MemoryEngine 1.1.1

There is a newer version of this package available.
See the version list below for details.
dotnet add package MemoryEngine --version 1.1.1
                    
NuGet\Install-Package MemoryEngine -Version 1.1.1
                    
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="MemoryEngine" Version="1.1.1" />
                    
For projects that support PackageReference, copy this XML node into the project file to reference the package.
<PackageVersion Include="MemoryEngine" Version="1.1.1" />
                    
Directory.Packages.props
<PackageReference Include="MemoryEngine" />
                    
Project file
For projects that support Central Package Management (CPM), copy this XML node into the solution Directory.Packages.props file to version the package.
paket add MemoryEngine --version 1.1.1
                    
#r "nuget: MemoryEngine, 1.1.1"
                    
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
#:package MemoryEngine@1.1.1
                    
#:package directive can be used in C# file-based apps starting in .NET 10 preview 4. Copy this into a .cs file before any lines of code to reference the package.
#addin nuget:?package=MemoryEngine&version=1.1.1
                    
Install as a Cake Addin
#tool nuget:?package=MemoryEngine&version=1.1.1
                    
Install as a Cake Tool

MemoryEngine

MemoryEngine is a lightweight, external C# library built to simplify game memory manipulation and 3D-to-2D screen projection for ESP (Extra Sensory Perception) overlays. It is designed for educational purposes in the field of reverse engineering and game engine architecture.

Features

  • External Memory Access: Read integers, floats, and pointers from target process memory without the need for DLL injection.
  • Module Support: Automatically calculate base addresses to handle dynamic memory allocation.
  • Universal ViewMatrix: A highly configurable projection engine that translates 3D game coordinates to 2D screen pixels for any game engine.
  • Zero Dependencies: Pure C# implementation using System.Diagnostics and System.Numerics.

Core Classes

1. Engine Class

Handles the communication with the target process.

  • ReadMemory(IntPtr address, int size): Reads raw bytes from memory.
  • ReadPointer(IntPtr address): Follows a memory address to retrieve a base pointer.
  • ReadFloat(IntPtr address) / ReadInt(IntPtr address): Convenience wrappers for data types.

2. ViewMatrix Class

Handles the linear algebra required for ESP.

  • ViewMatrix.FromBytes(...): Converts raw memory bytes into a structured 4x4 matrix.
  • WorldToScreen(...): Projects 3D world coordinates into 2D overlay coordinates.

Usage Example

using MemoryEngine;
using System.Numerics;

// 1. Initialize the Engine
Engine engine = new Engine("game_process_name", force32Bit: true);

// 2. Configure Projection Settings (Universal across engines)
MatrixSettings settings = new MatrixSettings { 
    IsColumnMajor = false, 
    IsZeroToOneRange = false, 
    InvertY = true 
};

// 3. Main Loop Logic
void Update() 
{
    // Fetch Matrix and Entity List
    byte[] mBytes = engine.ReadMemory((IntPtr)0x501AE8, 64);
    ViewMatrix matrix = ViewMatrix.FromBytes(mBytes, settings);
    
    IntPtr entityList = engine.ReadPointer(engine.ModuleBase + 0x10F4F8);
    int numEntities = engine.ReadInt(engine.ModuleBase + 0x10F500);

    for (int i = 0; i < numEntities; i++) 
    {
        IntPtr entity = engine.ReadPointer(entityList + (i * 4));
        
        // Read coordinates
        float x = engine.ReadFloat(entity + 0x34);
        float y = engine.ReadFloat(entity + 0x38);
        float z = engine.ReadFloat(entity + 0x3C);

        // Project to screen
        if (matrix.WorldToScreen(new Vector3(x, y, z), out Vector2 screenPos, width, height)) 
        {
            // Draw your ESP element here
            DrawBox(screenPos);
        }
    }
}
Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed.  net10.0 was computed.  net10.0-android was computed.  net10.0-browser was computed.  net10.0-ios was computed.  net10.0-maccatalyst was computed.  net10.0-macos was computed.  net10.0-tvos was computed.  net10.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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GitHub repositories

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Version Downloads Last Updated
1.3.2 115 6/29/2026
1.3.1 103 6/28/2026
1.3.0 101 6/27/2026
1.1.1 109 6/27/2026