Mechanical 1.0.2

dotnet add package Mechanical --version 1.0.2                
NuGet\Install-Package Mechanical -Version 1.0.2                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Mechanical" Version="1.0.2" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Mechanical --version 1.0.2                
#r "nuget: Mechanical, 1.0.2"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Mechanical as a Cake Addin
#addin nuget:?package=Mechanical&version=1.0.2

// Install Mechanical as a Cake Tool
#tool nuget:?package=Mechanical&version=1.0.2                

Mechanical

Mechanical is an open-source game engine made using C# and the MonoGame Framework!

Mechanical Logo

This is a custom game engine that will be used in my games! It is under the MIT license (but some code isn't. check the Used Code Licenses File for more info.)

Features!

  • Heavily commented code
  • Entity-component-system
  • Wrapper for spritebatch so any call can have an effect without restarting the batch manually
  • Audio system
  • Screen that will add black bars on the side to maintain aspect ratio
  • Shape drawing system
  • Collision detection between polygons, circles, and rectangles
  • In-game console with a help command, history, and built-in commands!
  • UI System
  • Input wrappers and other forms of inputs like an axis and a keybind
  • Camera
  • Particle system!!!!!
  • Misc. utilities
  • Serialization wrapper
  • Tilemap and tileset
  • 2D sprite animation
  • And more!!!!

Terms of use:

You must give credit and link to this repo (https://github.com/OHGames/Mechanical) anywhere in your game. You must also include the Used Code Licenses.md file and the License.txt file. You may edit both files to say that they are only applied to the Mechanical Game Engine to avoid confusion in your games. If the credit is in a file, it will do 😉

Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
1.0.2 484 3/29/2022
1.0.1 414 3/29/2022
1.0.0 425 3/27/2022

Fixed license not showing up.