Belp.Build.PseudoKeywords
1.0.0
There is a newer version of this package available.
See the version list below for details.
See the version list below for details.
dotnet add package Belp.Build.PseudoKeywords --version 1.0.0
NuGet\Install-Package Belp.Build.PseudoKeywords -Version 1.0.0
This command is intended to be used within the Package Manager Console in Visual Studio, as it uses the NuGet module's version of Install-Package.
<PackageReference Include="Belp.Build.PseudoKeywords" Version="1.0.0"> <PrivateAssets>all</PrivateAssets> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets> </PackageReference>
For projects that support PackageReference, copy this XML node into the project file to reference the package.
paket add Belp.Build.PseudoKeywords --version 1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
#r "nuget: Belp.Build.PseudoKeywords, 1.0.0"
#r directive can be used in F# Interactive and Polyglot Notebooks. Copy this into the interactive tool or source code of the script to reference the package.
// Install Belp.Build.PseudoKeywords as a Cake Addin #addin nuget:?package=Belp.Build.PseudoKeywords&version=1.0.0 // Install Belp.Build.PseudoKeywords as a Cake Tool #tool nuget:?package=Belp.Build.PseudoKeywords&version=1.0.0
The NuGet Team does not provide support for this client. Please contact its maintainers for support.
Belp.Build.PseudoKeywords
Adds new language keywords using global usings.
Disclaimer
This project is not meant to be used seriously; it is merely a proof of concept.
Installation
Requirements
- Any project compiling for .NET 7 or above, or C#11 or above.
Install using Visual Studio Package Manager
- Open Visual Studio.
- Right click the project in the Solution Explorer.
- Click on "Manage NuGet Packages".
- Go to the "Browse" tab.
- Search for
Belp.Build.PseudoKeywords
. - Install.
Install using .NET CLI
- Open a terminal.
- Navigate to the project file; for example,
Project.csproj
,Project.vbproj
, etc. - Run
dotnet add package Belp.Build.PseudoKeywords
.
Usage
Type Aliases
// Integer Types
Console.WriteLine(typeof(int8)); // Alias for System.SByte
Console.WriteLine(typeof(uint8)); // Alias for System.Byte
Console.WriteLine(typeof(int16)); // Alias for System.Int16
Console.WriteLine(typeof(uint16)); // Alias for System.UInt16
Console.WriteLine(typeof(int32)); // Alias for System.Int32
Console.WriteLine(typeof(uint32)); // Alias for System.UInt32
Console.WriteLine(typeof(int64)); // Alias for System.Int64
Console.WriteLine(typeof(uint64)); // Alias for System.UInt64
// Floating-Point Types
Console.WriteLine(typeof(half)); // Alias for System.Half
Console.WriteLine(typeof(fp16)); // Alias for System.Half
Console.WriteLine(typeof(float16)); // Alias for System.Half
Console.WriteLine(typeof(single)); // Alias for System.Single
Console.WriteLine(typeof(fp32)); // Alias for System.Single
Console.WriteLine(typeof(float32)); // Alias for System.Single
Console.WriteLine(typeof(fp64)); // Alias for System.Double
Console.WriteLine(typeof(float64)); // Alias for System.Double
// Other Numeric Types
Console.WriteLine(typeof(bigint)); // Alias for System.Numerics.BigInteger
Console.WriteLine(typeof(complex)); // Alias for System.Numerics.Complex
// Temporal Types
Console.WriteLine(typeof(datetime)); // Alias for System.DateTime
Console.WriteLine(typeof(date)); // Alias for System.DateOnly
Console.WriteLine(typeof(time)); // Alias for System.TimeOnly
Console.WriteLine(typeof(timespan)); // Alias for System.TimeSpan
