Hamunii.ModMenuAPI
0.2.0-dev
See the version list below for details.
dotnet add package Hamunii.ModMenuAPI --version 0.2.0-dev
NuGet\Install-Package Hamunii.ModMenuAPI -Version 0.2.0-dev
<PackageReference Include="Hamunii.ModMenuAPI" Version="0.2.0-dev" />
paket add Hamunii.ModMenuAPI --version 0.2.0-dev
#r "nuget: Hamunii.ModMenuAPI, 0.2.0-dev"
// Install Hamunii.ModMenuAPI as a Cake Addin #addin nuget:?package=Hamunii.ModMenuAPI&version=0.2.0-dev&prerelease // Install Hamunii.ModMenuAPI as a Cake Tool #tool nuget:?package=Hamunii.ModMenuAPI&version=0.2.0-dev&prerelease
ModMenuAPI
[!NOTE]
This API is not quite yet released.
An API to add your stuff as buttons on a menu that is accessible during gameplay.
Support
[!TIP]
Is your platform not supported? Open an issue, and let's discuss implementing it! ModMenuAPI is very lightweight, and it isn't heavily tied to any platform.
Engine | Supported? |
---|---|
Unity Mono | ✅ |
Unity IL2CPP | ❌ |
Other | ❌ |
Modloader | Supported? |
---|---|
BepInEx 5 | ✅ |
Other | ❌ |
Mods using this API
[!NOTE]
First-party mods using this API are found in the ModMenuAPI.Plugin repository.
Game | Mod | Readme |
---|---|---|
Lethal Company | ModMenuAPI.Plugin.LC | link |
Content Warning | ModMenuAPI.Plugin.CW | link |
Usage For Developers
ModMenuAPI is used by registering menu items with ModMenu.RegisterItem(MMItemBase menuItem, string menuTitle)
.
The fundamental building block for each mod menu item is MMItemBase
, but we have specialized buttons for certain behaviors. The menu items are as follows:
MMButtonAction
MMButtonToggle
MMButtonToggleInstantiable
MMButtonContextMenu
MMButtonContextMenuInstantiable
The Instantiable
versions are like dummy buttons that don't do anything special, but we can still access their states (MMButtonToggle
's Enabled
value) or other data, like the MMButtonContextMenu
's MenuItems
field.
A context menu is just another menu, but opened by clicking a button. These are rather powerful, since a lot of options can be put under one, and it opens up much more possibilities despite the UI options being otherwise limited, like the current lack of text or number input fields.
Getting Started
ModMenuAPI is available on NuGet, and you can add the following package to your csproj
file:
[!WARNING]
There are no release builds yet! Consider using this only after a release build exists.
<ItemGroup>
<PackageReference Include="Hamunii.ModMenuAPI" Version="0.*-*" />
</ItemGroup>
Usage Example
using ModMenuAPI.ModMenuItems;
class CWPatches
{
internal static void Init()
{
// We register an item by giving an instance of a class that inherits MMItemBase
// and we define under what menu it should be listed under.
ModMenu.RegisterItem(new InfiniteJumpToggle(), "Player");
ModMenu.RegisterItem(new SetMoneyAction(), "Stats");
}
}
// We give the button's name and other optional metadata through the constructor
class InfiniteJumpToggle() : MMButtonToggle("Infinite Jump")
{
protected override void OnEnable() => IL.PlayerController.TryJump += PlayerController_TryJump;
protected override void OnDisable() => IL.PlayerController.TryJump -= PlayerController_TryJump;
private static void PlayerController_TryJump(ILContext il)
{
// logic here
}
}
// This is an example of an action button - it isn't a toggle
class SetMoneyAction() : MMButtonAction("Set Money")
{
public override void OnClick()
{
// logic here
}
}
ModMenuAPI Architecture
ModMenuAPI is designed to be modular and lightweight. This is because the goal of this project is to be a generic mod menu API for any game.
Namespace | Purpose |
---|---|
ModMenuAPI |
The entry point of the software; handles loading and unloading itself so it plays well with hot loading. This is the only modloader-specific part, and adding support for another modloader should be incredibly easy. |
ModMenuAPI.ModMenuItems & ModMenuAPI.ModMenuItems.BaseItems |
Contains the mod menu button components that are used, including the API methods used for registering buttons on the menu. |
ModMenuAPI.MenuGUI |
Contains the graphical menu implementation, which currently is Unity's OnGUI. A new implementation should be easy, as the most significant thing this does (other than the graphics) is invoke button presses using MMItemBase 's CommonInvoke() . |
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 was computed. net5.0-windows was computed. net6.0 was computed. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.1 is compatible. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.1
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.