JitterPhysics 0.1.6
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package JitterPhysics --version 0.1.6
NuGet\Install-Package JitterPhysics -Version 0.1.6
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="JitterPhysics" Version="0.1.6" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add JitterPhysics --version 0.1.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: JitterPhysics, 0.1.6"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install JitterPhysics as a Cake Addin #addin nuget:?package=JitterPhysics&version=0.1.6 // Install JitterPhysics as a Cake Tool #tool nuget:?package=JitterPhysics&version=0.1.6
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Jitter Physics is a fast and lightweight physics engine written in C#.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET Framework | net35-client is compatible. net40-client is compatible. net40-cf is compatible. |
Windows Phone | wp was computed. wp7 is compatible. wp75 was computed. wp8 was computed. wp81 was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories (1)
Showing the top 1 popular GitHub repositories that depend on JitterPhysics:
Repository | Stars |
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demonixis/C3DE
C3DE is a 3D Game Engine powered by MonoGame
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