BardCore 0.2.1
dotnet add package BardCore --version 0.2.1
NuGet\Install-Package BardCore -Version 0.2.1
<PackageReference Include="BardCore" Version="0.2.1" />
paket add BardCore --version 0.2.1
#r "nuget: BardCore, 0.2.1"
// Install BardCore as a Cake Addin #addin nuget:?package=BardCore&version=0.2.1 // Install BardCore as a Cake Tool #tool nuget:?package=BardCore&version=0.2.1
Bardcore
C++ 14/17/20 compatible [^flag]
Bardcore is a simple 3D mathematics library that is primarily designed for use in raytracing applications. It includes vectors, points, quaternion rotation and some useful math functions.
The goal is to provide a simple, easy to use library that is fast and efficient. One of the future ideas is to make an opengl wrapper around it.
I've tried to make everything constexpr where possible, so that the compiler can do as much work as possible at compile time.
Please refer to the wiki for more information.
[^flag]: In order to use the c++ 14/17/20 you have to use the /Zc:__cplusplus flag, it's automatically included (.target) but it might not be compatible with other packages, keep that in mind.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
native | native is compatible. |
This package has no dependencies.
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
This package is not used by any popular GitHub repositories.
Version | Downloads | Last updated | |
---|---|---|---|
0.2.1 | 1,035 | 1/21/2024 | |
0.2.0 | 1,397 | 1/1/2024 | |
0.1.16 | 985 | 12/26/2023 | |
0.1.15 | 1,194 | 12/21/2023 | |
0.1.14 | 1,284 | 12/14/2023 | |
0.1.13 | 414 | 12/14/2023 | |
0.1.12 | 372 | 12/12/2023 | |
0.1.11 | 379 | 12/12/2023 | |
0.1.10 | 372 | 12/11/2023 | |
0.1.9 | 375 | 12/11/2023 | |
0.1.8 | 376 | 12/10/2023 | |
0.1.7 | 396 | 12/7/2023 | |
0.1.6 | 366 | 12/6/2023 | |
0.1.5 | 377 | 12/4/2023 | |
0.1.4 | 409 | 12/3/2023 | |
0.1.3 | 414 | 12/1/2023 | |
0.1.2 | 375 | 12/1/2023 | |
0.1.1 | 363 | 12/1/2023 | |
0.1.0 | 433 | 12/1/2023 |
added negative operator and abs for 3d/4d 11/01/24 added correct constexpr inf check 15/01/24 added sqrt(2) sqrt(3) to math 18/01/24 refraction added 18/01/24 added opposite operator overloading e.g n - 3d, n / 3d 18/01/24 added rotate depreciation to quaternion, use rotate_degrees/rotate_radians now 18/01/24 added pragma once instead of the ifndefs 19/01/24 added arcsin. arccos, arctan constexpr 19/01/24