FFME.Windows 4.4.350

There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package FFME.Windows --version 4.4.350                
NuGet\Install-Package FFME.Windows -Version 4.4.350                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="FFME.Windows" Version="4.4.350" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add FFME.Windows --version 4.4.350                
#r "nuget: FFME.Windows, 4.4.350"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install FFME.Windows as a Cake Addin
#addin nuget:?package=FFME.Windows&version=4.4.350

// Install FFME.Windows as a Cake Tool
#tool nuget:?package=FFME.Windows&version=4.4.350                

Here is a quick guide on how to get started.

  1. Open Visual Studio (v2019 recommended), and create a new WPF Application. Target Framework must be .Net 5.0 or above.
  2. Install the NuGet Package from your Package Manager Console: PM> Install-Package FFME.Windows
  3. You need FFmpeg shared binaries (64 or 32 bit, depending on your app's target architecture). Build your own or download a compatible build from FFmpeg Windows Downloads.
  4. Your FFmpeg build should have a bin folder with 3 exe files and some dll files. Copy all those files to a folder such as c:\ffmpeg
  5. Within you application's startup code (Main method), set Unosquare.FFME.Library.FFmpegDirectory = @"c:\ffmpeg";.
  6. Use the FFME MediaElement control as any other WPF control. For example: In your MainForm.xaml, add the namespace: xmlns:ffme="clr-namespace:Unosquare.FFME;assembly=ffme.win" and then add the FFME control your window's XAML: <ffme:MediaElement x:Name="Media" Background="Gray" LoadedBehavior="Play" UnloadedBehavior="Manual" />
  7. To play files or streams, simply call the asynchronous Open method: await Media.Open(new Uri(@"c:\your-file-here"));.
Product Compatible and additional computed target framework versions.
.NET net5.0-windows7.0 is compatible.  net6.0-windows was computed.  net7.0-windows was computed.  net8.0-windows was computed. 
.NET Framework net461 is compatible.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 is compatible.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on FFME.Windows:

Package Downloads
ScreensPro.Controls

This package contains controls and converters for layouts to be consumed ScreensPro.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
7.0.361-beta.1 571 6/26/2024
7.0.360-beta.1 152 5/22/2024
4.4.350 31,106 6/5/2021
4.3.340 3,209 11/28/2020
4.2.330 13,348 12/28/2019
4.2.320 1,980 11/16/2019
4.1.310 7,649 7/1/2019
4.1.300 2,819 4/19/2019
4.1.290 966 3/31/2019
4.1.280 5,949 3/17/2019
4.0.270 8,159 9/24/2018
4.0.260 2,098 6/3/2018
4.0.250 1,717 5/20/2018
3.4.240 1,758 4/25/2018
3.4.230 2,327 3/29/2018
3.4.220 1,250 3/7/2018
3.4.210 1,176 2/19/2018
3.4.200 1,380 2/3/2018
3.4.0.2-rc1 883 2/1/2018
3.4.0.2-b9 899 1/18/2018
3.4.0.2-b7 1,003 1/8/2018
3.4.0.2-b6 1,164 12/14/2017
3.4.0.2-b5 892 12/12/2017
3.4.0.2-b4 892 12/12/2017
3.4.0.2-b3 923 12/11/2017
3.4.0.2-b2 816 12/11/2017

This is a release package of the Floyd Engine build referencing bindings to FFmpeg version 4.4
     This package does not contain the required FFmpeg binaries. Please refer to the following URL for instructions on how to obtain the binaries: https://github.com/unosquare/ffmediaelement
     Release details: https://github.com/unosquare/ffmediaelement/milestone/16?closed=1