ILNumerics.Toolboxes.Drawing2 6.0.115 Prefix Reserved

There is a newer version of this package available.
See the version list below for details.
Install-Package ILNumerics.Toolboxes.Drawing2 -Version 6.0.115
dotnet add package ILNumerics.Toolboxes.Drawing2 --version 6.0.115
<PackageReference Include="ILNumerics.Toolboxes.Drawing2" Version="6.0.115" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add ILNumerics.Toolboxes.Drawing2 --version 6.0.115
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: ILNumerics.Toolboxes.Drawing2, 6.0.115"
#r directive can be used in F# Interactive, C# scripting and .NET Interactive. Copy this into the interactive tool or source code of the script to reference the package.
// Install ILNumerics.Toolboxes.Drawing2 as a Cake Addin
#addin nuget:?package=ILNumerics.Toolboxes.Drawing2&version=6.0.115

// Install ILNumerics.Toolboxes.Drawing2 as a Cake Tool
#tool nuget:?package=ILNumerics.Toolboxes.Drawing2&version=6.0.115
The NuGet Team does not provide support for this client. Please contact its maintainers for support.

ILNumerics Ultimate VS

This package is part of ILNumerics Ultimate VS - a powerful framework for technical application development on .NET. ILNumerics provides packages for the convenient authoring of:


ILNumerics is compatible with all .NET runtimes since .NET Framework 4.6.1., including .NET Core, .NET 5.0, .NET 6.0.

We've invested great effort to translate and keep up to date the quasi standard algorithms for all computational routines, including linear algebra, FFT and optimization methods. These purely managed implementations are the first to bring professional robustness and precision to .NET. Hence, ILNumerics runs efficiently on any platform supported by .NET! Optionally, native libraries can be used to replace the managed default implementation. For the Windows platform, such native, optimized libraries are provided, too.


ILNumerics apps are typically much faster than alternatives: faster to implement and faster during execution. With ILNumerics the size of your data is not limited by the managed heap. ILNumerics n-dimensional Array<T> bridges the gap from high-level mathematical expressions down to native memory robustly, efficiently, and transparently. It allows to connect your data to any 3rd party without hassle. Further, it is able to host your data on any computational resource found, including CPUs and GPUs - key for heterogeneous, parallel computing.


This package implements extensions to the Visualization Engine. It adds more plot types, faster surfaces and more high-level features (as smooth surfaces) to your visualizations. The types in this modules can be used for general visualizations and plots as well as for interactive apps, based on Windows.Forms and ILNumerics.Drawing.Platforms.

General Preparation

Quick Start (Visualization Engine)

  • reference the Drawing2 package in your project.

  • start with a new console application (C#)

  • include the following code into your Program.Main() method (C#). It creates random data, a new scene, use the data to add a new FillArea plot and renders the plot to a bitmap image (offscreen rendering).

      static void Main(string[] args) {
          // create a new scene, with a bar plot of random data 
          var scene = new Scene();
          // create some data
          Array<double> A = arange<double>(1, 10).T.Concat(rand(1, 10), 0);
          // create a fill area plot
          var plot = new FillArea(A, fillColor: System.Drawing.Color.LightGray); 
          // add the plot to the scene 
          scene.Add(new PlotCube(twoDMode: false) { plot });
          // add-on: access the line inside the plot and configure its width.
          // Lines in ILNumerics.Drawing are mostly Lines objects - capable for rendering many lines efficiently.
          var lineplot = plot.First<Lines>();
          lineplot.Width = 3;
          lineplot.DashStyle = DashStyle.Dotted; 
          // signal that your scene is ready for rendering
          // (offscreen) render the scene to a bitmap, using GDIDriver
          var gdi = new GDIDriver(1000, 1000, scene);
  • Hit F5 and find the result in your /bin/Debug/ folder: image.png

  • Read the beginners guide and start implementing your own scenes!



ILNumerics example collection

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
6.0.124 62 11/16/2021
6.0.120 146 10/28/2021
6.0.115 114 8/26/2021
6.0.111 92 8/24/2021
6.0.86 85 8/18/2021
6.0.78 98 8/15/2021
6.0.69-beta05 71 7/28/2021
6.0.68-beta04 98 7/21/2021
6.0.53-beta03 122 7/12/2021
6.0.48-beta02 154 7/11/2021
6.0.43-beta01 178 7/7/2021