DotRecast.Recast.Demo 2024.1.3

dotnet add package DotRecast.Recast.Demo --version 2024.1.3
NuGet\Install-Package DotRecast.Recast.Demo -Version 2024.1.3
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="DotRecast.Recast.Demo" Version="2024.1.3" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add DotRecast.Recast.Demo --version 2024.1.3
#r "nuget: DotRecast.Recast.Demo, 2024.1.3"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install DotRecast.Recast.Demo as a Cake Addin
#addin nuget:?package=DotRecast.Recast.Demo&version=2024.1.3

// Install DotRecast.Recast.Demo as a Cake Tool
#tool nuget:?package=DotRecast.Recast.Demo&version=2024.1.3

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demo

DotRecast : C# Recast & Detour

DotRecast is a port of recastnavigation and recast4j to the C# language.

🚀 Features

  • 🤖 Automatic - Recast can generate a navmesh from any level geometry you throw at it
  • 🏎️ Fast - swift turnaround times for level designers
  • 🧘 Flexible - detailed customization options and modular design let you tailor functionality to your specific needs
  • 🚫 Dependency-Free - building Recast & Detour only requires a .NET compiler
  • 💪 Industry Standard - Recast powers AI navigation features in Unity, Unreal, Godot, O3DE and countless AAA and indie games and engines

Recast Navigation is divided into multiple modules, each contained in its own folder:

⚡ Getting Started

⚙ How it Works

Recast constructs a navmesh through a multi-step mesh rasterization process.

  1. First Recast rasterizes the input triangle meshes into voxels.
  2. Voxels in areas where agents would not be able to move are filtered and removed.
  3. The walkable areas described by the voxel grid are then divided into sets of polygonal regions.
  4. The navigation polygons are generated by re-triangulating the generated polygonal regions into a navmesh.

You can use Recast to build a single navmesh, or a tiled navmesh. Single meshes are suitable for many simple, static cases and are easy to work with. Tiled navmeshes are more complex to work with but better support larger, more dynamic environments. Tiled meshes enable advance Detour features like re-baking, heirarchical path-planning, and navmesh data-streaming.

🅾 License

DotRecast is licensed under ZLib license, see LICENSE.txt for more information.

📹 Demo Video

demo

demo

demo

Product Compatible and additional computed target framework versions.
.NET net6.0 is compatible.  net6.0-android was computed.  net6.0-ios was computed.  net6.0-maccatalyst was computed.  net6.0-macos was computed.  net6.0-tvos was computed.  net6.0-windows was computed.  net7.0 is compatible.  net7.0-android was computed.  net7.0-ios was computed.  net7.0-maccatalyst was computed.  net7.0-macos was computed.  net7.0-tvos was computed.  net7.0-windows was computed.  net8.0 is compatible.  net8.0-android was computed.  net8.0-browser was computed.  net8.0-ios was computed.  net8.0-maccatalyst was computed.  net8.0-macos was computed.  net8.0-tvos was computed.  net8.0-windows was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages

This package is not used by any NuGet packages.

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Version Downloads Last updated
2024.1.3 102 2/13/2024
2024.1.2 82 2/4/2024
2024.1.1 142 1/4/2024
2023.11.1 176 11/20/2023
2023.10.7 113 10/28/2023
2023.10.6 94 10/16/2023
2023.10.5 114 10/16/2023
2023.10.4 90 10/16/2023
2023.10.3 94 10/12/2023
2023.10.2 139 10/7/2023
2023.10.1 89 10/3/2023