// Other Types
Console.WriteLine(typeof(boolean)); // Alias for System.Boolean
long num = 45L;
int64 num2 = 45L;
Console.WriteLine(num == num2); // true
Console.WriteLine(num is int64); // true
Console.WriteLine(num2 is long); // true
Type t_num = num.GetType();
Type t_num2 = num2.GetType();
Console.WriteLine(t_num.IsEquivalentTo(t_num2)); // true
Alternative Bool Literals
Console.WriteLine(False); // false
Console.WriteLine(false); // false
Console.WriteLine(True); // true
Console.WriteLine(true); // true
Console.WriteLine(Off); // false
Console.WriteLine(off); // false
Console.WriteLine(On); // true
Console.WriteLine(on); // true
Console.WriteLine(No); // false
Console.WriteLine(no); // false
Console.WriteLine(Yes); // true
Console.WriteLine(yes); // true
Get Location
// Foo.cs
Console.WriteLine(linenum()); // 2
Console.WriteLine(currentfile()); // Foo.cs
Strongly-Typed Expression Strings
int num = 3;
Console.WriteLine(nameofexpr(num)); // Prints num
Console.WriteLine(nameofexpr((int a, string b) => 3f)); // Prints (int a, string b) => 3f
Console.Write
and Console.WriteLine
Aliases
print(2);
write(2);
Console.Write(2);
// 222
println(2); // 2
writeln(2); // 2
writeline(2); // 2
Console.WriteLine(2); // 2
Get Random Number
Brief explanation of Interval Notation available here.
// Inclusive-Inclusive Integers
Console.WriteLine(rsbyte); // Random number in [sbyte.MinValue, sbyte.MaxValue]
Console.WriteLine(rint8); // Random number in [sbyte.MinValue, sbyte.MaxValue]
Console.WriteLine(rbyte); // Random number in [byte.MinValue, byte.MaxValue]
Console.WriteLine(ruint8); // Random number in [byte.MinValue, byte.MaxValue]
Console.WriteLine(rshort); // Random number in [short.MinValue, short.MaxValue]
Console.WriteLine(rint16); // Random number in [short.MinValue, short.MaxValue]
Console.WriteLine(rushort); // Random number in [ushort.MinValue, ushort.MaxValue]
Console.WriteLine(ruint16); // Random number in [ushort.MinValue, ushort.MaxValue]
Console.WriteLine(rint); // Random number in [int.MinValue, int.MaxValue]
Console.WriteLine(rint32); // Random number in [int.MinValue, int.MaxValue]
Console.WriteLine(ruint); // Random number in [uint.MinValue, uint.MaxValue]
Console.WriteLine(ruint32); // Random number in [uint.MinValue, uint.MaxValue]
Console.WriteLine(rlong); // Random number in [long.MinValue, long.MaxValue]
Console.WriteLine(rint64); // Random number in [long.MinValue, long.MaxValue]
Console.WriteLine(rulong); // Random number in [ulong.MinValue, ulong.MaxValue]
Console.WriteLine(ruint64); // Random number in [ulong.MinValue, ulong.MaxValue]
// Inclusive-Exclusive Integers
Console.WriteLine(resbyte); // Random number in [sbyte.MinValue, sbyte.MaxValue)
Console.WriteLine(reint8); // Random number in [sbyte.MinValue, sbyte.MaxValue)
Console.WriteLine(rebyte); // Random number in [byte.MinValue, byte.MaxValue)
Console.WriteLine(reuint8); // Random number in [byte.MinValue, byte.MaxValue)
Console.WriteLine(reshort); // Random number in [short.MinValue, short.MaxValue)
Console.WriteLine(reint16); // Random number in [short.MinValue, short.MaxValue)
Console.WriteLine(reushort); // Random number in [ushort.MinValue, ushort.MaxValue)
Console.WriteLine(reuint16); // Random number in [ushort.MinValue, ushort.MaxValue)
Console.WriteLine(reint); // Random number in [int.MinValue, int.MaxValue)
Console.WriteLine(reint32); // Random number in [int.MinValue, int.MaxValue)
Console.WriteLine(reuint); // Random number in [uint.MinValue, uint.MaxValue)
