GamePowerX.KekUploadServerApi
1.0.0-alpha1
See the version list below for details.
dotnet add package GamePowerX.KekUploadServerApi --version 1.0.0-alpha1
NuGet\Install-Package GamePowerX.KekUploadServerApi -Version 1.0.0-alpha1
<PackageReference Include="GamePowerX.KekUploadServerApi" Version="1.0.0-alpha1" />
paket add GamePowerX.KekUploadServerApi --version 1.0.0-alpha1
#r "nuget: GamePowerX.KekUploadServerApi, 1.0.0-alpha1"
// Install GamePowerX.KekUploadServerApi as a Cake Addin #addin nuget:?package=GamePowerX.KekUploadServerApi&version=1.0.0-alpha1&prerelease // Install GamePowerX.KekUploadServerApi as a Cake Tool #tool nuget:?package=GamePowerX.KekUploadServerApi&version=1.0.0-alpha1&prerelease
KekUploadServerApi - Plugin API for KekUploadServer in C#
How to use
1. Create a new project
Create a new project in your IDE or with the dotnet CLI.
2. Add the KekUploadServerApi package
Add the KekUploadServerApi package to your project.
dotnet CLI
dotnet add package GamePowerX.KekUploadServerApi
NuGet Package Manager
Install-Package GamePowerX.KekUploadServerApi
3. Create a new class
Create a new class that implements the IPlugin
interface.
using KekUploadServerApi;
using Microsoft.Extensions.Logging;
namespace TestPlugin;
public class TestPlugin : IPlugin
{
private IKekUploadServer _server = null!;
private ILogger<TestPlugin> _logger = null!;
public Task Load(IKekUploadServer server)
{
_server = server;
_logger = _server.GetPluginLogger<TestPlugin>();
return Task.CompletedTask;
}
public Task Start()
{
_logger.LogInformation("TestPlugin started!");
return Task.CompletedTask;
}
public Task Unload()
{
_logger.LogInformation("TestPlugin unloaded!");
return Task.CompletedTask;
}
public Task Reload()
{
_logger.LogInformation("TestPlugin reloaded!");
return Task.CompletedTask;
}
PluginInfo IPlugin.Info => new()
{
Name = "TestPlugin",
Version = "1.0.0-test",
Author = "GamePowerX",
Description = "A test plugin for KekUploadServer"
};
public void TestMethod()
{
_logger.LogInformation("TestPlugin.TestMethod() called!");
}
}
4. Build the project
Build the project with your IDE or with the dotnet CLI.
5. Copy the plugin dll file into the plugins folder
Copy the plugin dll file into the plugins folder of your KekUploadServer installation.
6. Start the server
Start the server and check the console output for errors.
7. Enjoy your plugin
The plugin should now be loaded and you can use it.
Dependency support
You can add dependencies to your plugin by specifying them in the PluginInfo
class.
PluginInfo IPlugin.Info => new() {
Name = "AnotherTestPlugin",
Version = "1.0.0-test",
Author = "GamePowerX",
Description = "Another test plugin for KekUploadServer",
Dependencies = new[]{"TestPlugin"}
};
Contribute
You can contribute to this project by creating a pull request or by creating an issue.
License
This project is licensed under the MIT license. See the LICENSE file for more information.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net6.0
- Microsoft.Extensions.Logging (>= 7.0.0)
-
net7.0
- Microsoft.Extensions.Logging (>= 7.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
1.0.0-alpha3 | 432 | 8/2/2023 |
1.0.0-alpha2 | 93 | 7/30/2023 |
1.0.0-alpha1 | 87 | 7/28/2023 |
Initial release alpha