Frank.GameEngine.Rendering.RayLib 0.1.6-preview

This is a prerelease version of Frank.GameEngine.Rendering.RayLib.
There is a newer version of this package available.
See the version list below for details.
dotnet add package Frank.GameEngine.Rendering.RayLib --version 0.1.6-preview                
NuGet\Install-Package Frank.GameEngine.Rendering.RayLib -Version 0.1.6-preview                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Frank.GameEngine.Rendering.RayLib" Version="0.1.6-preview" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Frank.GameEngine.Rendering.RayLib --version 0.1.6-preview                
#r "nuget: Frank.GameEngine.Rendering.RayLib, 0.1.6-preview"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Frank.GameEngine.Rendering.RayLib as a Cake Addin
#addin nuget:?package=Frank.GameEngine.Rendering.RayLib&version=0.1.6-preview&prerelease

// Install Frank.GameEngine.Rendering.RayLib as a Cake Tool
#tool nuget:?package=Frank.GameEngine.Rendering.RayLib&version=0.1.6-preview&prerelease                

Frank.GameEngine

This has had many iterations, and has periodically been developed, or tried to be developed using AI tools like ChatGpt, but now I scrapped that and started over going bottom up.

The intention is to create a game engine that can be used to create games independent of platform and rendering technology. The engine will be able to run on any platform that can run .NET 5.0 or later, and will be able to use any rendering technology, so in this game engine you are only relying on the BCL and the rendering technology you choose to use, so there is a decoupling between the game engine and the rendering technology.

How useable this will be is yet to be seen, but the intention is to make it as useable as possible, and to make it as easy as possible to create games using this engine as nuget packages in your project.

How to use

The engine is still in development, so there is no nuget package yet, but when there is, you will be able to install it

Install-Package Frank.GameEngine

How to contribute

If you want to contribute, you are welcome to do so, but please read the contribution guidelines

Product Compatible and additional computed target framework versions.
.NET net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.3.0 198 12/30/2023
0.2.8-preview 116 12/27/2023
0.2.1-preview 113 12/30/2023
0.1.6-preview 107 12/26/2023
0.1.0 145 12/26/2023