CSharpGameLibrary 0.1.5-alpha

This is a prerelease version of CSharpGameLibrary.
There is a newer prerelease version of this package available.
See the version list below for details.
dotnet add package CSharpGameLibrary --version 0.1.5-alpha                
NuGet\Install-Package CSharpGameLibrary -Version 0.1.5-alpha                
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="CSharpGameLibrary" Version="0.1.5-alpha" />                
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add CSharpGameLibrary --version 0.1.5-alpha                
#r "nuget: CSharpGameLibrary, 0.1.5-alpha"                
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install CSharpGameLibrary as a Cake Addin
#addin nuget:?package=CSharpGameLibrary&version=0.1.5-alpha&prerelease

// Install CSharpGameLibrary as a Cake Tool
#tool nuget:?package=CSharpGameLibrary&version=0.1.5-alpha&prerelease                

C# bindings for GLFW, OpenGL, and Vulkan

Product Compatible and additional computed target framework versions.
.NET Framework net46 is compatible.  net461 was computed.  net462 was computed.  net463 was computed.  net47 was computed.  net471 was computed.  net472 was computed.  net48 was computed.  net481 was computed. 
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.

NuGet packages (1)

Showing the top 1 NuGet packages that depend on CSharpGameLibrary:

Package Downloads
CSGL.MSDFGen

Multi-channel signed distance field generator. This package is a port of the original MSDFGen by Viktor Chlumský.

GitHub repositories

This package is not used by any popular GitHub repositories.

Version Downloads Last updated
0.1.6-alpha 854 10/2/2017
0.1.5-alpha 704 9/15/2017
0.1.4-alpha 688 8/26/2017
0.1.3-alpha 681 8/26/2017
0.1.2-alpha 711 8/25/2017
0.1.1-alpha 1,234 6/21/2017
0.1.0-alpha 767 6/20/2017

- Vulkan
 - Instance
   - Fix bugs
   - InstanceCreateInfo
     - Remove non default constructors
 - DebugReportCallback
   - Fix bugs
 - Device
   - DeviceCreateInfo
     - Remove non default constructor
   - DeviceQueueCreateInfo
     - Remove non default constructor
 - Swapchain
   - SwapchainCreateInfo
     - Remove non default constructor
 - ShaderModule
   - ShaderModuleCreateInfo
     - Remove non default constructors
 - CommandBuffer
   - Implement IDisposable
   - Remove Draw overload
   - Remove BindDescriptorSets overloads
   - Remove CopyBuffer overload
   - Rename BindVertexBuffer to BindVertexBuffers
   - Remove overloads
 - CommandPool
   - Add Free overload
   - Add QueueFamilyIndices property
   - Remove Allocate overload
 - DescriptorSet
   - Implement IDisposable
   - Add CopyDescriptorSet class
   - Add support for copying descriptors
   - Add Layouts property
 - DescriptorPool
   - Add MaxSets property
   - Add PoolSizes property
   - Add Allocate overload
   - Add Free methods
 - DescriptorSetLayout
   - Add Bindings property
 - Buffer
   - Size property now returns the value of the size field in the BufferCreateInfo
   - Add SharingMode property
   - Add QueueFamilyIndices property
 - BufferView
   - Fix bug in constructor
   - Add Buffer property
   - Add Format property
 - Pipeline
   - Add Flags property
   - Add Layout property
   - GraphicsPipeline
     - Add Stages property
     - Add VertexInputState property
     - Add InputAssemblyState property
     - Add TessellationState property
     - Add ViewportState property
     - Add RasterizationState property
     - Add MultisampleState property
     - Add DepthStencilState property
     - Add ColorBlendState property
     - Add DynamicState property
     - Add RenderPass property
     - Add Subpass property
 - Framebuffer
   - Add Attachments property
 - Image
   - Add SharingMode property
- Add QueueFamilyIndices property
 - ImageView
   - ImageViewCreateInfo
     - Remove non default constructor
 - PipelineLayout
   - Add Layouts property
   - Add PushConstantRanges property
 - QueryPool
   - Add QueryType property
   - Add QueryCount property
   - Add PipelineStatistics property
   - Add error handling to GetResults
 - Queue
   - Add Priority property
   - Change return type of Submit to void
   - Change return type of BindSparse to void
 - Fence
   - Remove FenceCreateInfo
   - Constructor now accepts VkFenceCreateFlags parameter
   - Add error handling to Wait
   - Add error handling to Status
 - RenderPass
   - Add Attachments property
   - Add Subpasses property
   - Add Dependencies property
 - Sampler
   - Add MagFilter property
   - Add MinFilter property
   - Add MipmapMode property
   - Add AddressModeU property
   - Add AddressModeV property
   - Add AddressModeW property
   - Add MipLodBias property
   - Add AnisotropyEnable property
   - Add maxAnisotropy property
   - Add compareEnable property
   - Add compareOp property
   - Add minLod property
   - Add maxLod property
   - Add borderColor property
   - Add unnormalizedCoordinates property
 - Swapchain
   - Add QueueFamilyIndices property
   - Add PreTransform property
   - Add CompositeAlpha property
   - Add Clipped property
 - Exceptions
   - Add VulkanException class
   - Change all classes in CSGL.Vulkan to throw exceptions inheriting from VulkanException
   - Add QueryPoolException
   - Add CommandBufferException
 - Fix structs in CSGL.Vulkan
   - VkImageBlit
   - VkPhysicalDeviceLimits
 - Change enum value names for:
   - VkQueryResultFlags
   - VkSampleCountFlags
   - VkSurfaceTransformsFlagsKHR
   - VkBlendFactor
   - VkFormat
   - VkImageType
   - VkImageViewType
   - VkIndexType
- GLFW
 - Fix bug that caused managed delegate to be garbage collected
- Interop
 - Add AddressOf method
 - Add Read method
 - Fix bug in GetInternalArray
 - Remove Marshal overloads
 - Remove Copy overloads
 - Rename some Copy overloads to Write