AsyncStateMachine 1.0.0
See the version list below for details.
dotnet add package AsyncStateMachine --version 1.0.0
NuGet\Install-Package AsyncStateMachine -Version 1.0.0
<PackageReference Include="AsyncStateMachine" Version="1.0.0" />
paket add AsyncStateMachine --version 1.0.0
#r "nuget: AsyncStateMachine, 1.0.0"
// Install AsyncStateMachine as a Cake Addin #addin nuget:?package=AsyncStateMachine&version=1.0.0 // Install AsyncStateMachine as a Cake Tool #tool nuget:?package=AsyncStateMachine&version=1.0.0
AsyncStateMachine
A framework for creating state machines and lightweight state machine-based workflows for Microsoft .NET
// Instantiate a new state machine in the Open state
var stateMachine = new StateMachine<Trigger, State>(State.Open);
// Configure the Open state
stateMachine.Configure(State.Open)
.Permit(Trigger.assign, State.Assigned);
// Configure the Assigned state
stateMachine.Configure(State.Assigned)
.Permit(Trigger.assign, State.Assigned)
.Permit(Trigger.close, State.Closed)
.Permit(Trigger.defer, State.Deferred)
.OnEntry<string>(assignee => OnAssignedAsync(assignee)) // asynchronous with parameter
.OnExit(OnDeassignedAsync); // asynchronous without parameter
// Configure the Deferred state
stateMachine.Configure(State.Deferred)
.OnEntry(() => _assignee = null) // synchronous
.Permit(Trigger.assign, State.Assigned);
// Configure the Closed state
stateMachine.Configure(State.Closed)
.OnEntry(() => Console.WriteLine("Bug is closed"));
// ...
await stateMachine.FireAsync(Trigger.assign); // asynchronous
Assert.AreEqual(State.Assigned, stateMachine.CurrentState);
This project, as well as the example above, was inspired by Stateless. The aim of this project is not to provide a one-to-one replacement of stateless. The goal was to provide a state machine providing an asynchronous interface, lightweight implementation, easy to maintain and easy to extend.
Features
Most standard state machine constructs are supported:
- Generic support for states and triggers of type struct (numbers, chars, enums, etc.)
- Entry/exit actions for states (synchronous and asynchronous)
- Guard clauses to support conditional transitions
Some useful extensions are also provided:
- Parameterized triggers
- Reentrant states
- Export state machine as graph (Graphviz/DOT, Mermaid Flow-Chart or Mermaid State-Diagram)
Entry/Exit actions
// Configure the Assigned state
stateMachine.Configure(State.Assigned)
.Permit(Trigger.assign, State.Assigned)
.Permit(Trigger.close, State.Closed)
.Permit(Trigger.defer, State.Deferred)
.OnEntry<string>(assignee => OnAssignedAsync(assignee)) // asynchronous with parameter
.OnExit(OnDeassignedAsync); // asynchronous without parameter
Entry/Exit actions can be used to apply certain functionality when a certain state is reached. The OnEntry() calls are all invoked when the state is reached and all OnExit() calls are invoked, when the state is changed. OnEntry() calls support sychronous and asynchronous functions as well as parameterized versions. Currently, only a single parameter is supported. If several parameters are needed, then these must be encapsulated in a class/struct/pair.
Guard Clauses
The state machine will choose between multiple transitions based on guard clauses, e.g.:
stateMachine.Configure(State.SomeState)
.PermitIf(Trigger.ab, State.A, () => Condition)
.PermitIf(Trigger.ab, State.B, () => !Condition);
Depending on the guard clause, the trigger either transitions to state A or state B. Guard clauses within a state must be mutually exclusive (multiple guard clauses cannot be valid at the same time). The guard clauses will be evaluated whenever a trigger is fired. Guards should therefor be made side effect free.
Parameterised Triggers
A strongly-typed parameter can be assigned to trigger:
stateMachine.Configure(State.Assigned)
.OnEntry<string>(email => OnAssigned(email));
await stateMachine.FireAsync(assignTrigger, "john.doe@example.com");
If no callback can be found handling the given type of argument, an ArgumentException is thrown. If multiple parameters have to be passed into the attached callback, then wrap the parameters into a new class and pass a strongly-typed instance of that class into the FireAsync() call. It doesn't matter if the callback is synchronous or asynchronous, both versions are supported out of the box.
