FluentSeq 1.0.3-pre1

This is a prerelease version of FluentSeq.
dotnet add package FluentSeq --version 1.0.3-pre1                
NuGet\Install-Package FluentSeq -Version 1.0.3-pre1                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FluentSeq" Version="1.0.3-pre1" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FluentSeq --version 1.0.3-pre1                
#r "nuget: FluentSeq, 1.0.3-pre1"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FluentSeq as a Cake Addin
#addin nuget:?package=FluentSeq&version=1.0.3-pre1&prerelease

// Install FluentSeq as a Cake Tool
#tool nuget:?package=FluentSeq&version=1.0.3-pre1&prerelease                

FluentSeq

FluentSeq provides a fluent interface for creating easy-to-read sequences, eliminating the need for lengthy if/else statements.
The library is written in C# 14 and targets .NET Standard 2.0 (.NET (Core) and .NET Framework).

FluentSeq is the successor of IegTools.Sequencer

The library allows you to configure:

  • Sequences with States
  • different kinds of State-Triggers
  • Actions that can be executed on State-Entry, State-Exit or WhileInState
  • Validate a sequence on build to avoid misconfigurations (missing states, triggers, etc.)

Build Status

  workflow tests
  workflow complete

Table of Contents

Installation
Usage
States
Trigger
Actions
Validation
Version Changes
Breaking Changes
Preview next Version v2.0

Installation

The library is available as a NuGet package.

Usage

Configure, build and run a sequence

Create a sequence in a compact style

A simple example configuration and usage for an OnTimer-sequence as xUnit-Test:

using FluentSeq.Builder;
using FluentSeq.Core;

public class OnTimerCreateExampleTests
{
    private ISequence<TimerState>? _sequence;
    private bool _onTimerInput;


    private ISequenceBuilder<TimerState> GetOnTimerConfiguration(int dwellTimeInMs) =>
        new FluentSeq<TimerState>().Create(TimerState.Off)
            .ConfigureState(TimerState.Off)
                .TriggeredBy(() => !_onTimerInput)
            .ConfigureState(TimerState.Pending)
                .TriggeredBy(() => _onTimerInput)
                .WhenInState(TimerState.Off)
            .ConfigureState(TimerState.On)
                .TriggeredBy(() => _onTimerInput)
                .WhenInState(TimerState.Pending, () => TimeSpan.FromMilliseconds(dwellTimeInMs))
            .Builder();

    [Theory]
    [InlineData(false, 9, 0, TimerState.Off, TimerState.Off)]
    [InlineData(false, 9, 0, TimerState.Pending, TimerState.Off)]
    [InlineData(false, 9, 0, TimerState.On, TimerState.Off)]

    [InlineData(false, 1, 2, TimerState.Off, TimerState.Off)]
    [InlineData(false, 1, 2, TimerState.Pending, TimerState.Off)]
    [InlineData(false, 1, 2, TimerState.On, TimerState.Off)]

    [InlineData(true, 9, 0, TimerState.Off, TimerState.Pending)]
    [InlineData(true, 9, 0, TimerState.Pending, TimerState.Pending)]
    [InlineData(true, 9, 0, TimerState.On, TimerState.On)]

    [InlineData(true, 1, 2, TimerState.Off, TimerState.Pending)]
    [InlineData(true, 1, 2, TimerState.Pending, TimerState.On)]
    [InlineData(true, 1, 2, TimerState.On, TimerState.On)]
    public async Task Example_Usage_OnTimerConfiguration_Run_async(bool timerInput, int dwellTimeInMs, int sleepTimeInMs, TimerState currentState, TimerState expectedState)

    {
        _sequence     = GetOnTimerConfiguration(dwellTimeInMs).Build();
        _onTimerInput = timerInput;

        _sequence.SetState(currentState);

        await Task.Delay(sleepTimeInMs);
        await _sequence.RunAsync();

        var actual = _sequence.CurrentState;
        actual.ShouldBe(expectedState);
    }
}

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Configure a sequence in a detailed style

A simple example configuration and usage for an OffTimer-sequence as xUnit-Test:

using FluentSeq.Builder;
using FluentSeq.Core;

public class OffTimerConfigureExampleTests
{
    private ISequence<TimerState>? _sequence;
    private bool _onTimerInput;


    private ISequenceBuilder<TimerState> GetOffTimerConfiguration(int dwellTimeInMs) =>
        new FluentSeq<TimerState>().Configure(TimerState.Off, builder =>
        {
            builder.ConfigureState(TimerState.On)
                .TriggeredBy(() => _onTimerInput);

            builder.ConfigureState(TimerState.Pending)
                .TriggeredBy(() => !_onTimerInput)
                .WhenInState(TimerState.On);

            builder.ConfigureState(TimerState.Off)
                .TriggeredBy(() => !_onTimerInput)
                .WhenInState(TimerState.Pending, () => TimeSpan.FromMilliseconds(dwellTimeInMs));
        }).Builder();