Console.WriteLine(reuint32); // Random number in [uint.MinValue, uint.MaxValue)
Console.WriteLine(relong); // Random number in [long.MinValue, long.MaxValue)
Console.WriteLine(reint64); // Random number in [long.MinValue, long.MaxValue)
Console.WriteLine(reulong); // Random number in [ulong.MinValue, ulong.MaxValue)
Console.WriteLine(reuint64); // Random number in [ulong.MinValue, ulong.MaxValue)
// Non-Zero Inclusive-Inclusive Signed Integers
Console.WriteLine(rpsbyte); // Random number in [0, sbyte.MaxValue]
Console.WriteLine(rpint8); // Random number in [0, sbyte.MaxValue]
Console.WriteLine(rpshort); // Random number in [0, short.MaxValue]
Console.WriteLine(rpint16); // Random number in [0, short.MaxValue]
Console.WriteLine(rpint); // Random number in [0, int.MaxValue]
Console.WriteLine(rpint32); // Random number in [0, int.MaxValue]
Console.WriteLine(rplong); // Random number in [0, long.MaxValue]
Console.WriteLine(rpint64); // Random number in [0, long.MaxValue]
// Non-Zero Inclusive-Exclusive Signed Integers
Console.WriteLine(rpesbyte); // Random number in [0, sbyte.MaxValue)
Console.WriteLine(rpeint8); // Random number in [0, sbyte.MaxValue)
Console.WriteLine(rpeshort); // Random number in [0, short.MaxValue)
Console.WriteLine(rpeint16); // Random number in [0, short.MaxValue)
Console.WriteLine(rpeint); // Random number in [0, int.MaxValue)
Console.WriteLine(rpeint32); // Random number in [0, int.MaxValue)
Console.WriteLine(rpelong); // Random number in [0, long.MaxValue)
Console.WriteLine(rpeint64); // Random number in [0, long.MaxValue)
// Floating-Point Numbers
Console.WriteLine(rfloat); // Random number in [0, 1)
Console.WriteLine(rsingle); // Random number in [0, 1)
Console.WriteLine(rdouble); // Random number in [0, 1)
// Random.Next Aliases
Console.WriteLine(rnext(16)); // Random int in [0, 16)
Console.WriteLine(rnextint(16)); // Random int in [0, 16)
Console.WriteLine(rnextint32(16)); // Random int in [0, 16)
Console.WriteLine(rnext(120, 160)); // Random int in [120, 160)
Console.WriteLine(rnextint(120, 160)); // Random int in [120, 160)
Console.WriteLine(rnextint32(120, 160)); // Random int in [120, 160)
// Random.NextInt64 Aliases
Console.WriteLine(rnext(16L)); // Random long in [0, 16)
Console.WriteLine(rnextlong(16L)); // Random long in [0, 16)
Console.WriteLine(rnextint64(16L)); // Random long in [0, 16)
Console.WriteLine(rnext(120L, 160L)); // Random long in [120, 160)
Console.WriteLine(rnextlong(120L, 160L)); // Random long in [120, 160)
Console.WriteLine(rnextint64(120L, 160L)); // Random long in [120, 160)
Get Random Index
var array = new int[] { 1, 354, 62, 45, 65, };
// Returns a random index in [0, 5)
Console.WriteLine(rnextindex(array));
// Returns a random index in [0, 5) and outputs the element at the index
Console.WriteLine(rnextindex(array, out int number));
Get Random Element
var array = new int[] { 1, 25, 743, 569, 654, };
// Gets a random element in array
Console.WriteLine(rnextelement(array));
// Gets a random element in array and outputs its index
Console.WriteLine(rnextelement(array, out int index));
Math Literals
Console.WriteLine(φ); // 1.6180339887498948
Console.WriteLine(π); // Math.PI
Console.WriteLine(τ); // Math.Tau
License
This work is licensed under MIT.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
Compatible target framework(s)
Included target framework(s) (in package)
Learn more about Target Frameworks and .NET Standard.
-
net7.0
- No dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.