Microsoft.Direct3D.D3D12 1.611.0

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See the version list below for details.
dotnet add package Microsoft.Direct3D.D3D12 --version 1.611.0
NuGet\Install-Package Microsoft.Direct3D.D3D12 -Version 1.611.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Microsoft.Direct3D.D3D12" Version="1.611.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Microsoft.Direct3D.D3D12 --version 1.611.0
#r "nuget: Microsoft.Direct3D.D3D12, 1.611.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Microsoft.Direct3D.D3D12 as a Cake Addin
#addin nuget:?package=Microsoft.Direct3D.D3D12&version=1.611.0

// Install Microsoft.Direct3D.D3D12 as a Cake Tool
#tool nuget:?package=Microsoft.Direct3D.D3D12&version=1.611.0

DirectX 12 Agility SDK Redistributable NuGet Package

This package contains a copy of the DirectX 12 Agility SDK redistributable runtime and its associated development headers.

For help getting started and other information for the Agility SDK, please see:

https://aka.ms/directx12agility

The included licenses apply to the following files:

  • LICENSE.txt : applies to all files under build/native/bin/
  • LICENSE-CODE.txt : applies to all files under build/native/include/

Changelog

Version 1.611.0

  • Video AV1 Encode release

Version 1.610.3

  • Fix regression introduced in 1.608.0 as part of independent front/back stencil support. If an app used the stencil mask in a way that only affected back facing geometry (even using the old depth stencil desc that had just a single mask for front/back), the D3D runtime would incorrectly set the stencil mask to 0 on certain drivers. Specifically drivers older than the timeframe of the 1.608.0 release (Nov 2022).

Version 1.610.2

  • Minor fix for Non-Normalized Sampling: The 610 release had some stale logic that left Non-Normalized Sampling in "prerelease" mode, so it appeared as not available.

Version 1.610.1

  • Minor fix for RenderPasses: The 610 release had some stale logic that left RenderPasses in "prerelease" mode, so it appeared as not available.

Version 1.610.0

  • Updated RenderPass support for tile based rendering GPUs
  • Several minor features for improved compatibility with Vulkan
    • Non-normalized sampling
    • Mismatched render target dimensions
    • Sample-frequency pixel shaders with no RTV/DSV
    • And a handful of even more minor features.
    • Fixes a regression introduced in 1.608.0 where the stencil mask could get cleared when specifying it in a way that only affected the back-facing geometry

Version 1.608.3

  • Fixed state corruption causing incorrect programmable sample positions validation during ExecuteCommandList
  • Address incorrect Enhanced Barriers simultaneous-access validation
  • Fix incorrect Enhanced Barriers sync/access validation
  • Add missing string conversion for D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW

Version 1.608.0

  • Enhanced Barriers release
  • Independent front/back stencil refs and masks
  • Triangle fans
  • Dynamic depth bias and IB strip cut

Version 1.706.4 (preview)

  • Fixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.

Version 1.606.4

  • Fixes a device creation failure on WARP (Microsoft Basic Render) in Windows Server 2022.

Version 1.706.3 (preview)

  • Enhanced Barriers Preview 2 with GBV support
  • Adds ID3D12DebugCommandList3::AssertTextureLayout and ID3D12DebugCommandQueue1::AssertResourceAccess methods. 
  • Independent Front/Back Stencil Refs and Masks 
  • Triangle fans are back

Version 1.606.3

New features:

  • Shader Model 6.7.
  • d3dconfig: settings import/export.
  • d3dconfig: option to allow application control over storage filters
  • DRED: 'markers only breadcrumbs' stores breadcrumbs only for PIX markers and events.

Bug fixes:

  • Various debug layer stability fixes.

Version 1.602.0

New features:

  • Relaxed buffer/texture copy alignment
  • Support for copying between different dimensions of textures
  • Delayed input layout and vertex buffer alignment validation
  • Negative height viewports flip y-axis intepretation
  • Alpha/InvAlpha blend factors

Bugfixes

  • Fixes a crash using GBV with shader patch mode TRACKING_ONLY.
  • Fixes false debug validation output resulting from depth slice state being confused with stencil slice state.
  • Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.
  • Report live objects when encountering device removed from a kernel memory failure.

Version 1.600.10

Fixes threading bug (intermittent crash) in runtime for apps doing multithreaded creation of raytracing state objects.

Ideally this fix would have been made in isolation on top of the previous SDK release. Unfortunately this was not possible due to build infrastructure changes - hopefully a one-time issue. What this means is that this SDK's runtime reflects the current state of the D3D12 codebase including code churn unrelated to the bug fix, such as support for preview features that are disabled here and exposed in a separate preview SDK branch. Even though preview features are disabled, the codebase is still different. So there is some risk of bugs/regressions that have not been noticed yet in internal testing. In particular there is a reasonable chance that the churn in the debug layer codebase might yield some debug validation issues, but there could be issues lurking in the runtime as well. If you report any issues you observe to us, we will try to address them with a follow-up SDK release.

Whether you choose to use this bugfix release, with its extra code churn of no value to you, really boils down to how important the specific fix is to you (if at all), and perhaps how much capacity you have to do test this combination of runtime and your app.

Version 1.4.10

Fixes a debug layer issue where some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were dropped

Version 1.4.9

Contains support for DirectX 12 Ultimate and Shader Model 6.6

Product Compatible and additional computed target framework versions.
native native is compatible. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

This package has no dependencies.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.711.3-preview 21,871 6/22/2023
1.710.0-preview 29,046 3/30/2023
1.706.4-preview 11,835 8/30/2022
1.706.3-preview 3,712 7/14/2022
1.700.10-preview 5,669 12/8/2021
1.613.2 13,229 3/29/2024
1.613.1 6,950 3/19/2024
1.613.0 7,888 3/7/2024
1.611.2 57,042 11/16/2023
1.611.1 8,407 11/1/2023
1.611.0 4,634 10/19/2023
1.610.5 44,061 8/21/2023
1.610.4 72,248 6/26/2023
1.610.3 44,750 5/17/2023
1.610.2 33,582 4/20/2023
1.610.1 3,184 4/17/2023
1.610.0 8,077 4/12/2023
1.608.3 51,111 3/2/2023
1.608.2 38,071 1/3/2023
1.608.0 41,100 11/19/2022
1.606.4 62,018 8/30/2022
1.606.3 35,412 7/14/2022
1.602.4 22,280 6/21/2022
1.602.0 38,974 4/27/2022
1.600.10 26,462 12/9/2021
1.4.10 38,223 5/17/2021
1.4.9 6,005 4/20/2021