FShade 5.7.4
dotnet add package FShade --version 5.7.4
NuGet\Install-Package FShade -Version 5.7.4
<PackageReference Include="FShade" Version="5.7.4" />
<PackageVersion Include="FShade" Version="5.7.4" />
<PackageReference Include="FShade" />
paket add FShade --version 5.7.4
#r "nuget: FShade, 5.7.4"
#:package FShade@5.7.4
#addin nuget:?package=FShade&version=5.7.4
#tool nuget:?package=FShade&version=5.7.4
F# embedded shaders
Learn more about Target Frameworks and .NET Standard.
-
- FShade.Core (= 5.7.4)
- FShade.GLSL (= 5.7.4)
- FShade.Imperative (= 5.7.4)
- FShade.SpirV (= 5.7.4)
NuGet packages (6)
Showing the top 5 NuGet packages that depend on FShade:
| Package | Downloads |
|---|---|
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Aardvark.Rendering.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Rendering.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
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Aardvark.Application.Slim
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.GL
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
|
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Aardvark.Application.Slim.Vulkan
Aardvark is an open-source platform for visual computing, real-time graphics and visualization. |
GitHub repositories
This package is not used by any popular GitHub repositories.
| Version | Downloads | Last Updated |
|---|---|---|
| 5.7.4 | 0 | 4/27/2026 |
| 5.7.3 | 252 | 4/7/2026 |
| 5.7.2 | 148 | 3/19/2026 |
| 5.7.1 | 253 | 1/21/2026 |
| 5.7.0 | 5,347 | 11/12/2025 |
| 5.7.0-prerelease0014 | 1,253 | 10/9/2025 |
| 5.7.0-prerelease0013 | 392 | 7/29/2025 |
| 5.7.0-prerelease0012 | 1,896 | 7/28/2025 |
| 5.7.0-prerelease0011 | 812 | 7/22/2025 |
| 5.7.0-prerelease0010 | 770 | 7/22/2025 |
| 5.7.0-prerelease0009 | 773 | 7/22/2025 |
| 5.7.0-prerelease0008 | 804 | 7/22/2025 |
| 5.7.0-prerelease0007 | 755 | 7/22/2025 |
| 5.7.0-prerelease0006 | 765 | 7/22/2025 |
| 5.7.0-prerelease0005 | 764 | 7/22/2025 |
| 5.7.0-prerelease0004 | 667 | 7/21/2025 |
| 5.7.0-prerelease0003 | 745 | 7/18/2025 |
| 5.7.0-prerelease0002 | 407 | 7/15/2025 |
| 5.7.0-prerelease0001 | 445 | 7/3/2025 |
| 5.6.0 | 21,160 | 8/6/2024 |
- Added `Effect.Dependencies : EffectDeps` — per-output input + uniform tracking, eagerly serialized in the binary header alongside `Id`. Composed effects derive their deps via pure map operations (no shader force at compose time); leaf effects analyse via `Shader.withOutputs` per-output. AOT/cached blobs carry the deps map and expose it without ever forcing the lazy shader bodies. Cross-validated against `Effect.toModule` linking — the deps map is exact (predicted vertex inputs == linker-demanded vertex inputs) for arbitrary subsets of requested outputs.
- Bumped binary effect blob format to v1 (added a leading version byte). Old (pre-v1) blobs fail with a clear error on deserialize — by intent, no backward-compat handling.