AsepriteDotNet 0.2.1
See the version list below for details.
dotnet add package AsepriteDotNet --version 0.2.1
NuGet\Install-Package AsepriteDotNet -Version 0.2.1
<PackageReference Include="AsepriteDotNet" Version="0.2.1" />
paket add AsepriteDotNet --version 0.2.1
#r "nuget: AsepriteDotNet, 0.2.1"
// Install AsepriteDotNet as a Cake Addin #addin nuget:?package=AsepriteDotNet&version=0.2.1 // Install AsepriteDotNet as a Cake Tool #tool nuget:?package=AsepriteDotNet&version=0.2.1
A Cross Platform C# Library for Reading Aseprite Files
AsepriteDotNet is a cross-platform C# library for reading Aseprite (.aseprite/.ase) files. Once file has been read, the library presents an easy to navigate AsepriteFile
class containing the data read from the file.
Built against .NET7
Installation
Install via NuGet
dotnet add package AsepriteDotNet --version 0.2.1
Features
- Simple one line import method (see Usage section below)
- Aseprite editor UI only data is excluded so you only have to navigate through the sprite/image data
- Internal Aseprite flags are converted to easily consumed
bool
properties. - Supports Aseprite files using RGBA, Grayscale and Indexed color modes.
- Supports Aseprite 1.3-beta Tileset, Tilemap Layer and Tilemap Cel.
- Tile data found in cels is converted to a
Tile
object- Tile X-Flip, Y-Flip, and Rotation values are not fully implemented in Aseprite 1.3-beta (https://github.com/aseprite/aseprite/issues/3603). The values are still read but until they are fully implemented in Aseprite, they will always be
0
.
- Tile X-Flip, Y-Flip, and Rotation values are not fully implemented in Aseprite 1.3-beta (https://github.com/aseprite/aseprite/issues/3603). The values are still read but until they are fully implemented in Aseprite, they will always be
- Tile data found in cels is converted to a
- Aseprite File can be converted to a packed
Asepritesheet
which contains aSpritesheet
and a collection ofTilesheet
for each tileset - Individual Aseprite components such as
Frame
,Cel
, andTileset
components, as well as generatedSpritesheet
,Tilesheet
andAsepritesheet
can be saved to disk as a .png file.
Usage
Load Aseprite file
The following example demonstrates how to load an Aseprite file from disk.
// Import namespace
using AsepriteDotNet;
// Load the Aseprite file from disk.
AsepriteFile file = AsepriteFile.Load("file.aseprite");
Get Frame Color Data
Each Frame
in Aseprite is a collection of Cel
elements, with each Cel
on a different Layer
. To get the full image of a single Frame
, the Frame
needs to be flattened. Flattening a Frame
blends all Cel
elements, starting with the top most Layer
and blending down until a single image is produced.
Doing this in AsepriteDotNet
will produce a Color[]
containing the pixel data from flattening the Frame
. You can specify if only Cel
elements that are on a Layer
that is visible should be included.
using AsepriteDotNet;
using AsepriteDotNet.Common;
AsepriteFile file = AsepriteFile.Load("file.aseprite");
Color[] framePixels = file.Frame[0].FlattenFrame(onlyVisibleLayers: true);
Save Components To PNG
Individual components can be saved as a PNG file, including Frame
, ImageCel
and Tileset
components
using AsepriteDotNet;
AsepriteFile file = AsepriteFile.Load("file.aseprite");
// Save a frame as png
file.Frames[0].ToPng("frame.png");
// Save an individual ImageCel as png
if(file.frames[0].Cels[0] is ImageCel imageCel)
{
imageCel.ToPng("cel.png");
}
// Save a tileset as png
file.Tilesets[0].ToPng("tileset.png");
Create Spritesheet
A Spritesheet
can be created from the AsepriteFile
instance that contains:
Color[]
image data generated from allFrame
dataSpritesheetFrame
elements for each frame in the image data which includes the source rectangle and duration- Each
SpritesheetFrame
also includesSlice
data for thatFrame
if there was aSlice
on thatFrame
.
- Each
SpritesheetAnimation
elements for allTag
data that includes the information about the animation such as frames and loop direction.
Spritesheet
can also be saved as a .png file
using AsepriteDotNet;
using AsepriteDotNet.Image;
AsepriteFile file = AsepriteFile.Load("file.aseprite");
// Options to adhere to when generating a spritesheet
SpritesheetOptions options = new
{
// Should only visible layers be included?
OnlyVisibleLayers = true,
// Should duplicate frames be merged into one frame?
MergeDuplicate = true,
// Can be Horizontal, Vertical, or Square.
PackingMethod = SquarePacked,
// Padding added between each frame and edge of spritesheet.
BorderPadding = 0,
// Amount of transparent pixels to added between each frame.
Spacing = 0,
// Amount of transparent pixels to add to the inside of each frame's edge.
InnerPadding = 0
}
// Create the spritesheet using the options from the file.