Ignored Transitions and Reentrant States
Firing a trigger that does not have an allowed transition associated with it will cause an exception (InvalidOperationException) to be thrown.
To ignore triggers within certain states, use the Ignore(...)
directive:
phoneCall.Configure(State.Connected)
.Ignore(Trigger.CallDialled);
Alternatively, a state can be marked reentrant so its entry and exit actions will fire even when transitioning from/to itself:
stateMachine.Configure(State.Assigned)
.Permit(Trigger.assign, State.Assigned)
.OnEntry(() => SendEmailToAssignee());
By default, triggers must be ignored explicitly. Otherwise an exception (InvalidOperationException) is thrown.
Observation
AsyncStateMachine provides an observable to propagate state changes:
IDisposable subscription = stateMachine.Observable.Subscribe(
(source, trigger, destination) => Console.WriteLine($"{source} --{trigger}--> {destination}"));
// ...
subscription.Dispose();
The observable is invoked, whenever the state machine state has changed.
Export as graph
It can be useful to visualize state machines. With this approach the code is the authoritative source and state diagrams are always up-to-date. Therefore AsyncStateMachine supports different graph engines like:
- Graphviz
- Mermaid
Graphviz
string graph = DotGraph.Format(stateMachine.Transitions);
The DotGraph.Format()
method returns a string representation of the state machine in the DOT graph language.
This can then be rendered by tools that support the DOT graph language, such as the dot command line tool from graphviz.org or use http://www.webgraphviz.com for instant viewing.
Mermaid
string graph = MermaidStateGraph.Format(stateMachine.Transitions);
or
string graph = MermaidFlowChartGraph.Format(stateMachine.Transitions);
The Mermaid*Graph.Format()
methods return a string representation of the state machine in the Mermaid graph language).
This string representation can then be rendered by tools that support the mermaid graph language, such as Azure DevOPS or https://mermaid.live for instant viewing.
Building
AsyncStateMachine runs on .NET and .NetCore platforms targeting .NET Standard 2.0 and .NET Standard2.1. Visual Studio 2022 or later is required to build the solution, because .NET 6.0 is the default.
Project Goals
This page is an almost-complete description of AsyncStateMachine, and its explicit aim is to remain minimal.
Please use the issue tracker or the if you'd like to report problems or discuss features.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net5.0 is compatible. net5.0-windows was computed. net6.0 is compatible. net6.0-android was computed. net6.0-ios was computed. net6.0-maccatalyst was computed. net6.0-macos was computed. net6.0-tvos was computed. net6.0-windows was computed. net7.0 was computed. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
.NET Core | netcoreapp2.0 was computed. netcoreapp2.1 was computed. netcoreapp2.2 was computed. netcoreapp3.0 was computed. netcoreapp3.1 was computed. |
.NET Standard | netstandard2.0 is compatible. netstandard2.1 is compatible. |
.NET Framework | net461 was computed. net462 was computed. net463 was computed. net47 was computed. net471 was computed. net472 was computed. net48 was computed. net481 was computed. |
MonoAndroid | monoandroid was computed. |
MonoMac | monomac was computed. |
MonoTouch | monotouch was computed. |
Tizen | tizen40 was computed. tizen60 was computed. |
Xamarin.iOS | xamarinios was computed. |
Xamarin.Mac | xamarinmac was computed. |
Xamarin.TVOS | xamarintvos was computed. |
Xamarin.WatchOS | xamarinwatchos was computed. |
-
.NETStandard 2.0
- System.Reactive (>= 5.0.0)
-
.NETStandard 2.1
- System.Reactive (>= 5.0.0)
-
net5.0
- System.Reactive (>= 5.0.0)
-
net6.0
- System.Reactive (>= 5.0.0)
NuGet packages
This package is not used by any NuGet packages.
GitHub repositories
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