | Stars |
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blish-hud/Blish-HUD
A Guild Wars 2 overlay with extreme extensibility through compiled modules.
|
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egordorichev/BurningKnight
Top-down roguelike about goblins, lamps and magic
|
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lofcz/SimplexRpgEngine
Modular game engine built with MonoGame, with GMS2-like workflow and advanced level editor
|