    [Theory]
    [InlineData(true, 9, 0, TimerState.Off, TimerState.On)]
    [InlineData(true, 9, 0, TimerState.Pending, TimerState.On)]
    [InlineData(true, 9, 0, TimerState.On, TimerState.On)]

    [InlineData(true, 1, 2, TimerState.Off, TimerState.On)]
    [InlineData(true, 1, 2, TimerState.Pending, TimerState.On)]
    [InlineData(true, 1, 2, TimerState.On, TimerState.On)]

    [InlineData(false, 9,  0, TimerState.Off, TimerState.Off)]
    [InlineData(false, 9,  0, TimerState.Pending, TimerState.Pending)]
    [InlineData(false, 9,  0, TimerState.On, TimerState.Pending)]

    [InlineData(false, 1, 2, TimerState.Off, TimerState.Off)]
    [InlineData(false, 1, 2, TimerState.Pending, TimerState.Off)]
    [InlineData(false, 1, 2, TimerState.On, TimerState.Pending)]
    public async Task Example_Usage_OffTimerConfiguration_Run_async(bool timerInput, int dwellTimeInMs, int sleepTimeInMs, TimerState currentState, TimerState expectedState)
    {
        _sequence     = GetOffTimerConfiguration(dwellTimeInMs).Build();
        _onTimerInput = timerInput;

        _sequence.SetState(currentState);

        await Task.Delay(sleepTimeInMs);
        await _sequence.RunAsync();

        var actual = _sequence.CurrentState;
        actual.ShouldBe(expectedState);
    }
}

For more examples → IntegrationsTestsFluentSeq/Examples

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Configuration in Detail

States

States can be defined as strings, enums, int, objects, and so on.
Internally they will be stored as type SeqState.

        var builder = new FluentSeq<TimerState>().Create(TimerState.Off)
            .ConfigureState(TimerState.Off)
            .Builder()

// or
        var builder = new FluentSeq<string>().Create("Off")
            .ConfigureState("Off")
            .Builder()

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Trigger

TBD

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Actions

TBD

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Sequence Validation

The validation process ensures the sequence configuration is complete and adheres to the defined principles.
By default, validation is enabled but can be disabled either entirely or for specific states.
The sequence is validated during the build process.

To build a sequence:
_sequence = builder.Build();

Validation Principles:

  • A Sequence must at least have two configured States
  • The InitialState must be defined and configured (not null or empty)
  • Every State must have a TriggeredBy(...)
  • Every TriggeredBy().WhenInState(s)(...) must have a configured State

Validation could be disabled:

  • completely turn off validation
        var builder = new FluentSeq<TimerState>().Create(TimerState.Off)
            .DisableValidation()
            .ConfigureState(TimerState.Off)
            .Builder()
  • or with specifying states that shouldn't be validated:
        var builder = new FluentSeq<TimerState>().Create(Enum.Off)
            .DisableValidationForStates(Enum.State1, Enum.State2, ...)
            .ConfigureState(Enum.Off)
            .Builder()

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Version Changes

Top 🠉

Breaking Changes

Top 🠉

Preview next Version v2

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Product Compatible and additional computed target framework versions.
.NET net5.0 was computed.  net5.0-windows was computed.  net6.0 was computed.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 was computed.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 was computed.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed.  net9.0 was computed.  net9.0-android was computed.  net9.0-browser was computed.  net9.0-ios was computed.  net9.0-maccatalyst was computed.  net9.0-macos was computed.  net9.0-tvos was computed.  net9.0-windows was computed. 
.NET Core netcoreapp2.0 was computed.  netcoreapp2.1 was computed.  netcoreapp2.2 was computed.  netcoreapp3.0 was computed.  netcoreapp3.1 was computed. 
.NET Standard netstandard2.0 is compatible.  netstandard2.1 was computed. 
.NET Framework net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
MonoAndroid monoandroid was computed. 
MonoMac monomac was computed. 
MonoTouch monotouch was computed. 
Tizen tizen40 was computed.  tizen60 was computed. 
Xamarin.iOS xamarinios was computed. 
Xamarin.Mac xamarinmac was computed. 
Xamarin.TVOS xamarintvos was computed. 
Xamarin.WatchOS xamarinwatchos was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

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Version Downloads Last updated
1.0.3-pre1 69 3/8/2025
1.0.2-RC1 148 3/5/2025
1.0.0-RC1 154 3/5/2025

1.0.3-pre1