Metal.NET 2.0.0

There is a newer version of this package available.
See the version list below for details.
dotnet add package Metal.NET --version 2.0.0
                    
NuGet\Install-Package Metal.NET -Version 2.0.0
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Metal.NET" Version="2.0.0" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="Metal.NET" Version="2.0.0" />
                    
Directory.Packages.props
<PackageReference Include="Metal.NET" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add Metal.NET --version 2.0.0
                    
#r "nuget: Metal.NET, 2.0.0"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package Metal.NET@2.0.0
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=Metal.NET&version=2.0.0
                    
Install as a Cake Addin
#tool nuget:?package=Metal.NET&version=2.0.0
                    
Install as a Cake Tool

Metal.NET

NuGet Version License: MIT

C# bindings for Apple's Metal graphics API, auto-generated from the Objective-C headers via Clang AST extraction.

The generator parses metal-ast.json — an AST snapshot extracted directly from the macOS SDK using clang -ast-dump=json — and emits idiomatic C# wrappers that call into the Objective-C runtime via objc_msgSend.

Features

  • Comprehensive API coverage — Metal, Metal 4, MetalFX, QuartzCore, Foundation, CoreGraphics and GCD bindings.
  • Clang AST-based generation — bindings are extracted from the SDK headers, not from a hand-maintained IDL.
  • Automatic memory management — three ownership modes (Borrowed, Owned, Managed) with deterministic disposal and optional finalizer safety net.
  • Objective-C block supportNativeBlock wrappers use UnmanagedCallersOnly function pointers for zero-overhead callbacks.
  • Native AOT & trimming ready — the library is annotated with IsAotCompatible and IsTrimmable.

Installation

dotnet add package Metal.NET

Requirements: .NET 10+, macOS 15+

Quick Start

using Metal.NET;

// Obtain the default GPU device
MTLDevice device = MTLDevice.CreateSystemDefaultDevice();

// Create a command queue
using MTLCommandQueue queue = device.NewCommandQueue();

// Load the default shader library
using MTLLibrary library = device.NewDefaultLibrary();

// Look up a compute function and create a pipeline state
using MTLFunction kernel = library.NewFunction("myKernel");
using MTLComputePipelineState pso = device.NewComputePipelineState(kernel);

// Create a buffer
using MTLBuffer buffer = device.NewBuffer(1024, MTLResourceOptions.StorageModeShared);

API Coverage

Framework Namespace Contents
Metal Metal.NET Devices, command queues & buffers, encoders, pipeline states, acceleration structures, Metal 4 APIs (MTL4*), and more.
MetalFX Metal.NET Temporal / spatial scalers, frame interpolators.
QuartzCore Metal.NET CAMetalLayer, CAMetalDrawable.
Foundation Metal.NET Hand-written NSObject, NSString, NSArray, NSError, NSURL, NSData, etc.
CoreGraphics Metal.NET CGColorSpace.
GCD Metal.NET DispatchQueue, DispatchData, DispatchObject.

Memory Management

Every NativeObject wrapper has a NativeObjectOwnership that controls its lifetime:

Ownership Dispose() releases Finalizer releases Usage
Borrowed Property getters, objectAtIndex:
Owned Method return values, out NSError
Managed Objects created via parameterless constructor (AllocInit)
// Managed – finalizer will release if not disposed
var desc = new MTLTextureDescriptor();

// Owned – caller is responsible for disposal
using MTLLibrary library = device.NewDefaultLibrary();

// Borrowed – do not dispose
MTLDevice device = commandQueue.Device;

Project Structure

Metal.NET.slnx
├── Metal.NET/                          ← Runtime library (NuGet package)
│   ├── Common/                         ← Hand-written interop core
│   │   ├── NativeObject.cs             ← Base class for all ObjC wrappers
│   │   ├── NativeBlock.cs              ← ObjC block wrappers (UnmanagedCallersOnly)
│   │   ├── ObjectiveC.cs               ← Auto-generated objc_msgSend overloads
│   │   └── ...
│   ├── Foundation/                     ← Hand-written NS* wrappers
│   ├── CoreGraphics/                   ← Hand-written CG* wrappers
│   ├── GCD/                            ← Hand-written Dispatch* wrappers
│   ├── Metal/                          ← Auto-generated Metal & Metal 4 API
│   │   ├── MTLEnums.cs                 ← All Metal enumerations
│   │   ├── MTLStructs.cs               ← All Metal structs
│   │   ├── MTLDelegates.cs             ← Block handler classes
│   │   └── MTL*.cs / MTL4*.cs          ← Protocol & class wrappers
│   ├── MetalFX/                        ← Auto-generated MetalFX API
│   └── QuartzCore/                     ← Auto-generated QuartzCore API
│
└── Metal.NET.Generator/                ← Code generator (not shipped)
    ├── AstJsonParser.cs                ← Parses metal-ast.json
    ├── CSharpEmitter.cs                ← Emits C# source files
    ├── TypeMapper.cs                   ← ObjC → C# type mapping
    └── metal-ast.json                  ← Extracted API definitions (generated by CI)

Updating Bindings

  1. Run the Extract Metal API GitHub Action (extract-metal-api.yml) to regenerate metal-ast.json from the latest Xcode SDK.
  2. Regenerate the C# bindings and verify:
dotnet run --project Metal.NET.Generator
dotnet build Metal.NET

Disclaimer

This library was built with AI assistance. It has undergone preliminary testing but has not been exhaustively validated in production scenarios. Please test thoroughly before production use.

Product Compatible and additional computed target framework versions.
.NET net10.0 is compatible.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
  • net10.0

    • No dependencies.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on Metal.NET:

Package Downloads
Zenith.NET.Metal

Zenith.NET is a modern, cross-platform graphics and compute library for .NET. It provides a unified GPU programming interface supporting DirectX12, Metal, and Vulkan backends.

GitHub repositories

This package is not used by any popular GitHub repositories.

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