CordellEngine 1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package CordellEngine --version 1.0.0
NuGet\Install-Package CordellEngine -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CordellEngine" Version="1.0.0" />
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CordellEngine --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: CordellEngine, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CordellEngine as a Cake Addin #addin nuget:?package=CordellEngine&version=1.0.0 // Install CordellEngine as a Cake Tool #tool nuget:?package=CordellEngine&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Cordell Engine
Simple library for implementing 3D graphics anywhere
Simple creation of objects
var space = new Space(new ChromeCamera(new Vector3(-4,0,0), new Vector3(0)),
new List<Object> {
new Sphere(new Vector3(0, 3, 0), new Vector3(1), Material.DefaultMaterial, "sphere_1"),
new Sphere(new Vector3(0, -3, 0), new Vector3(1), Material.DefaultMaterial, "sphere_2"),
new Light(new Vector3(-1, 0, -1), 1, "light1_1")
});
Lighting
Example of geometry in moving
3D planing on scene
Color functionality
Every object ob scene have MATERIAL parametr with next constructors:
public Material(string gradient) {
Gradient = gradient;
ConsoleColor = ConsoleColor.White;
}
public Material(ConsoleColor color) {
Gradient = " .:!/r(l1Z4H9W8$@";
ConsoleColor = color;
}
public Material(string gradient, ConsoleColor color) {
Gradient = gradient;
ConsoleColor = color;
}
Don`t foget to use COLOR CAMERA instead CHROME CAMERA
Collisions, spawning and deleting
U also can SPAWN, DELETE and check COLLISIONS of objects in space. For example next code:
public static void Main() {
Console.CursorVisible = false;
var space = new Space(new ChromeCamera(new Vector3(-4,0,0), new Vector3(0)),
new List<Object> {
new Sphere(new Vector3(0, 3, 0), new Vector3(1), Material.DefaultMaterial, "sphere_1"),
new Sphere(new Vector3(0, -3, 0), new Vector3(1), Material.DefaultMaterial, "sphere_2"),
new Light(new Vector3(-1, 0, -1), 1, "light1_1")
});
var t = 0;
while (true) {
t++;
space.GetView();
space.GetObject("new_sphere").SetPosition(new Vector3(Math.Sin(t * .01), 0, Math.Cos(t * .01)));
space.GetObject("sphere_2").Move(new Vector3(0,.0010,0));
if (space.GetObject("sphere_1").CollisionObjects(space.Objects).Count > 0)
{
space.DeleteObject("sphere_1");
space.CreateObject(new Sphere(new Vector3(0), new Vector3(1), Material.DefaultMaterial, "new_sphere"));
}
}
}
Will return next scene:
Collections
U can unite objects into collections and work with them. First for this u should create collection and add some objects:
var space = new Space(new ChromeCamera(new Vector3(-4,0,0), new Vector3(0)),
new List<Object> {
new Collection(new Vector3(0), new Vector3(0), new List<Object> {
new Sphere(new Vector3(0, 2, 0), new Vector3(1), Material.DefaultMaterial, "sphere_1"),
new Sphere(new Vector3(0, -2, 0), new Vector3(1), Material.DefaultMaterial, "sphere_2"),
}),
new Light(new Vector3(-1, 0, -1), 1, "light_1")
});
And next code will return next scene:
var t = 0;
while (true) {
t++;
space.GetView();
space.GetObject("light_1").SetPosition(new Vector3(Math.Cos(t * .01), Math.Sin(t * .01),-1));
space.GetObject("collection1").SetPosition(new Vector3(0, 0,Math.Sin(t * .01)));
}
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.