Mechanical 1.0.1
See the version list below for details.
dotnet add package Mechanical --version 1.0.1
NuGet\Install-Package Mechanical -Version 1.0.1
<PackageReference Include="Mechanical" Version="1.0.1" />
paket add Mechanical --version 1.0.1
#r "nuget: Mechanical, 1.0.1"
// Install Mechanical as a Cake Addin #addin nuget:?package=Mechanical&version=1.0.1 // Install Mechanical as a Cake Tool #tool nuget:?package=Mechanical&version=1.0.1
Mechanical
Mechanical is an open-source game engine made using C# and the MonoGame Framework!
This is a custom game engine that will be used in my games! It is under the MIT license (but some code isn't. check the Used Code Licenses File for more info.)
Features!
- Heavily commented code
- Entity-component-system
- Wrapper for spritebatch so any call can have an effect without restarting the batch manually
- Audio system
- Screen that will add black bars on the side to maintain aspect ratio
- Shape drawing system
- Collision detection between polygons, circles, and rectangles
- In-game console with a help command, history, and built-in commands!
- UI System
- Input wrappers and other forms of inputs like an axis and a keybind
- Camera
- Particle system!!!!!
- Misc. utilities
- Serialization wrapper
- Tilemap and tileset
- 2D sprite animation
- And more!!!!
Terms of use:
You must give credit and link to this repo (https://github.com/OHGames/Mechanical) anywhere in your game. You must also include the Used Code Licenses.md file and the License.txt file. You may edit both files to say that they are only applied to the Mechanical Game Engine to avoid confusion in your games. If the credit is in a file, it will do 😉
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 was computed. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- Newtonsoft.Json (>= 13.0.1)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Added a logo and made the Use Code Licenses file nicer to read. Missing code licenses were added to the Used Code Licenses.txt file.