FFME.Windows
4.4.350
See the version list below for details.
dotnet add package FFME.Windows --version 4.4.350
NuGet\Install-Package FFME.Windows -Version 4.4.350
<PackageReference Include="FFME.Windows" Version="4.4.350" />
paket add FFME.Windows --version 4.4.350
#r "nuget: FFME.Windows, 4.4.350"
// Install FFME.Windows as a Cake Addin #addin nuget:?package=FFME.Windows&version=4.4.350 // Install FFME.Windows as a Cake Tool #tool nuget:?package=FFME.Windows&version=4.4.350
Here is a quick guide on how to get started.
- Open Visual Studio (v2019 recommended), and create a new WPF Application. Target Framework must be .Net 5.0 or above.
- Install the NuGet Package from your Package Manager Console:
PM> Install-Package FFME.Windows
- You need FFmpeg shared binaries (64 or 32 bit, depending on your app's target architecture). Build your own or download a compatible build from FFmpeg Windows Downloads.
- Your FFmpeg build should have a
bin
folder with 3 exe files and some dll files. Copy all those files to a folder such asc:\ffmpeg
- Within you application's startup code (
Main
method), setUnosquare.FFME.Library.FFmpegDirectory = @"c:\ffmpeg";
. - Use the FFME
MediaElement
control as any other WPF control. For example: In yourMainForm.xaml
, add the namespace:xmlns:ffme="clr-namespace:Unosquare.FFME;assembly=ffme.win"
and then add the FFME control your window's XAML:<ffme:MediaElement x:Name="Media" Background="Gray" LoadedBehavior="Play" UnloadedBehavior="Manual" />
- To play files or streams, simply call the asynchronous
Open
method:await Media.Open(new Uri(@"c:\your-file-here"));
.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0-windows7.0 is compatible. net6.0-windows was computed. net7.0-windows was computed. net8.0-windows was computed. |
.NET Framework | net461 is compatible. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 is compatible. net481 was computed. |
-
.NETFramework 4.6.1
- FFmpeg.AutoGen (>= 4.4.0)
-
.NETFramework 4.8
- FFmpeg.AutoGen (>= 4.4.0)
-
net5.0-windows7.0
- FFmpeg.AutoGen (>= 4.4.0)
NuGet packages (1)
Showing the top 1 NuGet packages that depend on FFME.Windows:
Package | Downloads |
---|---|
ScreensPro.Controls
This package contains controls and converters for layouts to be consumed ScreensPro. |
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated |
---|---|---|
7.0.361-beta.1 | 571 | 6/26/2024 |
7.0.360-beta.1 | 152 | 5/22/2024 |
4.4.350 | 31,106 | 6/5/2021 |
4.3.340 | 3,209 | 11/28/2020 |
4.2.330 | 13,348 | 12/28/2019 |
4.2.320 | 1,980 | 11/16/2019 |
4.1.310 | 7,649 | 7/1/2019 |
4.1.300 | 2,819 | 4/19/2019 |
4.1.290 | 966 | 3/31/2019 |
4.1.280 | 5,949 | 3/17/2019 |
4.0.270 | 8,159 | 9/24/2018 |
4.0.260 | 2,098 | 6/3/2018 |
4.0.250 | 1,717 | 5/20/2018 |
3.4.240 | 1,758 | 4/25/2018 |
3.4.230 | 2,327 | 3/29/2018 |
3.4.220 | 1,250 | 3/7/2018 |
3.4.210 | 1,176 | 2/19/2018 |
3.4.200 | 1,380 | 2/3/2018 |
3.4.0.2-rc1 | 883 | 2/1/2018 |
3.4.0.2-b9 | 899 | 1/18/2018 |
3.4.0.2-b7 | 1,003 | 1/8/2018 |
3.4.0.2-b6 | 1,164 | 12/14/2017 |
3.4.0.2-b5 | 892 | 12/12/2017 |
3.4.0.2-b4 | 892 | 12/12/2017 |
3.4.0.2-b3 | 923 | 12/11/2017 |
3.4.0.2-b2 | 816 | 12/11/2017 |
This is a release package of the Floyd Engine build referencing bindings to FFmpeg version 4.4
This package does not contain the required FFmpeg binaries. Please refer to the following URL for instructions on how to obtain the binaries: https://github.com/unosquare/ffmediaelement
Release details: https://github.com/unosquare/ffmediaelement/milestone/16?closed=1