Spritesheet sheet = file.ToSpritesheet(options);
// Save the spritesheet as a .png
sheet.ToPng("sheet.png");
Create Tilesheet
Each Tileset
in the AsepriteFile
can be converted into a Tilesheet
that
contains:
- The
Name
of the `Tileset Color[]
image data of theTileset
- A collection of
TilesheetTile
elements that indicate the source rectangle in the image data for each tile.
Tilesheet
can also be saved as a .png file
using AsepriteDotNet;
using AsepriteDotNet.Image;
AsepriteFile file = AsepriteFile.Load("file.aseprite");
// Options to adhere to when generating a tilesheet
SpritesheetOptions options = new
{
// Should duplicate tiles be merged into one tile?
MergeDuplicate = true,
// Can be Horizontal, Vertical, or Square.
PackingMethod = SquarePacked,
// Padding added between each tile and edge of tilesheet.
BorderPadding = 0,
// Amount of transparent pixels to added between each tile.
Spacing = 0,
// Amount of transparent pixels to add to the inside of each tile's edge.
InnerPadding = 0
}
// Create the tilesheet form a tile using the options.
Tilesheet sheet = file.Tileset[0].ToTilesheet(options);
// Save the tilesheet as a .png
sheet.ToPng("tilesheet.png");
Create Asepritesheet
An Asepritesheet
combines both the Spritesheet
and Tilesheet
data into a single class instance.
using AsepriteDotNet;
using AsepriteDotNet.Image;
AsepriteFile file = AsepriteFile.Load("file.aseprite");
// Create options for spritesheet generation. Default constructor will create
// default options using only visible layer, merge duplicates, square packed,
// and 0 for padding and spacing
SpritesheetOptions spriteSheetOptions = new();
// Create options for tilesheet generation. Default constructor will create
// default options using merge duplicates, square packed, and 0 for padding and
// spacing
TilesheetOptions tilesheetOptions = new();
// Create the Asepritesheet from the file using the options
Asepritesheet sheet = file.ToAsepritesheet(spritesheetOptions, tilesheetOptions);
License
AsepriteDotNet is licensed under the MIT License. Please refer to the LICENSE file for full license text.
Product | Versions Compatible and additional computed target framework versions. |
---|---|
.NET | net7.0 is compatible. net7.0-android was computed. net7.0-ios was computed. net7.0-maccatalyst was computed. net7.0-macos was computed. net7.0-tvos was computed. net7.0-windows was computed. net8.0 was computed. net8.0-android was computed. net8.0-browser was computed. net8.0-ios was computed. net8.0-maccatalyst was computed. net8.0-macos was computed. net8.0-tvos was computed. net8.0-windows was computed. |
-
net7.0
- No dependencies.
NuGet packages (6)
Showing the top 5 NuGet packages that depend on AsepriteDotNet:
Package | Downloads |
---|---|
MonoGame.Aseprite
MonoGame.Aseprite is a cross-platform C# library that adds support to MonoGame projects for Aseprite (.asepirte/.ase) files. |
|
FlatRedBallDesktopGLNet6
FlatRedBall Game Engine |
|
FlatRedBallAndroid
FlatRedBall Game Engine |
|
FlatRedBalliOS
FlatRedBall Game Engine |
|
FlatRedBall.FNA
FlatRedBall Game Engine |
GitHub repositories (2)
Showing the top 2 popular GitHub repositories that depend on AsepriteDotNet:
Repository | Stars |
---|---|
vchelaru/FlatRedBall
Cross-platform 2D game engine focused on ultimate productivity built in .NET
|
|
AristurtleDev/monogame-aseprite
A Cross Platform C# Library That Adds Support For Aseprite Files in MonoGame Projects.
|
Version | Downloads | Last updated | |
---|---|---|---|
1.9.0 | 246 | 9/27/2024 | |
1.8.3 | 404 | 7/16/2024 | |
1.8.2 | 183 | 6/28/2024 | |
1.8.1 | 685 | 5/31/2024 | |
1.8.0 | 148 | 5/2/2024 | |
1.7.4 | 509 | 4/2/2024 | |
1.7.3 | 179 | 4/2/2024 | |
1.7.2 | 146 | 4/2/2024 | |
1.7.1 | 109 | 4/2/2024 | |
1.7.0 | 123 | 3/30/2024 | |
1.6.0 | 126 | 3/28/2024 | |
1.5.0 | 124 | 3/27/2024 | |
1.4.1 | 175 | 3/26/2024 | |
1.3.0.24 | 115 | 3/26/2024 | |
1.2.1.21 | 125 | 3/26/2024 | |
1.2.0.19 | 116 | 3/25/2024 | |
1.1.0.14 | 127 | 3/25/2024 | |
1.0.0.9 | 121 | 3/19/2024 | |
0.2.3 | 172 | 10/1/2023 | |
0.2.2 | 1,194 | 1/16/2023 | |
0.2.1 | 276 | 12/13/2022 | |
0.2.0 | 285 | 12/13/2022 | |
0.1.0 | 305 | 12/12/2022 |